mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-26 23:58:43 +07:00
added no ancient ruins option (#1280)
This commit is contained in:

committed by
Yair Morgenstern

parent
51dd38eac3
commit
b82a52ce38
@ -88,6 +88,10 @@
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Ukrainian:"Без варварів"
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Ukrainian:"Без варварів"
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}
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}
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"No ancient ruins": {
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}
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"Victory conditions": {
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"Victory conditions": {
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Italian:"Condizioni di Vittoria"
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Italian:"Condizioni di Vittoria"
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French: "Conditions de victoire"
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French: "Conditions de victoire"
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@ -45,7 +45,7 @@ class MapGenerator() {
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setWaterTiles(map)
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setWaterTiles(map)
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for(tile in map.values) randomizeTile(tile)
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for(tile in map.values) randomizeTile(tile,gameParameters)
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randomizeResources(map, mapRadius)
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randomizeResources(map, mapRadius)
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@ -95,13 +95,13 @@ class MapGenerator() {
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}
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}
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}
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}
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fun randomizeTile(tileInfo: TileInfo){
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fun randomizeTile(tileInfo: TileInfo,gameParameters : GameParameters){
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if(tileInfo.getBaseTerrain().type==TerrainType.Land && Math.random()<0.05f){
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if(tileInfo.getBaseTerrain().type==TerrainType.Land && Math.random()<0.05f){
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tileInfo.baseTerrain = Constants.mountain
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tileInfo.baseTerrain = Constants.mountain
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tileInfo.setTransients()
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tileInfo.setTransients()
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}
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}
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addRandomTerrainFeature(tileInfo)
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addRandomTerrainFeature(tileInfo)
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maybeAddAncientRuins(tileInfo)
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maybeAddAncientRuins(tileInfo,gameParameters)
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}
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}
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fun getLatitude(vector: Vector2): Float {
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fun getLatitude(vector: Vector2): Float {
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@ -195,9 +195,9 @@ class MapGenerator() {
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}
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}
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fun maybeAddAncientRuins(tile: TileInfo) {
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fun maybeAddAncientRuins(tile: TileInfo, gameParameters: GameParameters) {
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val baseTerrain = tile.getBaseTerrain()
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val baseTerrain = tile.getBaseTerrain()
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if(baseTerrain.type!=TerrainType.Water && !baseTerrain.impassable && Random().nextDouble() < 1f/100)
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if(!gameParameters.noRuins && baseTerrain.type!=TerrainType.Water && !baseTerrain.impassable && Random().nextDouble() < 1f/100)
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tile.improvement = Constants.ancientRuins
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tile.improvement = Constants.ancientRuins
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}
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}
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@ -16,6 +16,7 @@ class GameParameters { // Default values are the default new game
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var numberOfCityStates = 0
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var numberOfCityStates = 0
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var mapType = MapType.pangaea
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var mapType = MapType.pangaea
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var noBarbarians = false
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var noBarbarians = false
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var noRuins = false;
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var mapFileName: String? = null
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var mapFileName: String? = null
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var victoryTypes: ArrayList<VictoryType> = VictoryType.values().toCollection(ArrayList()) // By default, all victory types
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var victoryTypes: ArrayList<VictoryType> = VictoryType.values().toCollection(ArrayList()) // By default, all victory types
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var startingEra = TechEra.Ancient
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var startingEra = TechEra.Ancient
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@ -27,6 +27,7 @@ class NewGameScreenOptionsTable(val newGameParameters: GameParameters, val onMul
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addCityStatesSelectBox()
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addCityStatesSelectBox()
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addVictoryTypeCheckboxes()
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addVictoryTypeCheckboxes()
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addBarbariansCheckbox()
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addBarbariansCheckbox()
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addNoRuinsCheckbox()
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addIsOnlineMultiplayerCheckbox()
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addIsOnlineMultiplayerCheckbox()
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@ -44,6 +45,17 @@ class NewGameScreenOptionsTable(val newGameParameters: GameParameters, val onMul
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add(noBarbariansCheckbox).colspan(2).row()
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add(noBarbariansCheckbox).colspan(2).row()
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}
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}
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private fun addNoRuinsCheckbox() {
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val noRuinsCheckbox = CheckBox("No ancient ruins".tr(), CameraStageBaseScreen.skin)
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noRuinsCheckbox.isChecked = newGameParameters.noRuins
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noRuinsCheckbox.addListener(object : ChangeListener() {
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override fun changed(event: ChangeEvent?, actor: Actor?) {
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newGameParameters.noRuins = noRuinsCheckbox.isChecked
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}
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})
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add(noRuinsCheckbox).colspan(2).row()
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}
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private fun addIsOnlineMultiplayerCheckbox() {
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private fun addIsOnlineMultiplayerCheckbox() {
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add("HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED!".tr()).colspan(2).row()
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add("HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED!".tr()).colspan(2).row()
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