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Added Bulgarian, by antonpetrov145!
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BIN
android/ImagesToPackSeparately/FlagIcons/Bulgarian.png
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BIN
android/ImagesToPackSeparately/FlagIcons/Bulgarian.png
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After Width: | Height: | Size: 2.0 KiB |
@ -1,8 +1,8 @@
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FlagIcons.png
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size: 2048,512
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size: 2048, 512
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format: RGBA8888
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filter: MipMapLinearLinear,MipMapLinearLinear
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filter: MipMapLinearLinear, MipMapLinearLinear
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repeat: none
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Brazilian_Portuguese
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rotate: false
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@ -11,185 +11,192 @@ Brazilian_Portuguese
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orig: 128, 128
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offset: 0, 0
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index: -1
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Czech
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Bulgarian
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rotate: false
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xy: 2, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Dutch
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Czech
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rotate: false
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xy: 132, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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English
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Dutch
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rotate: false
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xy: 2, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Finnish
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English
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rotate: false
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xy: 132, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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French
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Finnish
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rotate: false
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xy: 262, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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German
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French
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rotate: false
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xy: 132, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Hungarian
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German
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rotate: false
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xy: 262, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Indonesian
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Hungarian
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rotate: false
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xy: 392, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Italian
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Indonesian
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rotate: false
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xy: 262, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Japanese
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Italian
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rotate: false
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xy: 392, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Korean
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Japanese
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rotate: false
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xy: 522, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Lithuanian
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Korean
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rotate: false
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xy: 392, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Malay
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Lithuanian
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rotate: false
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xy: 522, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Malay
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rotate: false
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xy: 652, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Persian_(Pinglish-DIN)
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rotate: false
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xy: 652, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Persian_(Pinglish-UN)
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rotate: false
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xy: 652, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Polish
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rotate: false
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xy: 522, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Portuguese
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Persian_(Pinglish-UN)
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rotate: false
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xy: 522, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Polish
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rotate: false
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xy: 652, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Romanian
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Portuguese
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rotate: false
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xy: 782, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Russian
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Romanian
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rotate: false
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xy: 652, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Simplified_Chinese
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Russian
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rotate: false
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xy: 782, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Spanish
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Simplified_Chinese
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rotate: false
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xy: 912, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Thai
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Spanish
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rotate: false
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xy: 782, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Traditional_Chinese
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Thai
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rotate: false
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xy: 912, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Turkish
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Traditional_Chinese
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rotate: false
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xy: 1042, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Ukrainian
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Turkish
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rotate: false
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xy: 912, 2
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Vietnamese
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Ukrainian
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rotate: false
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xy: 1042, 132
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Vietnamese
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rotate: false
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xy: 1172, 262
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size: 128, 128
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orig: 128, 128
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offset: 0, 0
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index: -1
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Binary file not shown.
Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 112 KiB |
File diff suppressed because it is too large
Load Diff
@ -16,6 +16,7 @@ Polish = 95
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Lithuanian = 24
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Romanian = 40
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Korean = 98
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Bulgarian = 22
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Simplified_Chinese = 99
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Persian_(Pinglish-DIN) = 25
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Japanese = 98
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@ -262,29 +262,29 @@ open class TileGroup(var tileInfo: TileInfo, var tileSetStrings:TileSetStrings)
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}
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}
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if (ImageGetter.imageExists(baseTerrainTileLocation)) {
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if (shouldShowImprovement) {
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val improvementImageLocation = tileSetStrings.getTile(tileInfo.improvement!!)
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if (shouldShowResource) {
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// E.g. (Grassland, Plantation+Spices)
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val improvementAndResourceImageLocation = improvementImageLocation + "+${tileInfo.resource}"
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if (ImageGetter.imageExists(improvementAndResourceImageLocation))
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return listOf(baseTerrainTileLocation, improvementAndResourceImageLocation)
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}
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// E.g. (Desert, Mine)
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if (ImageGetter.imageExists(improvementImageLocation))
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return listOf(baseTerrainTileLocation, improvementImageLocation)
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}
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if (!ImageGetter.imageExists(baseTerrainTileLocation)) return listOf(tileSetStrings.hexagon)
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if (shouldShowImprovement) {
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val improvementImageLocation = tileSetStrings.getTile(tileInfo.improvement!!)
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if (shouldShowResource) {
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// e.g. (Plains, Gems)
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val resourceImageLocation = tileSetStrings.getTile(tileInfo.resource!!)
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if (ImageGetter.imageExists(resourceImageLocation))
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return listOf(baseTerrainTileLocation, resourceImageLocation)
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// E.g. (Grassland, Plantation+Spices)
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val improvementAndResourceImageLocation = improvementImageLocation + "+${tileInfo.resource}"
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if (ImageGetter.imageExists(improvementAndResourceImageLocation))
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return listOf(baseTerrainTileLocation, improvementAndResourceImageLocation)
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}
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return listOf(baseTerrainTileLocation)
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// E.g. (Desert, Mine)
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if (ImageGetter.imageExists(improvementImageLocation))
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return listOf(baseTerrainTileLocation, improvementImageLocation)
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}
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return listOf(tileSetStrings.hexagon)
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if (shouldShowResource) {
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// e.g. (Plains, Gems)
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val resourceImageLocation = tileSetStrings.getTile(tileInfo.resource!!)
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if (ImageGetter.imageExists(resourceImageLocation))
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return listOf(baseTerrainTileLocation, resourceImageLocation)
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}
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return listOf(baseTerrainTileLocation)
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}
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// Used for both the underlying tile and unit overlays, perhaps for other things in the future
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