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Save uncaught exception to file (#7247)
* Refactor: Rename GameSaver to UncivFiles * Save last uncaught exception to file Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -4,7 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.unciv.UncivGame
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import com.unciv.json.json
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import com.unciv.logic.GameInfo
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import com.unciv.logic.GameSaver
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import com.unciv.logic.UncivFiles
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import com.unciv.logic.GameStarter
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.logic.map.MapParameters
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@ -61,10 +61,10 @@ class SerializationTests {
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}
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val setup = GameSetupInfo(param, mapParameters)
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UncivGame.Current = UncivGame("")
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UncivGame.Current.gameSaver = GameSaver(Gdx.files)
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UncivGame.Current.files = UncivFiles(Gdx.files)
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// Both startNewGame and makeCivilizationsMeet will cause a save to storage of our empty settings
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settingsBackup = UncivGame.Current.gameSaver.getGeneralSettings()
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settingsBackup = UncivGame.Current.files.getGeneralSettings()
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UncivGame.Current.settings = GameSettings()
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game = GameStarter.startNewGame(setup)
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