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Specify the problematic interception translations
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@ -992,7 +992,6 @@ has destroyed =
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has intercepted =
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has intercepted =
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has destroyed the defence of =
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has destroyed the defence of =
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has intercepted and destroyed =
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has intercepted and destroyed =
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was destroyed while attacking =
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# Enemy types
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# Enemy types
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An enemy [unit] =
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An enemy [unit] =
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@ -1010,12 +1009,14 @@ our [unit] =
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an unknown interceptor =
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an unknown interceptor =
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an intercepting [interceptorName] =
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an intercepting [interceptorName] =
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Our [attackerName] was [battleAction] by [interceptorType] =
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Our [attackerName] [battleAction] an intercepting [interceptorType] =
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Our [attackerName] [battleAction] an intercepting [interceptorType] =
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Our [attackerName] was [battleAction] by [interceptorType] =
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Our [interceptorName] [battleAction] an enemy [attackerName] =
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Our [interceptorName] [battleAction] an enemy [attackerName] =
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Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
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Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
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Our [interceptorName] intercepted and was destroyed by an unknown enemy =
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Our [interceptorName] intercepted and was destroyed by an unknown enemy =
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# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
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Our [attackerName] was [battleAction] by [interceptorType] =
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Our [attackerName] was [battleAction] by [interceptorType] =
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# Old format - still in use, but intended to be deprecated
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# Old format - still in use, but intended to be deprecated
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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