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https://github.com/yairm210/Unciv.git
synced 2025-01-20 09:17:47 +07:00
Removed old StatExplainer code
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@ -9,7 +9,6 @@ import com.unciv.UnCivGame
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import com.unciv.logic.HexMath
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.map.TileInfo
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import com.unciv.models.stats.Stats
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import com.unciv.ui.utils.*
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import java.util.*
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@ -19,7 +18,6 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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private var tileTable = Table()
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private var buildingsTable = BuildingsTable(this)
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private var cityStatsTable = CityStatsTable(this)
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private var statExplainer = Table(skin)
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private var cityPickerTable = Table()
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private var goToWorldButton = TextButton("Exit city".tr(), CameraStageBaseScreen.skin)
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private var tileGroups = ArrayList<CityTileGroup>()
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@ -58,47 +56,11 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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buildingsTable.update()
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updateCityPickerTable()
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cityStatsTable.update()
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updateStatExplainer()
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updateGoToWorldButton()
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updateTileTable()
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updateTileGroups()
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}
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private fun updateStatExplainer() {
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statExplainer.defaults().pad(5f)
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statExplainer.clear()
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statExplainer.add()
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statExplainer.add("Production")
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statExplainer.add("Food")
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statExplainer.add("Science")
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statExplainer.add("Gold")
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statExplainer.add("Culture")
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statExplainer.add("Happiness")
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val unifiedStatList = LinkedHashMap<String, Stats>(city.cityStats.baseStatList)
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for(entry in city.cityStats.happinessList.filter { it.value!=0f }){
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if(!unifiedStatList.containsKey(entry.key)) unifiedStatList[entry.key]= Stats()
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unifiedStatList[entry.key]!!.happiness=entry.value
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}
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for (entry in unifiedStatList){
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if(entry.value.toHashMap().values.all { it==0f }) continue //irrelevant!
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statExplainer.row()
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statExplainer.add(entry.key)
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statExplainer.add(entry.value.production.toInt().toString())
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statExplainer.add(entry.value.food.toInt().toString())
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statExplainer.add(entry.value.science.toInt().toString())
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statExplainer.add(entry.value.gold.toInt().toString())
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statExplainer.add(entry.value.culture.toInt().toString())
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statExplainer.add(entry.value.happiness.toInt().toString())
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}
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statExplainer.pack()
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statExplainer.isTransform=true
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statExplainer.setScale(0.8f)
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statExplainer.setPosition(5f,cityStatsTable.top + 10)
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}
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private fun updateTileGroups() {
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val nextTile = city.expansion.chooseNewTileToOwn()
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for (tileGroup in tileGroups) {
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@ -231,7 +193,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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scrollPane.setOrigin(stage.width / 2, stage.height / 2)
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scrollPane.addListener(object : ActorGestureListener() {
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var lastScale = 1f
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internal var lastInitialDistance = 0f
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var lastInitialDistance = 0f
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override fun zoom(event: InputEvent?, initialDistance: Float, distance: Float) {
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if (lastInitialDistance != initialDistance) {
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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.ui.Button
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import com.badlogic.gdx.scenes.scene2d.ui.Label
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import com.unciv.UnCivGame
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import com.unciv.logic.civilization.GreatPersonManager
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.unit.BaseUnit
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import com.unciv.ui.utils.ImageGetter
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@ -16,10 +17,8 @@ class GreatPersonPickerScreen : PickerScreen() {
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init {
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closeButton.isVisible=false
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rightSideButton.setText("Choose a free great person")
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for (unit in GameBasics.Units.values.filter { it.name.startsWith("Great Scientist")
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|| it.name.startsWith("Great Artist")
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|| it.name.startsWith("Great Engineer")
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|| it.name.startsWith("Great Merchant") })
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for (unit in GameBasics.Units.values
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.filter { it.name in GreatPersonManager().statToGreatPersonMapping.values})
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{
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val button = Button(skin)
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