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Taking simulateUntilWin from the UncivGame.Current was causing problems when downloading multiplayer games - @alkorolyov
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@ -35,7 +35,9 @@ class GameInfo {
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var oneMoreTurnMode=false
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var currentPlayer=""
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var gameId = UUID.randomUUID().toString() // random string
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var simulateUntilWin = UncivGame.Current.simulateUntilWin
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// can't be taken directly from Unciv.Current.SimulateUntilWin because this causes problems with downloading multiplayer games.,
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// should probably be either 'manually set' upon creation
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var simulateUntilWin = false
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//region pure functions
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fun clone(): GameInfo {
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