Update Units.json

Added Siamese and Mongolian unique units, and removed all G&K and BNW units
This commit is contained in:
Smashfanful
2019-05-07 12:19:14 +02:00
committed by Yair Morgenstern
parent 5b2ec86b4d
commit c45f1aabc9

View File

@ -28,21 +28,6 @@
uniques:["Ignores terrain cost"], uniques:["Ignores terrain cost"],
attackSound:"nonmetalhit" attackSound:"nonmetalhit"
}, },
/*
{
name:"Pathfinder",
uniqueTo:"Shoshone",
replaces:"Scout",
unitType:"Scout",
movement:2,
strength:8,
cost:45,
obsoleteTech:"Scientific Theory",
uniques:["Ignores terrain cost","Native tongue"],
attackSound:"nonmetalhit"
//Shoshone unique unit. May choose benefit when discovering ancient ruins.
},
*/
{ {
name:"Warrior", name:"Warrior",
unitType:"Melee", unitType:"Melee",
@ -145,23 +130,6 @@
attackSound:"arrow" attackSound:"arrow"
//Incan unique unit //Incan unique unit
}, },
{
name:"Atl Atl Warrior",
unitType:"Ranged",
replaces:"Archer",
uniqueTo:"Maya",
movement:2,
strength:5,
rangedStrength:7,
cost: 36,
hurryCostModifier:20,
requiredTech:"Agriculture",
obsoleteTech:"Machinery",
uniques:["May withdraw before melee"],
upgradesTo:"Crossbowman",
attackSound:"arrow"
//Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD
},
*/ */
{ {
name:"Work Boats", name:"Work Boats",
@ -365,7 +333,7 @@
{ {
name:"Mohawk Warrior", name:"Mohawk Warrior",
unitType:"Melee", unitType:"Melee",
uniqueTo:"Rome", uniqueTo:"Iroquois",
replaces:"Swordsman", replaces:"Swordsman",
movement:2, movement:2,
strength:14, strength:14,
@ -373,11 +341,10 @@
requiredTech:"Iron Working", requiredTech:"Iron Working",
upgradesTo:"Longswordsman", upgradesTo:"Longswordsman",
obsoleteTech:"Gunpowder", obsoleteTech:"Gunpowder",
requiredResource:"Iron",
hurryCostModifier:20, hurryCostModifier:20,
uniques:["Combat Bonus in Forest/Jungle 33%"], uniques:["Combat Bonus in Forest/Jungle 33%"],
attackSound:"metalhit" attackSound:"metalhit"
//Iroquese unique unit. Bonus when fighting in Jungles and Forests. //Iroquese unique unit. Bonus when fighting in Jungles and Forests. Doesn't require Iron.
}, },
*/ */
{ {
@ -410,24 +377,6 @@
hurryCostModifier:20, hurryCostModifier:20,
attackSound:"horse" attackSound:"horse"
}, },
/*
{
name:"African Elephant",
unitType:"Mounted",
uniqueTo:"Phoenicia",
replaces:"Horseman",
movement:3,
strength:14,
cost: 100,
requiredTech:"Horseback Riding",
upgradesTo:"Knight",
obsoleteTech:"Chivalry",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Feared Elephant","Great Generals II"],
hurryCostModifier:20,
attackSound:"horse"
//A Phoenician unique unit. It needs no Horses
},
*/
// Medieval Era // Medieval Era
{ {
@ -574,21 +523,6 @@
//Pikeman should upgrade not only to Musketman but also to Lancer //Pikeman should upgrade not only to Musketman but also to Lancer
}, },
/* /*
{
name:"Impi",
unitType:"Melee",
replaces:"Pikeman",
uniqueTo:"Zulu",
movement:2,
strength:16,
cost: 90,
requiredTech:"Civil Service",
uniques:["Bonus vs Mounted 50%","Spear Throw"],
upgradesTo:"Rifleman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
attackSound:"metalhit"
},
{ {
name:"Landsknecht", name:"Landsknecht",
replaces:"Pikeman", replaces:"Pikeman",
@ -666,9 +600,43 @@
obsoleteTech:"Military science", obsoleteTech:"Military science",
uniques:["Can move after attacking","No defensive terrain bonus"], uniques:["Can move after attacking","No defensive terrain bonus"],
hurryCostModifier:20, hurryCostModifier:20,
attackSound:"arrow" attackSound:"horse"
//Songhai unique unit. Costs slightly less and is more powerful than a Knight //Songhai unique unit. Costs slightly less and is more powerful than a Knight
}, },
{
name:"Keshik",
replaces:"Knight",
uniqueTo:"Mongolia",
unitType:"Mounted",
movement:5,
strength:15,
rangedStrength:16,
cost: 120,
requiredTech:"Chivalry",
requiredResource:"Horses",
upgradesTo:"Cavalry",
obsoleteTech:"Military science",
uniques:["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
hurryCostModifier:20,
attackSound:"arrow"
//Mongolian unique unit.
},
{
name:"Naresuan's Elephant",
unitType:"Mounted",
replaces:"Knight",
uniqueTo:"Siam",
movement:3,
strength:25,
cost: 225,
requiredTech:"Chivalry",
obsoleteTech:"Military Science",
upgradesTo:"Cavalry",
uniques:["Can move after attacking","No defensive terrain bonus","50% Bonus vs. Mounted","33% Penalty vs. Cities"],
hurryCostModifier:20,
attackSound:"shot"
//Siamese unique unit. Doesn't require Horses.
},
*/ */
// Rennaisance Era // Rennaisance Era
@ -911,24 +879,6 @@
hurryCostModifier:20, hurryCostModifier:20,
attackSound:"horse" attackSound:"horse"
}, },
/*
{
name:"Comanche Rider",
unitType:"Mounted",
replaces:"Cavalry",
uniqueTo:"Shoshone",
movement:4,
strength:34,
cost: 200,
requiredTech:"Military Science",
requiredResource:"Horses",
upgradesTo:"Landship",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%","Full Moon Striker"],
hurryCostModifier:20,
attackSound:"horse"
//Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker.
},
*/
{ {
name:"Artillery", name:"Artillery",
unitType:"Siege", unitType:"Siege",