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Update Units.json
Added Siamese and Mongolian unique units, and removed all G&K and BNW units
This commit is contained in:

committed by
Yair Morgenstern

parent
5b2ec86b4d
commit
c45f1aabc9
@ -28,21 +28,6 @@
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uniques:["Ignores terrain cost"],
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uniques:["Ignores terrain cost"],
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attackSound:"nonmetalhit"
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attackSound:"nonmetalhit"
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},
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},
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/*
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{
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name:"Pathfinder",
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uniqueTo:"Shoshone",
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replaces:"Scout",
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unitType:"Scout",
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movement:2,
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strength:8,
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cost:45,
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obsoleteTech:"Scientific Theory",
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uniques:["Ignores terrain cost","Native tongue"],
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attackSound:"nonmetalhit"
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//Shoshone unique unit. May choose benefit when discovering ancient ruins.
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},
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*/
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{
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{
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name:"Warrior",
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name:"Warrior",
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unitType:"Melee",
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unitType:"Melee",
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@ -145,23 +130,6 @@
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attackSound:"arrow"
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attackSound:"arrow"
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//Incan unique unit
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//Incan unique unit
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},
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},
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{
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name:"Atl Atl Warrior",
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unitType:"Ranged",
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replaces:"Archer",
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uniqueTo:"Maya",
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movement:2,
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strength:5,
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rangedStrength:7,
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cost: 36,
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hurryCostModifier:20,
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requiredTech:"Agriculture",
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obsoleteTech:"Machinery",
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uniques:["May withdraw before melee"],
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upgradesTo:"Crossbowman",
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attackSound:"arrow"
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//Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD
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},
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*/
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*/
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{
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{
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name:"Work Boats",
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name:"Work Boats",
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@ -365,7 +333,7 @@
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{
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{
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name:"Mohawk Warrior",
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name:"Mohawk Warrior",
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unitType:"Melee",
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unitType:"Melee",
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uniqueTo:"Rome",
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uniqueTo:"Iroquois",
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replaces:"Swordsman",
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replaces:"Swordsman",
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movement:2,
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movement:2,
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strength:14,
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strength:14,
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@ -373,11 +341,10 @@
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requiredTech:"Iron Working",
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requiredTech:"Iron Working",
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upgradesTo:"Longswordsman",
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upgradesTo:"Longswordsman",
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obsoleteTech:"Gunpowder",
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obsoleteTech:"Gunpowder",
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requiredResource:"Iron",
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hurryCostModifier:20,
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hurryCostModifier:20,
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uniques:["Combat Bonus in Forest/Jungle 33%"],
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uniques:["Combat Bonus in Forest/Jungle 33%"],
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attackSound:"metalhit"
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attackSound:"metalhit"
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//Iroquese unique unit. Bonus when fighting in Jungles and Forests.
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//Iroquese unique unit. Bonus when fighting in Jungles and Forests. Doesn't require Iron.
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},
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},
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*/
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*/
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{
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{
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@ -410,24 +377,6 @@
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hurryCostModifier:20,
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hurryCostModifier:20,
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attackSound:"horse"
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attackSound:"horse"
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},
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},
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/*
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{
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name:"African Elephant",
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unitType:"Mounted",
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uniqueTo:"Phoenicia",
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replaces:"Horseman",
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movement:3,
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strength:14,
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cost: 100,
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requiredTech:"Horseback Riding",
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upgradesTo:"Knight",
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obsoleteTech:"Chivalry",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Feared Elephant","Great Generals II"],
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hurryCostModifier:20,
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attackSound:"horse"
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//A Phoenician unique unit. It needs no Horses
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},
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*/
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// Medieval Era
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// Medieval Era
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{
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{
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@ -574,21 +523,6 @@
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//Pikeman should upgrade not only to Musketman but also to Lancer
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//Pikeman should upgrade not only to Musketman but also to Lancer
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},
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},
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/*
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/*
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{
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name:"Impi",
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unitType:"Melee",
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replaces:"Pikeman",
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uniqueTo:"Zulu",
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movement:2,
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strength:16,
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cost: 90,
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requiredTech:"Civil Service",
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uniques:["Bonus vs Mounted 50%","Spear Throw"],
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upgradesTo:"Rifleman",
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obsoleteTech:"Gunpowder",
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hurryCostModifier:20,
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attackSound:"metalhit"
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},
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{
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{
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name:"Landsknecht",
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name:"Landsknecht",
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replaces:"Pikeman",
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replaces:"Pikeman",
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@ -666,9 +600,43 @@
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obsoleteTech:"Military science",
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obsoleteTech:"Military science",
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uniques:["Can move after attacking","No defensive terrain bonus"],
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uniques:["Can move after attacking","No defensive terrain bonus"],
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hurryCostModifier:20,
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hurryCostModifier:20,
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attackSound:"arrow"
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attackSound:"horse"
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//Songhai unique unit. Costs slightly less and is more powerful than a Knight
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//Songhai unique unit. Costs slightly less and is more powerful than a Knight
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},
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},
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{
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name:"Keshik",
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replaces:"Knight",
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uniqueTo:"Mongolia",
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unitType:"Mounted",
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movement:5,
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strength:15,
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rangedStrength:16,
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cost: 120,
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requiredTech:"Chivalry",
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requiredResource:"Horses",
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upgradesTo:"Cavalry",
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obsoleteTech:"Military science",
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uniques:["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
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hurryCostModifier:20,
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attackSound:"arrow"
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//Mongolian unique unit.
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},
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{
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name:"Naresuan's Elephant",
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unitType:"Mounted",
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replaces:"Knight",
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uniqueTo:"Siam",
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movement:3,
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strength:25,
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cost: 225,
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requiredTech:"Chivalry",
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obsoleteTech:"Military Science",
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upgradesTo:"Cavalry",
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uniques:["Can move after attacking","No defensive terrain bonus","50% Bonus vs. Mounted","33% Penalty vs. Cities"],
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hurryCostModifier:20,
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attackSound:"shot"
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//Siamese unique unit. Doesn't require Horses.
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},
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*/
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*/
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// Rennaisance Era
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// Rennaisance Era
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@ -911,24 +879,6 @@
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hurryCostModifier:20,
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hurryCostModifier:20,
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attackSound:"horse"
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attackSound:"horse"
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},
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},
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/*
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{
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name:"Comanche Rider",
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unitType:"Mounted",
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replaces:"Cavalry",
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uniqueTo:"Shoshone",
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movement:4,
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strength:34,
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cost: 200,
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requiredTech:"Military Science",
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requiredResource:"Horses",
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upgradesTo:"Landship",
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%","Full Moon Striker"],
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hurryCostModifier:20,
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attackSound:"horse"
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//Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker.
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},
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*/
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{
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{
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name:"Artillery",
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name:"Artillery",
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unitType:"Siege",
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unitType:"Siege",
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