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Move city founding effects to the proper function
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@ -1,6 +1,7 @@
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package com.unciv.logic.city.managers
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import com.badlogic.gdx.math.Vector2
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import com.unciv.Constants
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import com.unciv.logic.city.City
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.Proximity
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@ -13,6 +14,8 @@ import com.unciv.models.ruleset.unique.UniqueType
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class CityFounder {
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fun foundCity(civInfo: Civilization, cityLocation: Vector2): City {
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if (civInfo.gameInfo.ruleset.tileImprovements.containsKey(Constants.cityCenter))
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civInfo.gameInfo.tileMap[cityLocation].changeImprovement(Constants.cityCenter)
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val city = City()
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city.foundingCiv = civInfo.civName
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@ -77,9 +77,6 @@ object UnitActionsFromUniques {
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if (unit.civ.playerType != PlayerType.AI)
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UncivGame.Current.settings.addCompletedTutorialTask("Found city")
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unit.civ.addCity(tile.position)
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if (tile.ruleset.tileImprovements.containsKey(Constants.cityCenter))
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tile.changeImprovement(Constants.cityCenter)
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tile.removeRoad()
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if (hasActionModifiers) UnitActionModifiers.activateSideEffects(unit, unique)
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else unit.destroy()
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