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Version rollout (#6855)
* Bump version and create initial changelog entry * Update Polish.properties a little (#6853) * Add some random translations * Translate the abbreviaation WLTK as DUK (Dzień Uwielbiania Króla) * Add antoher random translation * Update Simplified_Chinese.properties (#6852) Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Anton <antek@sniec.pl> Co-authored-by: xk730 <40309144+xk730@users.noreply.github.com>
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@ -92,7 +92,7 @@ Cannot be built with [buildingName] = Nie może być wybudowane z [buildingName]
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Consumes 1 [resource] = Pochłania 1 [resource]
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Consumes [amount] [resource] = Pochłania [amount] [resource]
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# Requires translation!
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[amount] available =
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[amount] available = [amount] dostępna
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Required tech: [requiredTech] = Wymagana technologia: [requiredTech]
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Requires [PolicyOrNationalWonder] = Wymaga [PolicyOrNationalWonder]
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Cannot be purchased = Nie może zostać zakupione
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@ -228,7 +228,7 @@ Relationship changes in another [turnsToRelationshipChange] turns = Relacje zmie
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Protected by = Chronione przez
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Revoke Protection = Odwołaj swoją ochronę
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# Requires translation!
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Revoke protection for [cityStateName]? =
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Revoke protection for [cityStateName]? = Odwołać ochrone dla [cityStateName]?
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Pledge to protect = Zadeklaruj swoją ochronę
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Declare Protection of [cityStateName]? = Zadeklarować ochronę dla [cityStateName]?
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Build [improvementName] on [resourceName] (200 Gold) = Zbuduj [improvementName] na [resourceName] (200 Złota)
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@ -436,9 +436,9 @@ It looks like we can't make a map with the parameters you requested! = Wygląda
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Maybe you put too many players into too small a map? = Może umieszczono zbyt wielu graczy na zbyt małej mapie?
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No human players selected! = Nie wybrano ludzkiego gracza!
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# Requires translation!
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Invalid Player ID! =
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Invalid Player ID! = Niepoprawny ID Gracza!
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# Requires translation!
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No victory conditions were selected! =
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No victory conditions were selected! = Nie ma żadnych wybranych kondycjy wygrania!
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Mods: = Mody:
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Extension mods: = Mody rozszerzające:
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Base ruleset: = Podstawowe zasady:
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@ -481,7 +481,7 @@ Edit =
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# Requires translation!
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Rivers =
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# Requires translation!
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Load =
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Load = Ładuj
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Save = Zapisz
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New map = Nowa mapa
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Empty = Pusty
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@ -490,7 +490,7 @@ Load map = Wczytaj mapę
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Delete map = Usuń mapę
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Are you sure you want to delete this map? = Czy na pewno chcesz usunąć tę mapę?
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# Requires translation!
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It looks like your map can't be saved! =
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It looks like your map can't be saved! = Wygląda na to że twoja mapa nie może być zapisana!
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Exit map editor = Wyjdź z edytora map
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# Requires translation!
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Change map ruleset =
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@ -655,7 +655,7 @@ Show autosaves = Pokaż autozapisy
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Saved game name = Nazwa zapisanej gry
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# This is the save game name the dialog will suggest
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# Requires translation!
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[player] - [turns] turns =
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[player] - [turns] turns = [player] - [turns] kolejek
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Copy to clipboard = Skopiuj do schowka
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Copy saved game to clipboard = Skopiuj zapisaną grę do schowka
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Could not load game = Nie można wczytać gry
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@ -865,7 +865,7 @@ Clearing a [forest] has created [amount] Production for [cityName] = Wyczyszczen
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = Cywilizacja [civName] nagrodziła Cie [influence] wpływu za wykonanie zadania: [questName].
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[civName] no longer needs your help with the [questName] quest. = [civName] nie potrzebuje już pomocy z zadaniem [questName].
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# Requires translation!
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The [questName] quest for [civName] has ended. It was won by [civNames]. =
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The [questName] quest for [civName] has ended. It was won by [civNames]. = Zadanie [questName] dla [civName] się zakączyło. Było wygrane przez [civNames].
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The resistance in [cityName] has ended! = Opór w [cityName] dobiegł końca!
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[cityName] demands [resource]! = [cityName] domaga się [resource]!
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Ponieważ mają [resource], mieszkańcy miasta [cityName] celebrują Dzień Uwielbienia Króla!
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@ -1123,7 +1123,7 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = Przyśpiesz Budowę Cudu
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Hurry Construction = Przyspiesz Konstrukcję
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# Requires translation!
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Hurry Construction (+[productionAmount]⚙) =
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Hurry Construction (+[productionAmount]⚙) = Przyśpiesz Konstrukcję (+[productionAmount]⚙)
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Spread Religion = Rozpowszechnij Religię
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Spread [religionName] = Rozpowszechnij [religionName]
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Remove Heresy = Zlikwiduj Herezję
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@ -1199,13 +1199,13 @@ Unimproved =
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Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
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We Love The King Day = Dzień Uwielbienia Króla
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# Requires translation!
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WLTK+ =
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WLTK+ = DUK+
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# Requires translation!
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Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
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# Requires translation!
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WLTK demand =
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# Requires translation!
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WLTK- =
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WLTK- = DUK-
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# Requires translation!
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Number of your cities\ndemanding this resource for\n'We Love The King Day' =
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@ -2905,7 +2905,7 @@ Hildesheim = Hildesheim
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Erlangen = Erlangen
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Germany = Niemcy
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# Requires translation!
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with [amount]% chance =
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with [amount]% chance = z szansą [amount]%
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# Requires translation!
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When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
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# Requires translation!
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@ -585,8 +585,7 @@ Current saves = 当前存档
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Show autosaves = 显示自动存档
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Saved game name = 游戏存档名称
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# This is the save game name the dialog will suggest
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# Requires translation!
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[player] - [turns] turns =
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[player] - [turns] turns = [player]的第[turns] 回合
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Copy to clipboard = 复制当前游戏数据到剪贴板
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Copy saved game to clipboard = 复制游戏存档到剪贴板
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Could not load game = 无法读取游戏
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@ -660,8 +659,7 @@ No problems found. = 没有发现问题
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Autoupdate mod uniques = 自动更新模组词条
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Uniques updated! = 词条已更新!
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# Requires translation!
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Max zoom out =
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Max zoom out = 最大地图缩放级别
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Show experimental world wrap for maps = 显示试验性环形地图世界
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!这是试验性功能!⚠
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Enable portrait orientation = 启用竖屏
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@ -956,6 +954,7 @@ Lock = 锁定
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Unlock = 解锁
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Move to city = 移动至城市
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Please enter a new name for your city = 请输入城市的新名称
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# Requires translation!
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Please select a tile for this building's [improvement] =
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@ -1122,8 +1121,7 @@ Global status = 全球进度
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Rankings = 排名
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# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
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# Feel free to replace it with a space and put it between other words in your translation
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# Requires translation!
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Demographics =
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Demographics = 人口统计
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Demographic = 分项
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Rank = 排名
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Value = 数值
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@ -1141,8 +1139,8 @@ Vote for World Leader = 选举世界领袖
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# Capturing a city
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# Requires translation!
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What would you like to do with the city of [cityName]? =
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What would you like to do with the city of [cityName]? = 你想对[cityName]做些什么呢?
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Annex = 吞并
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Annexed cities become part of your regular empire. = “吞并城市” 意味着该城市将成为您的帝国直辖的一部分。
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Their citizens generate 2x the unhappiness, unless you build a courthouse. = 该城市人口导致的不满将是正常值的 2 倍,建造 “法庭” 可以使该值降低到正常值。
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@ -1158,9 +1156,8 @@ Razing the city annexes it, and starts burning the city to the ground. = “摧
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The population will gradually dwindle until the city is destroyed. = 城市人口将会持续地减少直至该城市被完全摧毁。
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Original capitals and holy cities cannot be razed. = 起始首都和圣城不能被摧毁。
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Destroy = 毁灭
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Destroying the city instantly razes the city to the ground. = 毁灭这座城市将立刻把城市夷为平地。
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# Requires translation!
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Keep it =
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Destroying the city instantly razes the city to the ground. = 毁灭这座城市将会立刻把城市夷为平地。
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Keep it = 驻留
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Remove your troops in our border immediately! = 请停止这种无理而且野蛮的行径!马上让你的单位滚出我的领土!
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Sorry. = 请您原谅我的鲁莽。
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Never! = 愤怒是无能的表现。
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@ -5562,10 +5559,8 @@ Production to science conversion in cities increased by 33% = 对科学的产能
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Triggers victory = 触发胜利
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Starts with [policy] adopted = 游戏开始时就推行[policy]
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[amount] Unit Supply = [amount]单位补给
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# Requires translation!
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[amount] Unit Supply per [amount2] population [cityFilter] =
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# Requires translation!
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[amount] Unit Supply per city =
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[amount] Unit Supply per [amount2] population [cityFilter] = 在[cityFilter],毎[amount2]人口提供单位补给数量为[amount]
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[amount] Unit Supply per city = 每座城市的单位补给量[amount]
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Rebel units may spawn = 可能会出现反叛单位
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Can be purchased for [amount] [stat] [cityFilter] = 可以用[amount] [stat] [cityFilter]购买
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Requires a [buildingName] in at least [amount] cities = 需要在至少[amount]的城市中建有[buildingName]
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@ -5585,7 +5580,7 @@ when below [amount] Happiness = 当帝国低于[amount]快乐时
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during the [era] = 处于[era]的
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if no other Civilization has researched this = 如果没有其他文明研究这个科技的时候
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# Requires translation!
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upon discovering [tech] =
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upon discovering [tech] = 当发现[tech]时
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after adopting [policy] = 在推行[policy]后
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in cities with a [buildingFilter] = 在正在建造[buildingFilter]的城市中
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for units with [promotion] = 对于拥有[promotion]的单位
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.6.21"
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const val appName = "Unciv"
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const val appCodeNumber = 710
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const val appVersion = "4.1.0"
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const val appCodeNumber = 711
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const val appVersion = "4.1.1"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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26
changelog.md
26
changelog.md
@ -1,3 +1,29 @@
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## 4.1.1
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Version rollout
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HexaRealm update - By GeneralWadaling
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By Azzurite:
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- Fix Gdx.files being garbage collected in MultiplayerTurnCheckWorker
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- Fix coroutines not being added to desktop:dist
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- Fix uniques.md being generated with wrong line endings
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Great General typed uniques and improved moddability - By JackRainy
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By xlenstra:
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- Great improvements can again be constructed on forest
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- Added 'in puppeted cities' cityFilter
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- Added more unit tests for uniques
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Fixed MP refresher not working after rate limit - By GGGuenni
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Fix MayWithdraw modifier calculation - By OptimizedForDensity
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Allow generation of "Default" Deciv redux maps - By SomeTroglodyte
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Fix and improve real time autofix while typing on multipleServer URL - By touhidurrr
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## 4.1.0
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Upgraded to libGDX 1.11.0 - enables Unciv on M1 chips
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26
fastlane/metadata/android/en-US/changelogs/711.txt
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26
fastlane/metadata/android/en-US/changelogs/711.txt
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@ -0,0 +1,26 @@
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## 4.1.1
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Version rollout
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HexaRealm update - By GeneralWadaling
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By Azzurite:
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- Fix Gdx.files being garbage collected in MultiplayerTurnCheckWorker
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- Fix coroutines not being added to desktop:dist
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- Fix uniques.md being generated with wrong line endings
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Great General typed uniques and improved moddability - By JackRainy
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By xlenstra:
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- Great improvements can again be constructed on forest
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- Added 'in puppeted cities' cityFilter
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- Added more unit tests for uniques
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Fixed MP refresher not working after rate limit - By GGGuenni
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Fix MayWithdraw modifier calculation - By OptimizedForDensity
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Allow generation of "Default" Deciv redux maps - By SomeTroglodyte
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Fix and improve real time autofix while typing on multipleServer URL - By touhidurrr
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