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Fix spectator's fog of war toggle (#7130)
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@ -156,7 +156,6 @@ class WorldScreen(val gameInfo: GameInfo, val viewingCiv:CivilizationInfo) : Bas
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techPolicyAndVictoryHolder.add(techButtonHolder)
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fogOfWarButton.isVisible = viewingCiv.isSpectator()
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fogOfWarButton.setPosition(10f, topBar.y - fogOfWarButton.height - 10f)
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// Don't show policies until they become relevant
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if (viewingCiv.policies.adoptedPolicies.isNotEmpty() || viewingCiv.policies.canAdoptPolicy()) {
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@ -190,6 +189,9 @@ class WorldScreen(val gameInfo: GameInfo, val viewingCiv:CivilizationInfo) : Bas
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stage.addActor(unitActionsTable)
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topBar.update(viewingCiv)
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fogOfWarButton.setPosition(10f, topBar.y - fogOfWarButton.height - 10f)
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val tileToCenterOn: Vector2 =
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when {
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viewingCiv.cities.isNotEmpty() && viewingCiv.getCapital() != null -> viewingCiv.getCapital()!!.location
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