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Add notification translation.
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@ -260,7 +260,10 @@
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"Provides 3 happiness at 30 Influence":{
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Italian:"Dona 3 Punti Felicità quando l'Influenza supera 30 punti"
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French:"Fournit 3 de Bonheur à 30 d'influence"
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}
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},
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"Provides land units every 20 turns at 30 Influence":{
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},
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"Gift [goldAmount] gold":{
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Italian:"Dona [goldAmount] Oro"
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@ -409,12 +412,10 @@
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"Mercantile":{
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Italian:"Mercantile"
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}
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/*
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"Militaristic":{
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Italian:"Militaristica"
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}
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*/
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////// Trade
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@ -474,5 +474,8 @@
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"You and [name] are no longer allies!":{ // When you lose alliance with a City-State (Relationship fall less than 60)
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Italian:"Non sei più alleato con [name]!"
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}
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},
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"[civName] gave us a [untiName] as gift near [cityName]!":{ // When a city state gives a unit as gift.
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}
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}
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@ -407,7 +407,7 @@ class CivilizationInfo {
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.getConstructableUnits().filter { !it.unitType.isCivilian() && it.unitType.isLandUnit()}
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.random()
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placeUnitNearTile(city.location, militaryUnit.name)
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addNotification("[${otherCiv.civName}] gave us a [${militaryUnit.name}] as gift near [${city.name}]!".tr(), null, Color.RED)
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addNotification("[${otherCiv.civName}] gave us a [${militaryUnit.name}] as gift near [${city.name}]!".tr(), null, Color.GREEN)
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}
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}
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