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docs: better unique parameter documentation
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@ -70,7 +70,7 @@ enum class UniqueParameterType(
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}
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},
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/** Implemented by [MapUnit.matchesFilter][com.unciv.logic.map.MapUnit.matchesFilter] */
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/** Implemented by [MapUnit.matchesFilter][com.unciv.logic.map.mapunit.MapUnit.matchesFilter] */
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MapUnitFilter("mapUnitFilter", Constants.wounded, null, "Map Unit Filters") {
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private val knownValues = setOf(Constants.wounded, Constants.barbarians, "City-State", Constants.embarked, "Non-City")
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override fun getErrorSeverity(parameterText: String, ruleset: Ruleset):
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@ -9,6 +9,16 @@ These are split into two categories:
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Note that all of these are case-sensitive!
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## nationFilter
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Allows filtering for specific nations.
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- `All`
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- `City-states`
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- `Major`
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- Nation name
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- A unique a Nation has (verbatim, no placeholders)
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## baseUnitFilter
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Unit filters can be divided up into two parts: `baseUnitFilter`s and `mapUnitFilter`s.
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@ -35,6 +45,19 @@ The following are allowed to be used:
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- Any exact unique the unit type has
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- Any combination of the above (will match only if all match). The format is `{filter1} {filter2}` and can match any number of filters. For example: `[{Military} {Water}]` units, `[{non-air} {Armor}]` units, etc. No space or other text is allowed between the `[` and the first `{`.
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## mapUnitFilter
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This indicates a unit as placed on the map. Compare with `baseUnitFilter`.
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- Any matching [baseUnitFilter](#baseunitfilter)
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- Any [nationFilter](#nationfilter) matching the owner
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- Any unique the unit has - also includes uniques not caught by the [baseUnitFilter](#baseunitfilter), for example promotions
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- `Wounded`
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- `Embarked`
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- `City-State`
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- `Barbarians`, `Barbarian`
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- Again, any combination of the above is also allowed, e.g. `[{Wounded} {Water}]` units.
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## buildingFilter
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Allows to only activate a unique for certain buildings. Allowed options are:
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@ -53,16 +76,6 @@ Allows to only activate a unique for certain buildings. Allowed options are:
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- Provides that stat as a bonus for resources (e.g. +1 Food from every Wheat)
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- Provides that stat per some amount of population (e.g. +1 Science for every 2 population [cityFilter])
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## nationFilter
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Allows filtering for specific nations.
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- `All`
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- `City-states`
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- `Major`
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- Nation name
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- A unique a Nation has (verbatim, no placeholders)
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## cityFilter
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cityFilters allow us to choose the range of cities affected by this unique:
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@ -97,17 +110,6 @@ Allowed values are:
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- `All Road` - for Roads & Railroads
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## mapUnitFilter
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This indicates a unit as placed on the map. Compare with `baseUnitFilter`.
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- Any value noted in `baseUnitFilter`
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- `Wounded`
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- `Embarked`
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- `City-State`
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- `Barbarians`, `Barbarian`
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- Again, any combination of the above is also allowed, e.g. `[{Wounded} {Water}]` units.
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## populationFilter
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A filter determining a part of the population of a city. It can be any of the following values:
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@ -186,6 +188,13 @@ Also note: Resource filters depend on whether a viewing civ is known in the cont
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So for instance, the unique "[stats] from [tileFilter] tiles [cityFilter]" can match several cases:
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## tileFilter
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Any of:
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- [terrainFilter](#terrainfilter) for this tile
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- [improvementFilter](#improvementfilter) for this tile
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- `unimproved' if no improvement exists
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## terrainQuality
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Used to indicate for what use the terrain should be viewed when dividing the world into regions, in each of which a single player is placed at the start of the game.
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