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4.3.9-patch1
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@ -370,7 +370,8 @@ open class TileGroup(
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terrainFeatureLayerGroup, borderLayerGroup, miscLayerGroup,
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pixelMilitaryUnitGroup, pixelCivilianUnitGroup, unitLayerGroup,
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cityButtonLayerGroup, highlightFogCrosshairLayerGroup)
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for (group in allGroups) group.isVisible = true
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for (group in allGroups) group.isVisible = true // This allows units exploring previously-unexplored tiles to reveal the tile entirely
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if (viewingCiv != null && !isExplored(viewingCiv)) {
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if (tileInfo.neighbors.any { viewingCiv.hasExplored(it) })
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