Show garrison in city screen, so that it's easier to decide whether one should produce a military unit. (#9202)

This commit is contained in:
WhoIsJohannes
2023-04-17 07:20:18 +02:00
committed by GitHub
parent d25804ffb5
commit ccf37af468

View File

@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.utils.Align
import com.unciv.ui.components.UnitGroup
import com.unciv.ui.components.extensions.onClick
import com.unciv.ui.components.extensions.toLabel
import com.unciv.ui.images.ImageGetter
@ -66,6 +67,11 @@ class CityScreenCityPickerTable(private val cityScreen: CityScreen) : Table() {
cityNameTable.add(currentCityLabel)
val garrison = city.getGarrison()
if (garrison != null) {
cityNameTable.add(UnitGroup(garrison, 30f)).padLeft(5f)
}
add(cityNameTable).width(stage.width / 4)
if (civInfo.cities.size > 1) {