Fix translation tests and wrongly translated conditionals (#5272)

This commit is contained in:
Xander Lenstra
2021-09-20 15:04:51 +02:00
committed by GitHub
parent bd7824cdb9
commit ce5a82c763
34 changed files with 1613 additions and 1370 deletions

View File

@ -215,11 +215,6 @@ Reach highest influence above 60 for alliance. =
When Friends: =
When Allies: =
The unique luxury is one of: =
Provides [stats] [cityFilter] =
Provides [stats] per turn =
Provides [amount] Happiness =
Provides military units every ≈[amount] turns =
Provides a unique luxury =
Demand Tribute =
Tribute Willingness =
@ -1294,6 +1289,7 @@ Invisible to others =
# In this case "<when at war>" is a conditional.
when not at war =
when at war =
if this city has at least [amount] specialists =
# In English we just paste all these conditionals at the end of each unique, but in your language that
# may not turn into valid sentences. Therefore we have the following two translations to determine
@ -1319,12 +1315,11 @@ ConditionalsPlacement =
# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
<if this city has at least [amount] specialists> <when at war> <when not at war> =
<when at war> <when not at war> =
# AUTOMATICALLY GENERATED TRANSLATABLE STRINGS
########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ###########################