Air units now destroyed when conquering a city - I think this was the cause of some crashes

This commit is contained in:
Yair Morgenstern
2019-07-14 23:37:11 +03:00
parent 5ba172f71b
commit cf8d9f9ff1

View File

@ -210,6 +210,7 @@ class Battle(val gameInfo:GameInfo) {
city.getCenterTile().apply {
if(militaryUnit!=null) militaryUnit!!.destroy()
if(civilianUnit!=null) captureCivilianUnit(attacker,MapUnitCombatant(civilianUnit!!))
for(airUnit in airUnits.toList()) airUnit.destroy()
}
if (!attackerCiv.isMajorCiv()){