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Resolved crash due to evaluating distance to city state when we have no cities
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@ -169,7 +169,7 @@ object NextTurnAutomation {
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private fun valueCityStateAlliance(civInfo: CivilizationInfo, cityState: CivilizationInfo): Int {
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private fun valueCityStateAlliance(civInfo: CivilizationInfo, cityState: CivilizationInfo): Int {
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var value = 0
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var value = 0
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if (!cityState.isAlive() || cityState.cities.isEmpty())
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if (!cityState.isAlive() || cityState.cities.isEmpty() || civInfo.cities.isEmpty())
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return value
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return value
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if (civInfo.victoryType() == VictoryType.Cultural && cityState.canGiveStat(Stat.Culture)) {
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if (civInfo.victoryType() == VictoryType.Cultural && cityState.canGiveStat(Stat.Culture)) {
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