mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-23 06:08:46 +07:00

committed by
Yair Morgenstern

parent
aa1246d03c
commit
d22598d6ac
@ -172,7 +172,50 @@
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description:"Reduce culture cost of future policies by 10%"
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description:"Reduce culture cost of future policies by 10%"
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}
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}
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]
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]
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},{
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},/*{
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name:"Patronage",
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era:"Classical",
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description:"Influence with City-States degrades 25% slower than normal",
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policies:[
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{
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name:"Philantropy",
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description:"Gifting Gold to a City-State generates 25% more Influence",
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row:1,
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column:2
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},
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{
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name:"Aesthetics",
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description:"Resting point for Influence level with all City-States is increased by 20",
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row:1,
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column:4
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},
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{
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name:"Scholasticism",
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description:"All Allied City-States provide a Science bonus equal to 25% of what they produce for themselves",
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requires:["Philantropy"],
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row:2,
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column:2
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},
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{
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name:"Cultural Diplomacy",
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description:"Happiness from gifted Luxuries increased by 50%",
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requires:["Scholasticism"],
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row:3,
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column:2
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},
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{
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name:"Educated Elite",
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description:"Allied City-States will occasionally gift you Great People",
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requires:["Scholasticism","Aesthetics"],
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row:3,
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column:4
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},
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{
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name:"Patronage Complete",
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description:"Influence with City-States degrades 25% slower than normal"
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}
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]
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},*/{
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name:"Commerce",
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name:"Commerce",
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description:"+25% gold in capital",
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description:"+25% gold in capital",
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era:"Medieval",
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era:"Medieval",
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@ -260,6 +303,49 @@
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}
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}
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]
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]
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},
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},
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/*{
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name:"Order",
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era:"Industrial",
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description:"+1 Happiness per City",
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policies:[
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{
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name:"Nationalism",
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description:"25% Attack bonus when fighting in friendly territory",
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row:1,
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column:1
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},
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{
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name:"United Front",
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description:"Militaristic City-States grant units twice as often when you are at war with a common foe",
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row:1,
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column:3
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},
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{
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name:"Planned Economy",
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description:"Factories increase a cities Science output by 25%",
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row:2,
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column:5
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},
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{
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name:"Socialism",
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description:"Gold maintenance costs of Buildings reduced by 15%",
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requires:["Planned Economy"],
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row:2,
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column:3
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},
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{
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name:"Communism",
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description:"+2 Production per City and +10% Production when constructing buildings",
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requires:["Socialism"],
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row:3,
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column:3
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},
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{
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name:"Order Complete",
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description:"+1 Food, Production, Science, Gold and Culture per city"
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}
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]
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},*/
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{
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{
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name:"Freedom",
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name:"Freedom",
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era:"Renaissance",
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era:"Renaissance",
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