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More movement uniques that have problems with conditionals
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@ -141,7 +141,10 @@ class MapUnitCache(private val mapUnit: MapUnit) {
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UniqueType.ForestsAndJunglesAreRoads,
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UniqueType.IgnoreHillMovementCost,
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// Movement algorithm avoids damage on route, meaning terrain damage requires caching
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UniqueType.DamagesContainingUnits
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UniqueType.DamagesContainingUnits,
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UniqueType.LandUnitEmbarkation,
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UniqueType.LandUnitsCrossTerrainAfterUnitGained,
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UniqueType.EnemyUnitsSpendExtraMovement
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)
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}
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}
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@ -85,7 +85,7 @@ class UniqueDocsWriter {
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lines += "\tExample: \"${uniqueText.fillPlaceholders(*paramExamples)}\"\n"
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}
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if (uniqueType in MapUnitCache.UnitMovementUniques) {
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lines += "\tDue to performance considerations, this unique is cached, thus conditionals may not work."
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lines += "\tDue to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work."
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}
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lines += "\tApplicable to: " + uniqueType.allTargets().sorted().joinToString()
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lines += ""
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@ -619,6 +619,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Global
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??? example "Enables embarkation for land units"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global
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??? example "Enables [mapUnitFilter] units to enter ocean tiles"
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@ -629,11 +630,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned"
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Example: "Land units may cross [Forest] tiles after the first [Melee] is earned"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global
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??? example "Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory"
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Example: "Enemy [Wounded] units must spend [3] extra movement points when inside your territory"
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global
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??? example "New [baseUnitFilter] units start with [amount] Experience [cityFilter]"
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@ -947,13 +950,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "[amount] Movement point cost to disembark"
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Example: "[3] Movement point cost to disembark"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global, Unit
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??? example "[amount] Movement point cost to embark"
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Example: "[3] Movement point cost to embark"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Global, Unit
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## Nation uniques
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@ -971,11 +974,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Nation
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??? example "All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel."
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Nation
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??? example "Units ignore terrain costs when moving into any tile with Hills"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Nation
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??? example "Excluded from map editor"
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@ -1464,54 +1467,54 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Unit
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??? example "Cannot move"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Double movement in [terrainFilter]"
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Example: "Double movement in [Fresh Water]"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "All tiles cost 1 movement"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "May travel on Water tiles without embarking"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Can pass through impassable tiles"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Ignores terrain cost"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Ignores Zone of Control"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Rough terrain penalty"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Can enter ice tiles"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Cannot enter ocean tiles"
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Applicable to: Unit
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??? example "May enter foreign tiles without open borders"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there"
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Example: "May enter foreign tiles without open borders, but loses [3] religious strength each turn it ends there"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Unit
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??? example "Never appears as a Barbarian unit"
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@ -1589,7 +1592,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Units ending their turn on this terrain take [amount] damage"
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Example: "Units ending their turn on this terrain take [3] damage"
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Due to performance considerations, this unique is cached, thus conditionals may not work.
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Due to performance considerations, this unique is cached, thus conditionals that may change within a turn may not work.
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Applicable to: Terrain
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??? example "Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game"
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