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https://github.com/yairm210/Unciv.git
synced 2025-07-30 14:48:56 +07:00
Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)
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@ -3,6 +3,7 @@
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name:"Grassland",
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type:"BaseTerrain",
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food:2,
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movementCost:1,
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rgb:"0,255,0"
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},
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{
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@ -10,17 +11,20 @@
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type:"BaseTerrain",
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food:1,
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production:1,
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movementCost:1,
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rgb:"240,180,135"
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},
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{
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name:"Tundra",
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type:"BaseTerrain",
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food:1,
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movementCost:1,
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rgb:"130,137,121"
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},
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{
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name:"Desert",
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type:"BaseTerrain",
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movementCost:1,
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rgb:"237,201,175"
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},
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{
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@ -35,6 +39,7 @@
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name:"Hill",
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type:"BaseTerrain",
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production:2,
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movementCost:2,
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rgb:"116,88,62"
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},
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@ -44,6 +49,7 @@
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type:"TerrainFeature",
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production:1,
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food:1,
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movementCost:2,
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overrideStats:true,
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unbuildable:true,
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occursOn:["Tundra","Plains","Grassland"],
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@ -53,6 +59,7 @@
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name:"Jungle",
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type:"TerrainFeature",
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food:2,
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movementCost:2,
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overrideStats:true,
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unbuildable:true,
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occursOn:["Plains","Grassland"],
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@ -62,6 +69,7 @@
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name:"Marsh",
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type:"TerrainFeature",
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food:-1,
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movementCost:2,
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unbuildable:true,
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occursOn:["Grassland"],
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removalTech: "Masonry"
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@ -70,6 +78,7 @@
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name:"Oasis",
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type:"TerrainFeature",
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food:3,
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movementCost:1,
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unbuildable:true,
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occursOn:["Desert"]
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},
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@ -77,6 +86,7 @@
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name:"Flood plains",
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type:"TerrainFeature",
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food:2,
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movementCost:1,
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occursOn:["Desert"]
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}
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]
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