Added movement costs to tiles and computed tiles that unit can travel to, and the distance (including roads)

This commit is contained in:
Yair Morgenstern
2017-12-04 16:02:27 +02:00
parent 7a4b0232a7
commit d47d59146f
7 changed files with 63 additions and 19 deletions

View File

@ -3,6 +3,7 @@
name:"Grassland",
type:"BaseTerrain",
food:2,
movementCost:1,
rgb:"0,255,0"
},
{
@ -10,17 +11,20 @@
type:"BaseTerrain",
food:1,
production:1,
movementCost:1,
rgb:"240,180,135"
},
{
name:"Tundra",
type:"BaseTerrain",
food:1,
movementCost:1,
rgb:"130,137,121"
},
{
name:"Desert",
type:"BaseTerrain",
movementCost:1,
rgb:"237,201,175"
},
{
@ -35,6 +39,7 @@
name:"Hill",
type:"BaseTerrain",
production:2,
movementCost:2,
rgb:"116,88,62"
},
@ -44,6 +49,7 @@
type:"TerrainFeature",
production:1,
food:1,
movementCost:2,
overrideStats:true,
unbuildable:true,
occursOn:["Tundra","Plains","Grassland"],
@ -53,6 +59,7 @@
name:"Jungle",
type:"TerrainFeature",
food:2,
movementCost:2,
overrideStats:true,
unbuildable:true,
occursOn:["Plains","Grassland"],
@ -62,6 +69,7 @@
name:"Marsh",
type:"TerrainFeature",
food:-1,
movementCost:2,
unbuildable:true,
occursOn:["Grassland"],
removalTech: "Masonry"
@ -70,6 +78,7 @@
name:"Oasis",
type:"TerrainFeature",
food:3,
movementCost:1,
unbuildable:true,
occursOn:["Desert"]
},
@ -77,6 +86,7 @@
name:"Flood plains",
type:"TerrainFeature",
food:2,
movementCost:1,
occursOn:["Desert"]
}
]