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@ -85,7 +85,7 @@ Each of the objects in the file represents a single reward you can get from ruin
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| name | String | required | Name of the ruins. Never shown to the user, but they have to be distinct |
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| notification | String | required | Notification added to the user when this reward is chosen. If omitted, an empty notification is shown. Some notifications may have parameters, refer to the table below. |
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| weight | Integer (≥0) | defaults to 1 | Weight this reward should have. Higher weights result in a higher chance of it being chosen* |
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| uniques | List of Strings | defaults to none | [uniques]Uniques#one-time-effect) or [uniques](../Unique-parameters.md#one-time-effect-units) that will trigger when entering the ruins. If more than 1 unique is added, the notification will be shown multiple times due to a bug. |
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| uniques | List of Strings | defaults to none | [uniques](../Uniques#one-time-effect) or [uniques](../Unique-parameters.md#one-time-effect-units) that will trigger when entering the ruins. If more than 1 unique is added, the notification will be shown multiple times due to a bug. |
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| excludedDifficulties | List of Strings | defaults to None | A list of all difficulties on which this reward may _not_ be awarded |
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The exact algorithm for choosing a reward is the following:
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