Fixed tests

This commit is contained in:
Yair Morgenstern
2023-01-23 11:04:32 +02:00
parent b9299ac50d
commit d565bf8f64
3 changed files with 5 additions and 5 deletions

View File

@ -106,8 +106,8 @@ class MapLandmassGenerator(val ruleset: Ruleset, val randomness: MapGenerationRa
}
private fun createPangaea(tileMap: TileMap) {
val elevationSeed = randomness.RNG.nextInt().toDouble()
do {
val elevationSeed = randomness.RNG.nextInt().toDouble()
for (tile in tileMap.values) {
var elevation = randomness.getPerlinNoise(tile, elevationSeed)
elevation = elevation * (3 / 4f) + getEllipticContinent(tile, tileMap) / 4
@ -115,7 +115,7 @@ class MapLandmassGenerator(val ruleset: Ruleset, val randomness: MapGenerationRa
}
tileMap.assignContinents(TileMap.AssignContinentsMode.Reassign)
} while (tileMap.continentSizes.values.count { it > 20 } != 1)
} while (tileMap.continentSizes.values.count { it > 25 } != 1)
tileMap.assignContinents(TileMap.AssignContinentsMode.Clear)
}

View File

@ -42,7 +42,7 @@ object UnitActionsPillage {
}
}
internal fun getPillageAction(unit: MapUnit): UnitAction? {
fun getPillageAction(unit: MapUnit): UnitAction? {
val tile = unit.currentTile
if (unit.isCivilian() || !tile.canPillageTile() || tile.getOwner() == unit.civInfo) return null
return UnitAction(

View File

@ -7,7 +7,7 @@ import com.unciv.logic.map.tile.RoadStatus
import com.unciv.models.ruleset.BeliefType
import com.unciv.models.stats.Stats
import com.unciv.testing.GdxTestRunner
import com.unciv.ui.worldscreen.unit.actions.UnitActions
import com.unciv.ui.worldscreen.unit.actions.UnitActionsPillage
import org.junit.Assert
import org.junit.Before
import org.junit.Test
@ -555,7 +555,7 @@ class GlobalUniquesTests {
val unit = game.addUnit("Warrior", civInfo, tile)
unit.currentMovement = 2f
val pillageAction = UnitActions.getPillageAction(unit)
val pillageAction = UnitActionsPillage.getPillageAction(unit)
pillageAction?.action?.invoke()
Assert.assertTrue("Pillaging should transfer gold to the civ", civInfo.gold == 20)
Assert.assertTrue("Pillaging should transfer food to the nearest city", cityInfo.population.foodStored == 11)