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Fix typo in docs (#3337)
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@ -105,7 +105,7 @@ For example...
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Your game's name, the icon, screenshots, everythig a player sees about your game is marketing.
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Icons and bylines are especially improtant, since they're the first things your players will probably see.
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Icons and bylines are especially important, since they're the first things your players will probably see.
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I saw an almost 50% (!) by changing the icon, after seveeral experiments, which Google Play lets you conduct very easily.
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@ -120,7 +120,7 @@ The important parts are:
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- Game translation files should be AUTO GENERATED. This allows you to add new objects into the game with impunity,
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knowing that corresponding lines will be auto-added to the translations.
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- Translations for each language shoule be stored separately - this allows concurrent modification of several independant languages with no risk of conflict
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- Translations for each language should be stored separately - this allows concurrent modification of several independant languages with no risk of conflict
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- Translations should be PR'd in! This allows other speakers to question or change the proposed translations, and allows you to run tests on your translations.
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If you require a specific format, this is invaluable as it means that bad translations will be rejected at the door.
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