mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-14 17:59:11 +07:00

committed by
Yair Morgenstern

parent
2daf27278d
commit
dde4488cdd
@ -5,16 +5,16 @@ Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan sebuah kota!\nPilih Penetap (unit dengan bendera) > Klik tombol 'temukan kota' (pojok kiri bawah)
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan sebuah kota!\nPilih Penetap (unit dengan bendera) > Klik tombol 'temukan kota' (pojok kiri bawah)
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Enter the city screen!\nClick the city button twice = Masuk ke tampilan kota!\nKlik tombol kota dua kali
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Enter the city screen!\nClick the city button twice = Masuk ke tampilan kota!\nKlik tombol kota dua kali
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih sebuah teknologi untuk riset!\nKlik tombol teknologi (warna hijau, pojok kiri atas) > \n pilih teknologi > klik 'Meneliti' (pojok kanan bawah)
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih sebuah teknologi untuk riset!\nKlik tombol teknologi (warna hijau, pojok kiri atas) > \n pilih teknologi > klik 'Meneliti' (pojok kanan bawah)
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Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Membangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
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Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Bangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Melewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Mengelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
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Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Kelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
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Meet another civilization!\nExplore the map until you encounter another civilization! = Bertemu peradaban lain!\nMenjelajahi peta sampai bertemu dengan peradaban yang lain!
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Meet another civilization!\nExplore the map until you encounter another civilization! = Bertemu peradaban lain!\nMenjelajahi peta sampai bertemu dengan peradaban yang lain!
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Open the options table!\nClick the menu button (top left) > click 'Options' = Membuka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi'
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Open the options table!\nClick the menu button (top left) > click 'Options' = Membuka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi'
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi daerah!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Membuat sebuah rute perdagangan!\nBangun jalan antara ibukota dan kota lain yang dimiliki\nOr, otomatisasi pekerjamu dan biarkan sampai terbangun dengan sendirinya
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Membuat sebuah rute perdagangan!\nBangun jalan antara ibukota dan kota lain yang dimiliki\nOr, otomatisasi pekerjamu dan biarkan sampai terbangun dengan sendirinya
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat
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Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilih sebuah unit udara > pilih kota lain yang didalam jarak pesawat tersebut > \nPindah unit tersebut ke kota lain
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Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilih sebuah unit udara > pilih kota lain yang didalam jarak pesawat tersebut > \nPindah unit tersebut ke kota lain
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Tinjauan lebih (pojok kanan atas) >\nKlik tombol 'Statistik'
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Selengkapnya (pojok kanan atas) >\nKlik tombol 'Statistik'
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim ke saya (yairm210@hotmail.com) sebuah email dengan informasi permainan (menu -> simpan permainan -> salin informasi permainan -> tempel ke email) dan Aku akan mencoba untuk memperbaikinya secepat mungkin!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim ke saya (yairm210@hotmail.com) sebuah email dengan informasi permainan (menu -> simpan permainan -> salin informasi permainan -> tempel ke email) dan Aku akan mencoba untuk memperbaikinya secepat mungkin!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim kami sebuah laporan dan kami akan memperbaikinya secepat mungkin!
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Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim kami sebuah laporan dan kami akan memperbaikinya secepat mungkin!
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@ -761,10 +761,10 @@ Happiness = Kebahagiaan
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Production = Produksi
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Production = Produksi
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Culture = Budaya
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Culture = Budaya
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Food = Makanan
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Food = Makanan
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GOLDEN AGE = MASA KEEMASAN
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GOLDEN AGE = MASA JAYA
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Golden Age = Masa Keemasan
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Golden Age = Masa Keemasan
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[year] BC = [year] Sebelum Masehi
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[year] BC = [year] SM
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[year] AD = [year] Sesudah Masehi
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[year] AD = [year] Masehi
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Civilopedia = Civilopedia
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Civilopedia = Civilopedia
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Start new game = Mulai permainan baru
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Start new game = Mulai permainan baru
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Save game = Simpan permainan
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Save game = Simpan permainan
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@ -857,7 +857,7 @@ Your citizens have been happy with your rule for so long that the empire enters
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You have entered the [newEra]! = Anda telah memasuki era [newEra]!
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You have entered the [newEra]! = Anda telah memasuki era [newEra]!
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[civName] has entered the [eraName]! = [civName] telah memasuki era [eraName]!
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[civName] has entered the [eraName]! = [civName] telah memasuki era [eraName]!
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[policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka!
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[policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka!
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Overview = Lihat lebih lengkap
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Overview = Selengkapnya
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Total = Total
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Total = Total
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Stats = Statistik
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Stats = Statistik
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Policies = Kebijakan
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Policies = Kebijakan
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@ -1057,41 +1057,24 @@ Available for [unitTypes] =
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# Policies
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# Policies
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# Requires translation!
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Adopt policy = Adopsi kebijakan
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Adopt policy =
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Adopt free policy = Adopsi kebijakan gratis
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# Requires translation!
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Unlocked at = Dibuka dalam
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Adopt free policy =
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# Requires translation!
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Unlocked at =
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# Requires translation!
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Tradition = Tradisi
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Tradition =
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+3 culture in capital and increased rate of border expansion = +3 Budaya di ibukota dan mempercepat ekspansi perbatasan
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# Requires translation!
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Aristocracy = Kaum Bangsawan
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+3 culture in capital and increased rate of border expansion =
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+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% produksi ketika membangun keajaiban alam, +1 kebahagiaan untuk setiap 10 penduduk di sebuah kota
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# Requires translation!
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Legalism = Legalisme
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Aristocracy =
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Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Membuat sebuah bangunan budaya termurah yang tersedia di setiap 4 kota pertama secepatnya
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# Requires translation!
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Oligarchy = Oligarki
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+15% production when constructing wonders, +1 happiness for every 10 citizens in a city =
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Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Unit di kota tidak butuh biaya pemeliharaan, kekuatan tempur +50% di kota yang dibangun markas
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# Requires translation!
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Landed Elite = Elit Lahan
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Legalism =
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+10% food growth and +2 food in capital = +10% pertumbuhan makanan dan +2 makanan di ibukota
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# Requires translation!
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Monarchy = Kerajaan
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Immediately creates a cheapest available cultural building in each of your first 4 cities for free =
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+1 gold and -1 unhappiness for every 2 citizens in capital = +1 emas dan -1 ketidakbahagiaan untuk setiap 2 penduduk di ibukota
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# Requires translation!
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Tradition Complete = Tradisi Komplit
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Oligarchy =
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+15% growth and +2 food in all cities = +15% pertumbuhan dan +2 makanan di semua kota
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# Requires translation!
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Units in cities cost no Maintenance, garrisoned city +50% attacking strength =
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# Requires translation!
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Landed Elite =
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# Requires translation!
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+10% food growth and +2 food in capital =
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# Requires translation!
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Monarchy =
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# Requires translation!
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+1 gold and -1 unhappiness for every 2 citizens in capital =
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# Requires translation!
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Tradition Complete =
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# Requires translation!
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+15% growth and +2 food in all cities =
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# Requires translation!
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# Requires translation!
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Liberty =
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Liberty =
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@ -1549,7 +1532,7 @@ Renaissance era = Era Pembangunan
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Industrial era = Ear Industri
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Industrial era = Ear Industri
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Modern era = Era Modern
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Modern era = Era Modern
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Information era = Era Informasi
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Information era = Era Informasi
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Future era = Era Masa Depan
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Future era = Masa Depan
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# Terrains
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# Terrains
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@ -1573,26 +1556,16 @@ Impassible = Tidak Tercapai
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# Natural Wonders
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# Natural Wonders
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# Requires translation!
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Barringer Crater = Kawah Barringer
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Barringer Crater =
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Grand Mesa = Mesa Agung
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# Requires translation!
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Great Barrier Reef = Karang Penghalang Hebat
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Grand Mesa =
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Krakatoa = Krakatua
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# Requires translation!
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Mount Fuji = Gunung Fuji
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Great Barrier Reef =
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Old Faithful = Bakti Tua
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# Requires translation!
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Rock of Gibraltar = Batu Gibraltar
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Krakatoa =
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Cerro de Potosi = Cerro de Potosi
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# Requires translation!
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El Dorado = El Dorado
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Mount Fuji =
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Fountain of Youth = Air Mancur Pemuda
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# Requires translation!
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Old Faithful =
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# Requires translation!
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Rock of Gibraltar =
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# Requires translation!
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Cerro de Potosi =
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# Requires translation!
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El Dorado =
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# Requires translation!
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Fountain of Youth =
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# Natural Wonders Uniques
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# Natural Wonders Uniques
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@ -1673,8 +1646,7 @@ water units = Unit laut
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air units = Unit udara
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air units = Unit udara
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# Requires translation!
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# Requires translation!
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WaterCivilian =
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WaterCivilian =
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# Requires translation!
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Melee = Jarak dekat
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Melee =
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# Requires translation!
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# Requires translation!
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WaterMelee =
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WaterMelee =
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Ranged = Jarak jauh
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Ranged = Jarak jauh
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@ -1874,10 +1846,8 @@ Carrier =
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Triplane =
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Triplane =
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# Requires translation!
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# Requires translation!
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[percent]% chance to intercept air attacks =
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[percent]% chance to intercept air attacks =
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# Requires translation!
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Requires Manhattan Project = Membutuhkan Projek Manhattan
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Requires Manhattan Project =
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6 tiles in every direction always visible = 6 daerah di setiap arah selalu kelihatan
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# Requires translation!
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6 tiles in every direction always visible =
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Great War Bomber = Pengebom Perang Hebat
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Great War Bomber = Pengebom Perang Hebat
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Rocket Artillery = Artileri Roket
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Rocket Artillery = Artileri Roket
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Anti-Tank Gun = Senjata Anti-Tank
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Anti-Tank Gun = Senjata Anti-Tank
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@ -1901,7 +1871,7 @@ Nuclear Missile = Misil Nuklir
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Great Artist = Artis Hebat
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Great Artist = Artis Hebat
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Unbuildable = Tidak bisa dibangun
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Unbuildable = Tidak bisa dibangun
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Can start an 8-turn golden age = Dapat memulai 8-giliran masa keemasan
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Can start an 8-turn golden age = Dapat memulai 8-giliran masa keemasan
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Can build improvement: Landmark = Dapat membangun improvisasi lahan: Tengara
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Can build improvement: Landmark = Dapat membangun improvisasi daerah: Tengara
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Great Scientist = Ilmuan Hebat
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Great Scientist = Ilmuan Hebat
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Can hurry technology research = Dapat mempercepat riset teknologi
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Can hurry technology research = Dapat mempercepat riset teknologi
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Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
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Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
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@ -1916,181 +1886,92 @@ Bonus for units in 2 tile radius 15% = Bonus untuk unit di jangkauan 2 daerah 15
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# Promotions
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# Promotions
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# Requires translation!
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Pick promotion = Pilih promosi
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Pick promotion =
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OR = ATAU
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# Requires translation!
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Bonus vs [unitType] = Bonus vs [unitType]
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OR =
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Penalty vs [unitType] = Penalti vs [unitType]
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# Requires translation!
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Accuracy I = Akurasi I
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Bonus vs [unitType] =
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Accuracy II = Akurasi II
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# Requires translation!
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Accuracy III = Akurasi III
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Penalty vs [unitType] =
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units in open terrain = unit di medan terbuka
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# Requires translation!
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units in rough terrain = unit di medan tangguh
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Accuracy I =
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Barrage I = Rentetan I
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# Requires translation!
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Barrage II = Rentetan II
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Accuracy II =
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Barrage III = Rentetan III
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# Requires translation!
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Shock I = Kaget I
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Accuracy III =
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Shock II = Kaget II
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# Requires translation!
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Shock III = Kaget III
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units in open terrain =
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Drill I = Bor I
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# Requires translation!
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Drill II = Bor II
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units in rough terrain =
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Drill III = Bor III
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# Requires translation!
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Scouting I = Kepanduan I
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Barrage I =
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Scouting II = Kepanduan II
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# Requires translation!
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Scouting III = Kepanduan III
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Barrage II =
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+1 Movement = +1 Pergerakan
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# Requires translation!
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Cover I = Berlindung I
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Barrage III =
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Cover II = Berlindung II
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# Requires translation!
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+25% Defence against ranged attacks = +25 Perlindungan terhadap serangan berjarak
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Shock I =
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March = Berbaris
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# Requires translation!
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Charge = Serbuan
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Shock II =
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wounded units = unit terluka
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# Requires translation!
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Mobility = Mobilitas
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Shock III =
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Volley = Voli
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# Requires translation!
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Sentry = Penjaga
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Drill I =
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Extended Range = Memperpanjang Jarak
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# Requires translation!
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+1 Range = +1 Jarak
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Drill II =
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Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan di atas halangan
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# Requires translation!
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Formation I = Formasi I
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Drill III =
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Formation II = Formasi II
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# Requires translation!
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Blitz = Blitz
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Scouting I =
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Bombardment I = Pengeboman I
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# Requires translation!
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Bombardment II = Pengeboman II
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Scouting II =
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Bombardment III = Pengeboman III
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# Requires translation!
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Boarding Party I = Rombongan Pelaut I
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Scouting III =
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Boarding Party II = Rombongan Pelaut II
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# Requires translation!
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Boarding Party III = Rombongan Pelaut III
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+1 Movement =
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Coastal Raider I = Penjarah Pesisir I
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# Requires translation!
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Coastal Raider II = Penjarah Pesisir II
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Cover I =
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Coastal Raider III = Penjarah Pesisir III
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# Requires translation!
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Targeting I = Penargetan I
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Cover II =
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Targeting II = Penargetan II
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# Requires translation!
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Targeting III = Penargetan III
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+25% Defence against ranged attacks =
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Wolfpack I = Kawanan Serigala I
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# Requires translation!
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Wolfpack II = Kawanan Serigala II
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March =
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Wolfpack III = Kawanan Serigala III
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# Requires translation!
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Woodsman = Ahli Hutan
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Charge =
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Double movement rate through Forest and Jungle = Dua kali kecepatan gerak melalui Hutan dan Hutan Belantara
|
||||||
# Requires translation!
|
Heal Instantly = Sembuhkan seketika
|
||||||
wounded units =
|
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Sembuhkan unit ini sebanyak 50 HP; Tetapi menghabiskan satu kesempatan untuk memilih Promosi
|
||||||
# Requires translation!
|
Medic = Medis
|
||||||
Mobility =
|
Medic II = Medis II
|
||||||
# Requires translation!
|
This unit and all others in adjacent tiles heal 5 additional HP per turn = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP per giliran
|
||||||
Volley =
|
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP. Unit ini menyembukan diri sebanyak 5 HP di luar wilayah aman.
|
||||||
# Requires translation!
|
Targeting I (air) = Penargetan I (udara)
|
||||||
Sentry =
|
Targeting II (air) = Penargetan II (udara)
|
||||||
# Requires translation!
|
Targeting III (air) = Penargetan III (udara)
|
||||||
Extended Range =
|
Air Repair = Perbaikan di Udara
|
||||||
# Requires translation!
|
Unit will heal every turn, even if it performs an action = Unit akan regenerasi setiap giliran, bahkan jika melakukan misi
|
||||||
+1 Range =
|
Operational Range = Jarak Operasional
|
||||||
# Requires translation!
|
+2 Range = +2 Jarak
|
||||||
Ranged attacks may be performed over obstacles =
|
Sortie = Penyebaran
|
||||||
# Requires translation!
|
1 extra Interception may be made per turn = 1 Cegatan tambahan mungkin terjadi setiap satu giliran
|
||||||
Formation I =
|
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan pembersihan udara [bonusAmount]%
|
||||||
# Requires translation!
|
Dogfighting I = Anjing penyerang I
|
||||||
Formation II =
|
Dogfighting II = Anjing penyerang II
|
||||||
# Requires translation!
|
Dogfighting III = Anjing penyerang III
|
||||||
Blitz =
|
Bonus when intercepting [bonusAmount]% = Bonus ketika mencegat [bonusAmount]%
|
||||||
# Requires translation!
|
Interception I = Pencegatan I
|
||||||
Bombardment I =
|
Interception II = Pencegatan II
|
||||||
# Requires translation!
|
Interception III = Pencegatan III
|
||||||
Bombardment II =
|
Siege I = Kepungan I
|
||||||
# Requires translation!
|
Siege II = Kepungan II
|
||||||
Bombardment III =
|
Siege III = Kepungan III
|
||||||
# Requires translation!
|
Evasion = Penghindaran
|
||||||
Boarding Party I =
|
Reduces damage taken from interception by 50% = Mengurangi kerusakan yang diterima dari pencegatan sebanyak 50%
|
||||||
# Requires translation!
|
Bonus when intercepting [amount]% = Bonus ketika mencegat [amount]%
|
||||||
Boarding Party II =
|
Ambush I = Sergapan I
|
||||||
# Requires translation!
|
Ambush II = Sergapan II
|
||||||
Boarding Party III =
|
Haka War Dance = Tarian Perang Haka
|
||||||
# Requires translation!
|
-10% combat strength for adjacent enemy units = -10% kekuatan tempur karena di dekat unit musuh
|
||||||
Coastal Raider I =
|
Rejuvenation = Pembaruan
|
||||||
# Requires translation!
|
All healing effects doubled = Dua kali lipat semua efek penyembuhan
|
||||||
Coastal Raider II =
|
|
||||||
# Requires translation!
|
|
||||||
Coastal Raider III =
|
|
||||||
# Requires translation!
|
|
||||||
Targeting I =
|
|
||||||
# Requires translation!
|
|
||||||
Targeting II =
|
|
||||||
# Requires translation!
|
|
||||||
Targeting III =
|
|
||||||
# Requires translation!
|
|
||||||
Wolfpack I =
|
|
||||||
# Requires translation!
|
|
||||||
Wolfpack II =
|
|
||||||
# Requires translation!
|
|
||||||
Wolfpack III =
|
|
||||||
# Requires translation!
|
|
||||||
Woodsman =
|
|
||||||
# Requires translation!
|
|
||||||
Double movement rate through Forest and Jungle =
|
|
||||||
# Requires translation!
|
|
||||||
Heal Instantly =
|
|
||||||
# Requires translation!
|
|
||||||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
|
|
||||||
# Requires translation!
|
|
||||||
Medic =
|
|
||||||
# Requires translation!
|
|
||||||
Medic II =
|
|
||||||
# Requires translation!
|
|
||||||
This unit and all others in adjacent tiles heal 5 additional HP per turn =
|
|
||||||
# Requires translation!
|
|
||||||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
|
|
||||||
# Requires translation!
|
|
||||||
Targeting I (air) =
|
|
||||||
# Requires translation!
|
|
||||||
Targeting II (air) =
|
|
||||||
# Requires translation!
|
|
||||||
Targeting III (air) =
|
|
||||||
# Requires translation!
|
|
||||||
Air Repair =
|
|
||||||
# Requires translation!
|
|
||||||
Unit will heal every turn, even if it performs an action =
|
|
||||||
# Requires translation!
|
|
||||||
Operational Range =
|
|
||||||
# Requires translation!
|
|
||||||
+2 Range =
|
|
||||||
# Requires translation!
|
|
||||||
Sortie =
|
|
||||||
# Requires translation!
|
|
||||||
1 extra Interception may be made per turn =
|
|
||||||
# Requires translation!
|
|
||||||
Bonus when performing air sweep [bonusAmount]% =
|
|
||||||
# Requires translation!
|
|
||||||
Dogfighting I =
|
|
||||||
# Requires translation!
|
|
||||||
Dogfighting II =
|
|
||||||
# Requires translation!
|
|
||||||
Dogfighting III =
|
|
||||||
# Requires translation!
|
|
||||||
Bonus when intercepting [bonusAmount]% =
|
|
||||||
# Requires translation!
|
|
||||||
Interception I =
|
|
||||||
# Requires translation!
|
|
||||||
Interception II =
|
|
||||||
# Requires translation!
|
|
||||||
Interception III =
|
|
||||||
# Requires translation!
|
|
||||||
Siege I =
|
|
||||||
# Requires translation!
|
|
||||||
Siege II =
|
|
||||||
# Requires translation!
|
|
||||||
Siege III =
|
|
||||||
# Requires translation!
|
|
||||||
Evasion =
|
|
||||||
# Requires translation!
|
|
||||||
Reduces damage taken from interception by 50% =
|
|
||||||
# Requires translation!
|
|
||||||
Bonus when intercepting [amount]% =
|
|
||||||
# Requires translation!
|
|
||||||
Ambush I =
|
|
||||||
# Requires translation!
|
|
||||||
Ambush II =
|
|
||||||
# Requires translation!
|
|
||||||
Haka War Dance =
|
|
||||||
# Requires translation!
|
|
||||||
-10% combat strength for adjacent enemy units =
|
|
||||||
# Requires translation!
|
|
||||||
Rejuvenation =
|
|
||||||
# Requires translation!
|
|
||||||
All healing effects doubled =
|
|
||||||
|
Reference in New Issue
Block a user