Update Indonesian.properties (#1653)

Tradition complete
This commit is contained in:
F4R3LB3ST
2020-01-10 18:54:34 +07:00
committed by Yair Morgenstern
parent 2daf27278d
commit dde4488cdd

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@ -5,16 +5,16 @@ Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan sebuah kota!\nPilih Penetap (unit dengan bendera) > Klik tombol 'temukan kota' (pojok kiri bawah) Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan sebuah kota!\nPilih Penetap (unit dengan bendera) > Klik tombol 'temukan kota' (pojok kiri bawah)
Enter the city screen!\nClick the city button twice = Masuk ke tampilan kota!\nKlik tombol kota dua kali Enter the city screen!\nClick the city button twice = Masuk ke tampilan kota!\nKlik tombol kota dua kali
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih sebuah teknologi untuk riset!\nKlik tombol teknologi (warna hijau, pojok kiri atas) > \n pilih teknologi > klik 'Meneliti' (pojok kanan bawah) Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih sebuah teknologi untuk riset!\nKlik tombol teknologi (warna hijau, pojok kiri atas) > \n pilih teknologi > klik 'Meneliti' (pojok kanan bawah)
Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Membangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri) Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Bangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Melewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya' Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Mengelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Kelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
Meet another civilization!\nExplore the map until you encounter another civilization! = Bertemu peradaban lain!\nMenjelajahi peta sampai bertemu dengan peradaban yang lain! Meet another civilization!\nExplore the map until you encounter another civilization! = Bertemu peradaban lain!\nMenjelajahi peta sampai bertemu dengan peradaban yang lain!
Open the options table!\nClick the menu button (top left) > click 'Options' = Membuka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi' Open the options table!\nClick the menu button (top left) > click 'Options' = Membuka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi'
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi daerah!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Membuat sebuah rute perdagangan!\nBangun jalan antara ibukota dan kota lain yang dimiliki\nOr, otomatisasi pekerjamu dan biarkan sampai terbangun dengan sendirinya Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Membuat sebuah rute perdagangan!\nBangun jalan antara ibukota dan kota lain yang dimiliki\nOr, otomatisasi pekerjamu dan biarkan sampai terbangun dengan sendirinya
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat
Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilih sebuah unit udara > pilih kota lain yang didalam jarak pesawat tersebut > \nPindah unit tersebut ke kota lain Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilih sebuah unit udara > pilih kota lain yang didalam jarak pesawat tersebut > \nPindah unit tersebut ke kota lain
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Tinjauan lebih (pojok kanan atas) >\nKlik tombol 'Statistik' See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Selengkapnya (pojok kanan atas) >\nKlik tombol 'Statistik'
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim ke saya (yairm210@hotmail.com) sebuah email dengan informasi permainan (menu -> simpan permainan -> salin informasi permainan -> tempel ke email) dan Aku akan mencoba untuk memperbaikinya secepat mungkin! Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim ke saya (yairm210@hotmail.com) sebuah email dengan informasi permainan (menu -> simpan permainan -> salin informasi permainan -> tempel ke email) dan Aku akan mencoba untuk memperbaikinya secepat mungkin!
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim kami sebuah laporan dan kami akan memperbaikinya secepat mungkin! Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim kami sebuah laporan dan kami akan memperbaikinya secepat mungkin!
@ -761,10 +761,10 @@ Happiness = Kebahagiaan
Production = Produksi Production = Produksi
Culture = Budaya Culture = Budaya
Food = Makanan Food = Makanan
GOLDEN AGE = MASA KEEMASAN GOLDEN AGE = MASA JAYA
Golden Age = Masa Keemasan Golden Age = Masa Keemasan
[year] BC = [year] Sebelum Masehi [year] BC = [year] SM
[year] AD = [year] Sesudah Masehi [year] AD = [year] Masehi
Civilopedia = Civilopedia Civilopedia = Civilopedia
Start new game = Mulai permainan baru Start new game = Mulai permainan baru
Save game = Simpan permainan Save game = Simpan permainan
@ -857,7 +857,7 @@ Your citizens have been happy with your rule for so long that the empire enters
You have entered the [newEra]! = Anda telah memasuki era [newEra]! You have entered the [newEra]! = Anda telah memasuki era [newEra]!
[civName] has entered the [eraName]! = [civName] telah memasuki era [eraName]! [civName] has entered the [eraName]! = [civName] telah memasuki era [eraName]!
[policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka! [policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka!
Overview = Lihat lebih lengkap Overview = Selengkapnya
Total = Total Total = Total
Stats = Statistik Stats = Statistik
Policies = Kebijakan Policies = Kebijakan
@ -1057,41 +1057,24 @@ Available for [unitTypes] =
# Policies # Policies
# Requires translation! Adopt policy = Adopsi kebijakan
Adopt policy = Adopt free policy = Adopsi kebijakan gratis
# Requires translation! Unlocked at = Dibuka dalam
Adopt free policy =
# Requires translation!
Unlocked at =
# Requires translation! Tradition = Tradisi
Tradition = +3 culture in capital and increased rate of border expansion = +3 Budaya di ibukota dan mempercepat ekspansi perbatasan
# Requires translation! Aristocracy = Kaum Bangsawan
+3 culture in capital and increased rate of border expansion = +15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% produksi ketika membangun keajaiban alam, +1 kebahagiaan untuk setiap 10 penduduk di sebuah kota
# Requires translation! Legalism = Legalisme
Aristocracy = Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Membuat sebuah bangunan budaya termurah yang tersedia di setiap 4 kota pertama secepatnya
# Requires translation! Oligarchy = Oligarki
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Unit di kota tidak butuh biaya pemeliharaan, kekuatan tempur +50% di kota yang dibangun markas
# Requires translation! Landed Elite = Elit Lahan
Legalism = +10% food growth and +2 food in capital = +10% pertumbuhan makanan dan +2 makanan di ibukota
# Requires translation! Monarchy = Kerajaan
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = +1 gold and -1 unhappiness for every 2 citizens in capital = +1 emas dan -1 ketidakbahagiaan untuk setiap 2 penduduk di ibukota
# Requires translation! Tradition Complete = Tradisi Komplit
Oligarchy = +15% growth and +2 food in all cities = +15% pertumbuhan dan +2 makanan di semua kota
# Requires translation!
Units in cities cost no Maintenance, garrisoned city +50% attacking strength =
# Requires translation!
Landed Elite =
# Requires translation!
+10% food growth and +2 food in capital =
# Requires translation!
Monarchy =
# Requires translation!
+1 gold and -1 unhappiness for every 2 citizens in capital =
# Requires translation!
Tradition Complete =
# Requires translation!
+15% growth and +2 food in all cities =
# Requires translation! # Requires translation!
Liberty = Liberty =
@ -1549,7 +1532,7 @@ Renaissance era = Era Pembangunan
Industrial era = Ear Industri Industrial era = Ear Industri
Modern era = Era Modern Modern era = Era Modern
Information era = Era Informasi Information era = Era Informasi
Future era = Era Masa Depan Future era = Masa Depan
# Terrains # Terrains
@ -1573,26 +1556,16 @@ Impassible = Tidak Tercapai
# Natural Wonders # Natural Wonders
# Requires translation! Barringer Crater = Kawah Barringer
Barringer Crater = Grand Mesa = Mesa Agung
# Requires translation! Great Barrier Reef = Karang Penghalang Hebat
Grand Mesa = Krakatoa = Krakatua
# Requires translation! Mount Fuji = Gunung Fuji
Great Barrier Reef = Old Faithful = Bakti Tua
# Requires translation! Rock of Gibraltar = Batu Gibraltar
Krakatoa = Cerro de Potosi = Cerro de Potosi
# Requires translation! El Dorado = El Dorado
Mount Fuji = Fountain of Youth = Air Mancur Pemuda
# Requires translation!
Old Faithful =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Cerro de Potosi =
# Requires translation!
El Dorado =
# Requires translation!
Fountain of Youth =
# Natural Wonders Uniques # Natural Wonders Uniques
@ -1673,8 +1646,7 @@ water units = Unit laut
air units = Unit udara air units = Unit udara
# Requires translation! # Requires translation!
WaterCivilian = WaterCivilian =
# Requires translation! Melee = Jarak dekat
Melee =
# Requires translation! # Requires translation!
WaterMelee = WaterMelee =
Ranged = Jarak jauh Ranged = Jarak jauh
@ -1874,10 +1846,8 @@ Carrier =
Triplane = Triplane =
# Requires translation! # Requires translation!
[percent]% chance to intercept air attacks = [percent]% chance to intercept air attacks =
# Requires translation! Requires Manhattan Project = Membutuhkan Projek Manhattan
Requires Manhattan Project = 6 tiles in every direction always visible = 6 daerah di setiap arah selalu kelihatan
# Requires translation!
6 tiles in every direction always visible =
Great War Bomber = Pengebom Perang Hebat Great War Bomber = Pengebom Perang Hebat
Rocket Artillery = Artileri Roket Rocket Artillery = Artileri Roket
Anti-Tank Gun = Senjata Anti-Tank Anti-Tank Gun = Senjata Anti-Tank
@ -1901,7 +1871,7 @@ Nuclear Missile = Misil Nuklir
Great Artist = Artis Hebat Great Artist = Artis Hebat
Unbuildable = Tidak bisa dibangun Unbuildable = Tidak bisa dibangun
Can start an 8-turn golden age = Dapat memulai 8-giliran masa keemasan Can start an 8-turn golden age = Dapat memulai 8-giliran masa keemasan
Can build improvement: Landmark = Dapat membangun improvisasi lahan: Tengara Can build improvement: Landmark = Dapat membangun improvisasi daerah: Tengara
Great Scientist = Ilmuan Hebat Great Scientist = Ilmuan Hebat
Can hurry technology research = Dapat mempercepat riset teknologi Can hurry technology research = Dapat mempercepat riset teknologi
Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
@ -1916,181 +1886,92 @@ Bonus for units in 2 tile radius 15% = Bonus untuk unit di jangkauan 2 daerah 15
# Promotions # Promotions
# Requires translation! Pick promotion = Pilih promosi
Pick promotion = OR = ATAU
# Requires translation! Bonus vs [unitType] = Bonus vs [unitType]
OR = Penalty vs [unitType] = Penalti vs [unitType]
# Requires translation! Accuracy I = Akurasi I
Bonus vs [unitType] = Accuracy II = Akurasi II
# Requires translation! Accuracy III = Akurasi III
Penalty vs [unitType] = units in open terrain = unit di medan terbuka
# Requires translation! units in rough terrain = unit di medan tangguh
Accuracy I = Barrage I = Rentetan I
# Requires translation! Barrage II = Rentetan II
Accuracy II = Barrage III = Rentetan III
# Requires translation! Shock I = Kaget I
Accuracy III = Shock II = Kaget II
# Requires translation! Shock III = Kaget III
units in open terrain = Drill I = Bor I
# Requires translation! Drill II = Bor II
units in rough terrain = Drill III = Bor III
# Requires translation! Scouting I = Kepanduan I
Barrage I = Scouting II = Kepanduan II
# Requires translation! Scouting III = Kepanduan III
Barrage II = +1 Movement = +1 Pergerakan
# Requires translation! Cover I = Berlindung I
Barrage III = Cover II = Berlindung II
# Requires translation! +25% Defence against ranged attacks = +25 Perlindungan terhadap serangan berjarak
Shock I = March = Berbaris
# Requires translation! Charge = Serbuan
Shock II = wounded units = unit terluka
# Requires translation! Mobility = Mobilitas
Shock III = Volley = Voli
# Requires translation! Sentry = Penjaga
Drill I = Extended Range = Memperpanjang Jarak
# Requires translation! +1 Range = +1 Jarak
Drill II = Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan di atas halangan
# Requires translation! Formation I = Formasi I
Drill III = Formation II = Formasi II
# Requires translation! Blitz = Blitz
Scouting I = Bombardment I = Pengeboman I
# Requires translation! Bombardment II = Pengeboman II
Scouting II = Bombardment III = Pengeboman III
# Requires translation! Boarding Party I = Rombongan Pelaut I
Scouting III = Boarding Party II = Rombongan Pelaut II
# Requires translation! Boarding Party III = Rombongan Pelaut III
+1 Movement = Coastal Raider I = Penjarah Pesisir I
# Requires translation! Coastal Raider II = Penjarah Pesisir II
Cover I = Coastal Raider III = Penjarah Pesisir III
# Requires translation! Targeting I = Penargetan I
Cover II = Targeting II = Penargetan II
# Requires translation! Targeting III = Penargetan III
+25% Defence against ranged attacks = Wolfpack I = Kawanan Serigala I
# Requires translation! Wolfpack II = Kawanan Serigala II
March = Wolfpack III = Kawanan Serigala III
# Requires translation! Woodsman = Ahli Hutan
Charge = Double movement rate through Forest and Jungle = Dua kali kecepatan gerak melalui Hutan dan Hutan Belantara
# Requires translation! Heal Instantly = Sembuhkan seketika
wounded units = Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Sembuhkan unit ini sebanyak 50 HP; Tetapi menghabiskan satu kesempatan untuk memilih Promosi
# Requires translation! Medic = Medis
Mobility = Medic II = Medis II
# Requires translation! This unit and all others in adjacent tiles heal 5 additional HP per turn = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP per giliran
Volley = This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP. Unit ini menyembukan diri sebanyak 5 HP di luar wilayah aman.
# Requires translation! Targeting I (air) = Penargetan I (udara)
Sentry = Targeting II (air) = Penargetan II (udara)
# Requires translation! Targeting III (air) = Penargetan III (udara)
Extended Range = Air Repair = Perbaikan di Udara
# Requires translation! Unit will heal every turn, even if it performs an action = Unit akan regenerasi setiap giliran, bahkan jika melakukan misi
+1 Range = Operational Range = Jarak Operasional
# Requires translation! +2 Range = +2 Jarak
Ranged attacks may be performed over obstacles = Sortie = Penyebaran
# Requires translation! 1 extra Interception may be made per turn = 1 Cegatan tambahan mungkin terjadi setiap satu giliran
Formation I = Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan pembersihan udara [bonusAmount]%
# Requires translation! Dogfighting I = Anjing penyerang I
Formation II = Dogfighting II = Anjing penyerang II
# Requires translation! Dogfighting III = Anjing penyerang III
Blitz = Bonus when intercepting [bonusAmount]% = Bonus ketika mencegat [bonusAmount]%
# Requires translation! Interception I = Pencegatan I
Bombardment I = Interception II = Pencegatan II
# Requires translation! Interception III = Pencegatan III
Bombardment II = Siege I = Kepungan I
# Requires translation! Siege II = Kepungan II
Bombardment III = Siege III = Kepungan III
# Requires translation! Evasion = Penghindaran
Boarding Party I = Reduces damage taken from interception by 50% = Mengurangi kerusakan yang diterima dari pencegatan sebanyak 50%
# Requires translation! Bonus when intercepting [amount]% = Bonus ketika mencegat [amount]%
Boarding Party II = Ambush I = Sergapan I
# Requires translation! Ambush II = Sergapan II
Boarding Party III = Haka War Dance = Tarian Perang Haka
# Requires translation! -10% combat strength for adjacent enemy units = -10% kekuatan tempur karena di dekat unit musuh
Coastal Raider I = Rejuvenation = Pembaruan
# Requires translation! All healing effects doubled = Dua kali lipat semua efek penyembuhan
Coastal Raider II =
# Requires translation!
Coastal Raider III =
# Requires translation!
Targeting I =
# Requires translation!
Targeting II =
# Requires translation!
Targeting III =
# Requires translation!
Wolfpack I =
# Requires translation!
Wolfpack II =
# Requires translation!
Wolfpack III =
# Requires translation!
Woodsman =
# Requires translation!
Double movement rate through Forest and Jungle =
# Requires translation!
Heal Instantly =
# Requires translation!
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
Medic =
# Requires translation!
Medic II =
# Requires translation!
This unit and all others in adjacent tiles heal 5 additional HP per turn =
# Requires translation!
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
# Requires translation!
Targeting I (air) =
# Requires translation!
Targeting II (air) =
# Requires translation!
Targeting III (air) =
# Requires translation!
Air Repair =
# Requires translation!
Unit will heal every turn, even if it performs an action =
# Requires translation!
Operational Range =
# Requires translation!
+2 Range =
# Requires translation!
Sortie =
# Requires translation!
1 extra Interception may be made per turn =
# Requires translation!
Bonus when performing air sweep [bonusAmount]% =
# Requires translation!
Dogfighting I =
# Requires translation!
Dogfighting II =
# Requires translation!
Dogfighting III =
# Requires translation!
Bonus when intercepting [bonusAmount]% =
# Requires translation!
Interception I =
# Requires translation!
Interception II =
# Requires translation!
Interception III =
# Requires translation!
Siege I =
# Requires translation!
Siege II =
# Requires translation!
Siege III =
# Requires translation!
Evasion =
# Requires translation!
Reduces damage taken from interception by 50% =
# Requires translation!
Bonus when intercepting [amount]% =
# Requires translation!
Ambush I =
# Requires translation!
Ambush II =
# Requires translation!
Haka War Dance =
# Requires translation!
-10% combat strength for adjacent enemy units =
# Requires translation!
Rejuvenation =
# Requires translation!
All healing effects doubled =