Updated vanilla policies and fixed a few oversights from G&K policies (#5681)

This commit is contained in:
Xander Lenstra
2021-11-15 17:38:49 +01:00
committed by GitHub
parent b195f0b92c
commit defa25f254
2 changed files with 33 additions and 43 deletions

View File

@ -232,13 +232,14 @@
"name": "Naval Tradition",
"uniques": ["[+1] Movement <for [{Military} {Water}] units>", "[+1] Sight <for [{Military} {Water}] units>",
"Free [Great General] appears", "[+2] Movement <for [Great Admiral] units>"
// ToDo: Should be "Free [Great Admiral] appears"
],
"row": 1,
"column": 2
},
{
"name": "Trade Unions",
"uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"],
"uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
"row": 1,
"column": 4
},
@ -446,7 +447,7 @@
{
"name": "Communism",
"requires": ["Socialism"],
"uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"],
"uniques": ["[+2 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"],
"row": 3,
"column": 3
},

View File

@ -18,7 +18,7 @@
},
{
"name": "Oligarchy",
"uniques": ["Units in cities cost no Maintenance", "+[50]% attacking strength for cities with garrisoned units"],
"uniques": ["Units in cities cost no Maintenance", "+[100]% attacking strength for cities with garrisoned units"],
"row": 1,
"column": 5
},
@ -38,7 +38,7 @@
},
{
"name": "Tradition Complete",
"uniques": ["[+15]% growth [in all cities]","Provides a [Aqueduct] in your first [4] cities for free"]
"uniques": ["[+15]% growth [in all cities]","[+2 Food] [in all cities]"]
}
]
},
@ -47,9 +47,10 @@
"era": "Ancient era",
"uniques": ["[+1 Culture] [in all cities]"],
"policies": [
{
"name": "Republic",
"uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"],
"name": "Collective Rule",
"uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"],
"row": 1,
"column": 1
},
@ -60,9 +61,9 @@
"column": 4
},
{
"name": "Collective Rule",
"uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"],
"requires": ["Republic"],
"name": "Republic",
"uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"],
"requires": ["Collective Rule"],
"row": 2,
"column": 1
},
@ -89,7 +90,7 @@
{
"name": "Honor",
"era": "Ancient era",
"uniques": ["[+33]% Strength <vs [Barbarian] units>", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]",
"uniques": ["[+25]% Strength <vs [Barbarian] units>", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]",
"Notified of new Barbarian encampments"],
"policies": [
{
@ -100,7 +101,7 @@
},
{
"name": "Discipline",
"uniques":["[+15]% Strength for [Melee] units which have another [Military] unit in an adjacent tile"],
"uniques":["[+10]% Strength for [Melee] units which have another [Military] unit in an adjacent tile"],
"row": 1,
"column": 4
},
@ -135,12 +136,11 @@
},{
"name": "Piety",
"era": "Classical era",
"uniques": ["[+100]% Production when constructing [Shrine] buildings [in all cities]", "[+100]% Production when constructing [Temple] buildings [in all cities]",
"Incompatible with [Rationalism]"],
"uniques": ["[+15]% Production when constructing [Culture] buildings [in all cities]", "Incompatible with [Rationalism]"],
"policies": [
{
"name": "Organized Religion",
"uniques": ["[+1 Faith] from every [Shrine]","[+1 Faith] from every [Temple]"],
"uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]","[+1 Happiness] from every [Monastery]"],
"row": 1,
"column": 2
},
@ -166,14 +166,14 @@
},
{
"name": "Free Religion",
"uniques": ["Culture cost of adopting new Policies reduced by [10]%"],
"uniques": ["Free Social Policy","[+1 Culture] from every [Monument]","[+1 Culture] from every [Temple]","[+1 Culture] from every [Monastery]"],
"requires": ["Mandate Of Heaven", "Reformation"],
"row": 3,
"column": 4
},
{
"name": "Piety Complete",
"uniques": ["[Faith] cost of purchasing items in cities [-20]%", "[+3 Gold, +3 Culture] from every [Holy site]"]
"uniques": ["Culture cost of adopting new Policies reduced by [10]%"]
}
]
},
@ -231,14 +231,15 @@
{
"name": "Naval Tradition",
"uniques": ["[+1] Movement <for [{Military} {Water}] units>", "[+1] Sight <for [{Military} {Water}] units>",
"Free [Great General] appears", "[+2] Movement <for [Great Admiral] units>"
"Free [Great General] appears", "[+2] Movement <for [Great Admiral] units>"
// ToDo: Should be "Free [Great Admiral] appears"
],
"row": 1,
"column": 2
},
{
"name": "Trade Unions",
"uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"],
"uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"],
"row": 1,
"column": 4
},
@ -259,23 +260,21 @@
},
{
"name": "Protectionism",
"uniques": ["+[2] happiness from each type of luxury resource"],
"uniques": ["+[1] happiness from each type of luxury resource"],
"requires": ["Mercantilism"],
"row": 3,
"column": 4
},
{
"name": "Commerce Complete",
"uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions",
"May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
"uniques": ["[+1 Gold] from every specialist [in all cities]"]
}
]
},
{
"name": "Rationalism",
"era": "Renaissance era",
"uniques": ["[+15]% [Science] <while the empire is happy>", "Incompatible with [Piety]"],
"uniques": ["Science gained from research agreements [+50]%", "Incompatible with [Piety]"],
"policies": [
{
"name": "Secularism",
@ -299,23 +298,21 @@
},
{
"name": "Sovereignty",
"uniques": ["[+1 Gold] from all [Science] buildings"],
"uniques": ["[+15]% [Science] <while the empire is happy>"],
"requires": ["Humanism"],
"row": 2,
"column": 5
},
{
"name": "Scientific Revolution",
"uniques": ["Science gained from research agreements [+50]%"],
"uniques": ["[2] Free Technologies"],
"requires": ["Free Thought"],
"row": 3,
"column": 1
},
{
"name": "Rationalism Complete",
"uniques": ["[2] Free Technologies",
"May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
"uniques": ["[+1 Gold] from all [Science] buildings"]
}
]
},
@ -358,9 +355,7 @@
},
{
"name": "Freedom Complete",
"uniques": ["+[100]% yield from every [Great Improvement]", "Golden Age length increased by [50]%",
"May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
"uniques": ["+[100]% yield from every [Great Improvement]", "Golden Age length increased by [50]%"]
}
]
},
@ -384,7 +379,7 @@
},
{
"name": "Fascism",
"uniques": ["Quantity of strategic resources produced by the empire +[100]%", "[+2] Movement <for [Great General] units>"],
"uniques": ["Quantity of strategic resources produced by the empire +[100]%"],
"requires": ["Populism","Militarism"],
"row": 2,
"column": 3
@ -392,24 +387,20 @@
{
"name": "Police State",
"uniques": ["[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]"],
// There are also some uniques regarding espoinage, which as of this writing is not yet implemented
"requires": ["Militarism"],
"row": 2,
"column": 5
},
{
"name": "Total War",
"uniques": ["[+25]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"],
"uniques": ["[+15]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"],
"requires": ["Police State","Fascism"],
"row": 3,
"column": 4
},
{
"name": "Autocracy Complete",
"uniques": ["+[25]% attack strength to all [Military] units for [50] turns",
"May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>",
"May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
"uniques": ["+[25]% attack strength to all [Military] units for [30] turns"]
}
]
},
@ -426,7 +417,7 @@
},
{
"name": "Planned Economy",
"uniques": ["+[25]% [Science] from every [Factory]", "[+100]% Production when constructing [Factory] buildings [in all cities]"],
"uniques": ["+[25]% [Science] from every [Factory]"],
"row": 1,
"column": 3
},
@ -446,15 +437,13 @@
{
"name": "Communism",
"requires": ["Socialism"],
"uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"],
"uniques": ["[+2 Production] [in all cities]", "[+10]% Production when constructing [All] buildings [in all cities]"],
"row": 3,
"column": 3
},
{
"name": "Order Complete",
"uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]",
"May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <starting from the [Industrial era]>"
]
"uniques": ["[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"]
}
]
}