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Resolved #10494 - dim resources on tiles not immediately visible
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@ -9,11 +9,11 @@ import com.unciv.UncivGame
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.map.HexMath
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import com.unciv.logic.map.tile.Tile
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import com.unciv.models.ruleset.unique.LocalUniqueCache
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import com.unciv.ui.components.MapArrowType
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import com.unciv.ui.components.MiscArrowTypes
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import com.unciv.ui.components.TintedMapArrow
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import com.unciv.ui.components.UnitMovementMemoryType
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import com.unciv.models.ruleset.unique.LocalUniqueCache
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import com.unciv.ui.components.extensions.center
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import com.unciv.ui.components.extensions.centerX
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import com.unciv.ui.components.extensions.toLabel
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@ -191,6 +191,12 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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}
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resourceIcon?.isVisible = effectiveVisible
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if (resourceIcon!=null){
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val isViewable = viewingCiv == null || isViewable(viewingCiv)
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dimResource(!isViewable)
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}
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}
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private fun updateStartingLocationIcon(show: Boolean) {
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