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When a unit disappears (e.g. a settler that founde a city), it's "move unit here" overlay disappears too
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@ -14,7 +14,6 @@ import com.unciv.logic.automation.UnitAutomation
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.map.TileInfo
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import com.unciv.logic.map.TileMap
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import com.unciv.models.gamebasics.unit.UnitType
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import com.unciv.ui.tilegroups.TileGroup
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import com.unciv.ui.tilegroups.WorldTileGroup
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import com.unciv.ui.utils.*
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@ -172,10 +171,13 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
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}
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}
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}
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else if(overlayActor!=null){
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overlayActor!!.remove()
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overlayActor=null
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}
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if(selectedTile!=null)
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tileGroups[selectedTile!!]!!.showCircle(Color.WHITE)
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}
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fun setCenterPosition(vector: Vector2) {
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