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Bump version and create initial changelog entry (#12182)
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.9.24"
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const val kotlinVersion = "1.9.24"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 1043
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const val appCodeNumber = 1044
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const val appVersion = "4.13.4"
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const val appVersion = "4.13.5"
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const val gdxVersion = "1.12.1"
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const val gdxVersion = "1.12.1"
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const val ktorVersion = "2.3.12"
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const val ktorVersion = "2.3.12"
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20
changelog.md
20
changelog.md
@ -1,3 +1,23 @@
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## 4.13.5
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Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
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Make event choices ruleset objects, with standard "uniques" field
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Added "AI choice weight" for techs policies and promotions, events pending since there's work to do -
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Moved screen orientation setting from advanced tab to display tab
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Resolved - only trigger population reassignment on new buildings when it really changes something
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On second thoughts let's not have a field and function named the same
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Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
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Actually *use* the new parameter
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Better stat-related check for buildings -
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## 4.13.4
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## 4.13.4
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Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
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Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
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@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.13.4", 1043)
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val VERSION = Version("4.13.5", 1044)
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//endregion
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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19
fastlane/metadata/android/en-US/changelogs/1044.txt
Normal file
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fastlane/metadata/android/en-US/changelogs/1044.txt
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@ -0,0 +1,19 @@
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Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
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Make event choices ruleset objects, with standard "uniques" field
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Added "AI choice weight" for techs policies and promotions, events pending since there's work to do -
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Moved screen orientation setting from advanced tab to display tab
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Resolved - only trigger population reassignment on new buildings when it really changes something
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On second thoughts let's not have a field and function named the same
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Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
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Actually *use* the new parameter
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Better stat-related check for buildings -
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