Bump version and create initial changelog entry (#12182)

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
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Yair Morgenstern 2024-09-05 21:24:50 +03:00 committed by GitHub
parent 2a31c13bc6
commit ea2bd03ab0
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4 changed files with 42 additions and 3 deletions

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.9.24" const val kotlinVersion = "1.9.24"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 1043 const val appCodeNumber = 1044
const val appVersion = "4.13.4" const val appVersion = "4.13.5"
const val gdxVersion = "1.12.1" const val gdxVersion = "1.12.1"
const val ktorVersion = "2.3.12" const val ktorVersion = "2.3.12"

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@ -1,3 +1,23 @@
## 4.13.5
Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
Make event choices ruleset objects, with standard "uniques" field
Added "AI choice weight" for techs policies and promotions, events pending since there's work to do -
Moved screen orientation setting from advanced tab to display tab
Resolved - only trigger population reassignment on new buildings when it really changes something
On second thoughts let's not have a field and function named the same
Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
Actually *use* the new parameter
Better stat-related check for buildings -
## 4.13.4 ## 4.13.4
Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources

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@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object { companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.13.4", 1043) val VERSION = Version("4.13.5", 1044)
//endregion //endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */ /** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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@ -0,0 +1,19 @@
Resolves , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
Make event choices ruleset objects, with standard "uniques" field
Added "AI choice weight" for techs policies and promotions, events pending since there's work to do -
Moved screen orientation setting from advanced tab to display tab
Resolved - only trigger population reassignment on new buildings when it really changes something
On second thoughts let's not have a field and function named the same
Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
Actually *use* the new parameter
Better stat-related check for buildings -