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https://github.com/yairm210/Unciv.git
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3.13.3-patch1
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@ -29,7 +29,7 @@ open class AndroidLauncher : AndroidApplication() {
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if(externalfilesDir!=null) GameSaver.externalFilesDirForAndroid = externalfilesDir.path
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if(externalfilesDir!=null) GameSaver.externalFilesDirForAndroid = externalfilesDir.path
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}
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}
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val config = AndroidApplicationConfiguration().apply { useImmersiveMode = true }
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val config = AndroidApplicationConfiguration().apply { useImmersiveMode = true; }
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val androidParameters = UncivGameParameters(
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val androidParameters = UncivGameParameters(
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version = BuildConfig.VERSION_NAME,
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version = BuildConfig.VERSION_NAME,
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crashReportSender = CrashReportSenderAndroid(this),
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crashReportSender = CrashReportSenderAndroid(this),
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.4.30"
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const val kotlinVersion = "1.4.30"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 534
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const val appCodeNumber = 535
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const val appVersion = "3.13.3"
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const val appVersion = "3.13.3-patch1"
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const val gdxVersion = "1.9.14"
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const val gdxVersion = "1.9.14"
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const val roboVMVersion = "2.3.1"
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const val roboVMVersion = "2.3.1"
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@ -218,8 +218,23 @@ class MapGenerator(val ruleset: Ruleset) {
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var temperature = (5.0 * latitudeTemperature + randomTemperature) / 6.0
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var temperature = (5.0 * latitudeTemperature + randomTemperature) / 6.0
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temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureExtremeness) * temperature.sign
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temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureExtremeness) * temperature.sign
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// Old, static map generation rules - necessary for existing base ruleset mods to continue to function
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if (ruleset.terrains.values.asSequence().flatMap { it.uniqueObjects }
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.none { it.placeholderText == "Occurs at temperature between [] and [] and humidity between [] and []" }) {
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tile.baseTerrain = when {
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temperature < -0.4 -> if (humidity < 0.5) Constants.snow else Constants.tundra
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temperature < 0.8 -> if (humidity < 0.5) Constants.plains else Constants.grassland
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temperature <= 1.0 -> if (humidity < 0.7) Constants.desert else Constants.plains
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else -> {
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println(temperature)
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Constants.lakes
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}
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}
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continue
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}
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val matchingTerrain = ruleset.terrains.values.firstOrNull {
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val matchingTerrain = ruleset.terrains.values.firstOrNull {
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it.uniques.map { Unique(it) }.any {
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it.uniqueObjects.any {
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it.placeholderText == "Occurs at temperature between [] and [] and humidity between [] and []"
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it.placeholderText == "Occurs at temperature between [] and [] and humidity between [] and []"
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&& it.params[0].toFloat() < temperature && temperature < it.params[1].toFloat()
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&& it.params[0].toFloat() < temperature && temperature < it.params[1].toFloat()
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&& it.params[2].toFloat() < humidity && humidity < it.params[3].toFloat()
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&& it.params[2].toFloat() < humidity && humidity < it.params[3].toFloat()
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@ -3,6 +3,7 @@ package com.unciv.models.ruleset.tile
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Color
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import com.unciv.Constants
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import com.unciv.Constants
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.Unique
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import com.unciv.models.stats.NamedStats
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import com.unciv.models.stats.NamedStats
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import com.unciv.models.translations.tr
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import com.unciv.models.translations.tr
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import com.unciv.ui.utils.colorFromRGB
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import com.unciv.ui.utils.colorFromRGB
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@ -13,9 +14,6 @@ class Terrain : NamedStats() {
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var overrideStats = false
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var overrideStats = false
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/** If true, other terrain layers can come over this one. For mountains, lakes etc. this is false */
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var canHaveOverlay = true
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/** If true, nothing can be built here - not even resource improvements */
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/** If true, nothing can be built here - not even resource improvements */
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var unbuildable = false
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var unbuildable = false
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@ -27,6 +25,7 @@ class Terrain : NamedStats() {
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/** Uniques (currently used only for Natural Wonders) */
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/** Uniques (currently used only for Natural Wonders) */
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val uniques = ArrayList<String>()
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val uniques = ArrayList<String>()
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val uniqueObjects: List<Unique> by lazy { uniques.map { Unique(it) } }
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/** Natural Wonder weight: probability to be picked */
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/** Natural Wonder weight: probability to be picked */
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var weight = 10
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var weight = 10
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