This commit is contained in:
Yair Morgenstern
2020-02-22 22:38:15 +02:00
3 changed files with 42 additions and 27 deletions

View File

@ -462,6 +462,11 @@ class MapUnit {
removeFromTile()
civInfo.removeUnit(this)
civInfo.updateViewableTiles()
// all transported units should be destroyed as well
if (type.isAircraftCarrierUnit() || type.isMissileCarrierUnit()) {
currentTile.getUnits().filter { it.type.isAirUnit() && it.isTransported }
.forEach { unit -> unit.destroy() }
}
}
fun removeFromTile(){
@ -516,18 +521,29 @@ class MapUnit {
}
fun disband(){
// evacuation of transported units before disbanding, if possible
if (type.isAircraftCarrierUnit() || type.isMissileCarrierUnit()) {
for(unit in currentTile.getUnits().filter { it.type.isAirUnit() && it.isTransported }) {
// we disbanded a carrier in a city, it can still stay in the city
if (currentTile.isCityCenter() && unit.movement.canMoveTo(currentTile)) continue
// if no "fuel" to escape, should be disbanded as well
if (unit.currentMovement < 0.1)
unit.disband()
// let's find closest city or another carrier where it can be evacuated
val tileCanMoveTo = unit.currentTile.getTilesInDistance(unit.getRange()).
filterNot { it == currentTile }.firstOrNull{unit.movement.canMoveTo(it)}
if (tileCanMoveTo!=null)
unit.movement.moveToTile(tileCanMoveTo)
else
unit.disband()
}
}
destroy()
if(currentTile.getOwner()==civInfo)
civInfo.gold += baseUnit.getDisbandGold()
if (civInfo.isDefeated()) civInfo.destroy()
for(unit in currentTile.getUnits().filter { it.type.isAirUnit() && it.isTransported }) {
if (unit.movement.canMoveTo(currentTile)) continue // we disbanded a carrier in a city, it can still stay in the city
val tileCanMoveTo = unit.currentTile.getTilesInDistance(unit.getRange())
.firstOrNull{unit.movement.canMoveTo(it)}
if(tileCanMoveTo!=null) unit.movement.moveToTile(tileCanMoveTo)
else unit.disband()
}
}
private fun getAncientRuinBonus(tile: TileInfo) {

View File

@ -6,6 +6,7 @@ import com.badlogic.gdx.scenes.scene2d.Touchable
import com.badlogic.gdx.scenes.scene2d.ui.Button
import com.badlogic.gdx.scenes.scene2d.ui.Table
import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
import com.badlogic.gdx.utils.Align
import com.unciv.logic.map.RoadStatus
import com.unciv.logic.map.TileInfo
import com.unciv.models.ruleset.tile.TileImprovement
@ -35,8 +36,8 @@ class ImprovementPickerScreen(tileInfo: TileInfo, onAccept: ()->Unit) : PickerSc
accept(selectedImprovement)
}
val regularImprovements = VerticalGroup()
regularImprovements.space(10f)
val regularImprovements = Table()
regularImprovements.defaults().pad(5f)
for (improvement in tileInfo.tileMap.gameInfo.ruleSet.tileImprovements.values) {
if (!tileInfo.canBuildImprovement(improvement, currentPlayerCiv)) continue
@ -71,7 +72,7 @@ class ImprovementPickerScreen(tileInfo: TileInfo, onAccept: ()->Unit) : PickerSc
accept(improvement)
}
val improvementRow = Table()
val statIcons = Table()
// get benefits of the new improvement
val stats = tileInfo.getImprovementStats(improvement, currentPlayerCiv, tileInfo.getCity())
@ -100,7 +101,7 @@ class ImprovementPickerScreen(tileInfo: TileInfo, onAccept: ()->Unit) : PickerSc
// icon for adding the resource by improvement
if (provideResource)
improvementRow.add(ImageGetter.getResourceImage(tileInfo.resource.toString(), 30f)).pad(3f)
statIcons.add(ImageGetter.getResourceImage(tileInfo.resource.toString(), 30f)).pad(3f)
// icon for removing the resource by replacing improvement
if (removeImprovement && tileInfo.hasViewableResource(currentPlayerCiv) && tileInfo.getTileResource().improvement == tileInfo.improvement) {
@ -111,18 +112,17 @@ class ImprovementPickerScreen(tileInfo: TileInfo, onAccept: ()->Unit) : PickerSc
val resourceIcon = ImageGetter.getResourceImage(tileInfo.resource.toString(), 30f)
crossedResource.addActor(resourceIcon)
crossedResource.addActor(cross)
improvementRow.add(crossedResource).padTop(30f).padRight(33f)
statIcons.add(crossedResource).padTop(30f).padRight(33f)
}
improvementRow.add(statsTable).padLeft(13f)
statIcons.add(statsTable).padLeft(13f)
regularImprovements.add(statIcons).align(Align.right)
val improvementButton = Button(skin)
improvementButton.add(group).padRight(10f).fillY()
improvementButton.addSeparatorVertical()
improvementButton.add(pickNow).padLeft(10f).fill()
improvementRow.add(improvementButton)
regularImprovements.addActor(improvementRow)
improvementButton.add(group).pad(5f).fillY()
regularImprovements.add(improvementButton)
regularImprovements.add(pickNow).padLeft(10f)
regularImprovements.row()
}
topTable.add(regularImprovements)
}

View File

@ -38,8 +38,8 @@ class PromotionPickerScreen(val unit: MapUnit) : PickerScreen() {
if(!canBePromoted)
rightSideButton.disable()
val availablePromotionsGroup = VerticalGroup()
availablePromotionsGroup.space(10f)
val availablePromotionsGroup = Table()
availablePromotionsGroup.defaults().pad(5f)
val unitType = unit.type
val promotionsForUnitType = unit.civInfo.gameInfo.ruleSet.unitPromotions.values.filter {
@ -67,9 +67,7 @@ class PromotionPickerScreen(val unit: MapUnit) : PickerScreen() {
descriptionLabel.setText(promotion.getDescription(promotionsForUnitType))
}
val promotionTable = Table()
promotionTable.add(selectPromotionButton)
availablePromotionsGroup.add(selectPromotionButton)
if(canBePromoted && isPromotionAvailable) {
val pickNow = "Pick now!".toLabel()
@ -77,12 +75,13 @@ class PromotionPickerScreen(val unit: MapUnit) : PickerScreen() {
pickNow.onClick {
acceptPromotion(promotion)
}
promotionTable.add(pickNow).padLeft(10f).fillY()
availablePromotionsGroup.add(pickNow).padLeft(10f).fillY()
}
else if(unitHasPromotion) selectPromotionButton.color= Color.GREEN
else selectPromotionButton.color= Color.GRAY
availablePromotionsGroup.addActor(promotionTable)
availablePromotionsGroup.row()
}
topTable.add(availablePromotionsGroup)
}