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Razed cities do not grow
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@ -129,7 +129,7 @@ class CityInfo {
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stats.food = 0f
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}
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population.nextTurn(stats.food)
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cityConstructions.nextTurn(stats)
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expansion.nextTurn(stats.culture)
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if(isBeingRazed){
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@ -141,6 +141,7 @@ class CityInfo {
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civInfo.cities.first().cityConstructions.builtBuildings.add("Palace")
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}
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}
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else population.nextTurn(stats.food)
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health = min(health+20, getMaxHealth())
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population.unassignExtraPopulation()
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