Razed cities do not grow

This commit is contained in:
Yair Morgenstern
2018-07-25 23:05:21 +03:00
parent 06c68302ce
commit efef41541c

View File

@ -129,7 +129,7 @@ class CityInfo {
stats.food = 0f stats.food = 0f
} }
population.nextTurn(stats.food)
cityConstructions.nextTurn(stats) cityConstructions.nextTurn(stats)
expansion.nextTurn(stats.culture) expansion.nextTurn(stats.culture)
if(isBeingRazed){ if(isBeingRazed){
@ -141,6 +141,7 @@ class CityInfo {
civInfo.cities.first().cityConstructions.builtBuildings.add("Palace") civInfo.cities.first().cityConstructions.builtBuildings.add("Palace")
} }
} }
else population.nextTurn(stats.food)
health = min(health+20, getMaxHealth()) health = min(health+20, getMaxHealth())
population.unassignExtraPopulation() population.unassignExtraPopulation()