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Fixed scroll position indicator
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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.math.Rectangle
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.scenes.scene2d.Actor
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import com.badlogic.gdx.scenes.scene2d.Group
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import com.badlogic.gdx.scenes.scene2d.Touchable
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.map.MapShape
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@ -58,12 +59,16 @@ class Minimap(val mapHolder: WorldMapHolder, minimapSize: Int, private val civIn
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group.moveBy(padX, padY)
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}
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scrollPositionIndicators = createScrollPositionIndicators()
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scrollPositionIndicators.forEach(tileLayer::addActor)
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addActor(tileLayer)
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addActor(borderLayer)
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addActor(cityLayer)
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val scrollIndicatorLayer = Group()
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scrollIndicatorLayer.setSize(width, height)
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scrollPositionIndicators = createScrollPositionIndicators()
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scrollPositionIndicators.forEach(scrollIndicatorLayer::addActor)
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addActor(scrollIndicatorLayer)
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mapHolder.onViewportChangedListener = ::updateScrollPosition
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}
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