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4.1.11
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[Construction,Flags,NationIcons,PolicyIcons,ReligionIcons,Skin,Tech,UnitPromotionIcons]
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[Construction,EasterEggs,Flags,NationIcons,PolicyIcons,ReligionIcons,Skin,Tech,UnitPromotionIcons]
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@ -392,10 +392,10 @@ Biome areas extension = Extensão das áreas de bioma
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Water level = Nível d'água
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Online Multiplayer = Multijogador Online
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You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Você está atualmente usando o servidor padrão, que é baseado em uma conta grátis do Dropbox. Como muitas pessoas usam isso, é incerto se você conseguirá acessar sem problemas. Considere criar um servidor personalizado.
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Open Documentation = Documentação Aberta
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Don't show again = Não mostrar novamente
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World Size = Tamanho do mundo
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Tiny = Minúsculo
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Small = Pequeno
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@ -406,7 +406,9 @@ World wrap requires a minimum width of 32 tiles = Um Embrulho de mundo requer um
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The provided map dimensions were too small = As dimensões de mapa inseridas são pequenas demais
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The provided map dimensions were too big = As dimensões de mapa inseridas são grandes demais
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The provided map dimensions had an unacceptable aspect ratio = As dimensões fornecidas ao mapa tem uma proporção de tela não aceitável
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Difficulty = Dificuldade
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AI = Computador
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Remove = Remover
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Random = Aleatório
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@ -421,6 +423,7 @@ Quick = Rápida
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Standard = Normal
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Epic = Épica
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Marathon = Maratona
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Starting Era = Era inicial
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It looks like we can't make a map with the parameters you requested! = Parece que não podemos criar um mapa com as configurações que você pediu!
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Maybe you put too many players into too small a map? = Talvez você colocou muitos jogadores num mapa muito pequeno?
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@ -487,7 +490,6 @@ Land or water only = Somente terra ou água
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Brush ([size]): = Pincel ([size]):
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# The single letter shown in the [size] parameter above for setting "Floodfill".
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# Please do not make this longer, the associated slider will not handle well.
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Floodfill_Abbreviation = A
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Error loading map! = Erro carregando o mapa!
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Map saved successfully! = Mapa salvo com sucesso!
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@ -813,12 +815,14 @@ Received [goldAmount] Gold for capturing [cityName] = Recebeu [goldAmount] de Ou
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Our proposed trade is no longer relevant! = Nosso pedido de troca proposto não é mais relevante!
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[defender] could not withdraw from a [attacker] - blocked. = O [defender] não pôde se retirar de um(a) [attacker] - bloqueado.
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[defender] withdrew from a [attacker] = O [defender] se retirou de um(a) [attacker]
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By expending your you gained [Stats]! = Ao gastar sua [unit] você ganhou [Stats]!
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# Requires translation!
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By expending your [unit] you gained [Stats]! =
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Your territory has been stolen by [civName]! = [civName] roubou seu território!
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Clearing a [forest] has created [amount] Production for [cityName] = A limpeza da [forest] gerou [amount] de Produção para [cityName]
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[civName] assigned you a new quest: [questName]. = [civName] lhe deu uma nova missão: [questName].
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[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] lhe recompensou com [influence] de influência por completar a missão [questName].
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[civName] no longer needs your help with the [questName] quest. = [civName] não precisa mais da sua ajuda com a missão [questName].
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# Requires translation!
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The [questName] quest for [civName] has ended. It was won by [civNames]. =
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The resistance in [cityName] has ended! = A resistência na cidade de [cityName] acabou!
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[cityName] demands [resource]! = [cityName] exige [resource]!
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@ -878,7 +882,6 @@ Paradrop = Paradrop
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Add in capital = Adicionar na capital
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Add to [comment] = Adicionar a [comment]
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Upgrade to [unitType] ([goldCost] gold) = Melhora [unitType] ([goldCost] de Ouro)
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# Requires translation!
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Melhorar para [unitType]\n([goldCost] ouro, [resources])
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Found city = Fundar Cidade
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Promote = Promover
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@ -629,7 +629,6 @@ You can only resign if it's your turn = Pwede ka lang sumuko kapag pagkakataon m
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Last refresh: [duration] ago =
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# Requires translation!
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Current Turn: [civName] since [duration] ago =
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# Requires translation!
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Seconds = Segundo
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Minutes = Minuto
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Hours = Oras
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@ -1133,6 +1132,7 @@ The following improvements on [tileType] tiles [stats]: = Ang mga pagbubuti sa m
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Hurry Research = Magmadali sa pagsasaliksik
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Conduct Trade Mission = Magsagawa ng misyong pangkalakal
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# Requires translation!
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Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
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Hurry Wonder = Magmadali sa Kamanghaan
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Hurry Construction = Magmadali sa Gusali
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@ -685,7 +685,6 @@ Show pixel improvements = Afficher les aménagements en pixel-art
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Enable Nuclear Weapons = Autoriser les armes nucléaires
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Experimental Demographics scoreboard = Tableau comparatif des scores (expérimental)
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Show zoom buttons in world screen = Afficher les boutons de zoom
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# Requires translation!
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Enable display cutout (requires restart) = Activer l'encoche d'écran (redémarrage requis)
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Show tile yields = Afficher les rendements des cases
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Show unit movement arrows = Afficher les flèches de déplacement des unités
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@ -685,7 +685,6 @@ Show pixel improvements = Mostrar píxeles de mejoras
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Enable Nuclear Weapons = Permitir Armas Nucleares
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Experimental Demographics scoreboard = Tabla de puntaje Demográfica - Experimental
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Show zoom buttons in world screen = Mostrar botones de zoom en la pantalla del mundo
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# Requires translation!
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Enable display cutout (requires restart) = Permitir ajuste total de pantalla (requiere reinicio)
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Show tile yields = Mostrar rendimientos de casilla
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Show unit movement arrows = Mostrar flechas de movimiento de unidad
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@ -5,15 +5,15 @@ German = 99
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Swedish = 91
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Turkish = 76
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Ukrainian = 89
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Filipino = 18
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Filipino = 21
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French = 99
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Portuguese = 56
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Indonesian = 99
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Catalan = 97
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Catalan = 99
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Finnish = 42
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Spanish = 99
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Spanish = 100
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Malay = 26
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Brazilian_Portuguese = 57
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Brazilian_Portuguese = 59
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Traditional_Chinese = 86
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Polish = 73
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Lithuanian = 97
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24
changelog.md
24
changelog.md
@ -1,32 +1,18 @@
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## 4.1.11
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Revert "Maintain Fortify bonus after Fortify until Healed "
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AI considers liberating city-states from other civilizations - By OptimizedForDensity
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By Azzurite:
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- Fix unit action/selection overlay not being closed when performing an action with a new unit
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- Fix option change not reloading main menu properly
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- Fix wrong Duration short formatting
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- Fix cutout options crash
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- Fix OutOfMemory error when loading game state after already having a game loaded
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- Fix EventBus not being able to listen to events with more than one level of inheritance
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- Fix unit overlay not being closed when performing an action with a new unit
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- Fix option change not reloading main menu properly
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- Fix cutout options crash
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Two new Unit Tests - By SomeTroglodyte
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By alexban011:
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- small fixes
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- increased kotlin version to latest 1.7.0
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Refactor key handling - By doublep
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Maintain Fortify bonus after Fortify until Healed - By itanasi
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Better key handling - By doublep
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## 4.1.10
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Fixed translation order
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Added cutout support - By alexban011
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Added cutout support - By alexban011
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By OptimizedForDensity:
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- Improvements to AI military unit usage
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@ -1,24 +1,9 @@
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## 4.1.11
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Revert "Maintain Fortify bonus after Fortify until Healed "
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AI considers liberating city-states from other civilizations - By OptimizedForDensity
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By Azzurite:
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- Fix unit action/selection overlay not being closed when performing an action with a new unit
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- Fix option change not reloading main menu properly
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- Fix wrong Duration short formatting
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- Fix cutout options crash
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- Fix OutOfMemory error when loading game state after already having a game loaded
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- Fix EventBus not being able to listen to events with more than one level of inheritance
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Two new Unit Tests - By SomeTroglodyte
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By alexban011:
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- small fixes
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- increased kotlin version to latest 1.7.0
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Refactor key handling - By doublep
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Maintain Fortify bonus after Fortify until Healed - By itanasi
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- Fix unit overlay not being closed when performing an action with a new unit
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- Fix option change not reloading main menu properly
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- Fix cutout options crash
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Better key handling - By doublep
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