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units support single-tap move (#750)
* implemented single tap move - units stay selected after move (to go on moving) - and they are de-selectable by taping them again (to abort moving) * unit movement: mark the reachable spots clearly to avoid accidental movement * unit action: when an exclusive decision is made, deselect unit * clicking on the unit information in the UnitTable will show that unit + minor fixes * siege units won't show movement hints when set up, while packing up does not cost any movement points * workers: highlight button when constructing an improvement, won't sleep then * fixed units not being de-selected when clicking the UnitTable or "next unit" button * zooming forwards clicks on to the map, so we need to deselect units in that case * clean up branch * added "Move units with a single tap" to options menu
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@ -151,7 +151,7 @@
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Russian:"Бомбардная сила"
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French:"Force de bombardement"
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Romanian:"Puterea bombardamentului"
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German:"Bombardieren Sie die Stärke"
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German:"Stärke Bombardierung"
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Dutch:"Bombard sterkte"
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Spanish:"Fuerza de bombardeo"
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Simplified_Chinese:"远程轰击"
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@ -803,9 +803,15 @@
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"Check for idle units":{
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Italian:"Controlla unità inutilizzate"
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Simplified_Chinese:"查看未行动单位"
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Portuguese:"Cheque por unidades sem ordens"
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Portuguese:"Cheque por unidades sem ordens",
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German: "Untätige Einheiten anzeigen bei Rundenende"
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}
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"Move units with a single tap":{
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German: "Einheiten mit einem Klick bewegen"
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},
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"Close":{
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Italian:"Chiudi"
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Russian:"Закрыть"
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