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Open-source Android/Desktop remake of Civ V
fdf95317f0
* implemented single tap move - units stay selected after move (to go on moving) - and they are de-selectable by taping them again (to abort moving) * unit movement: mark the reachable spots clearly to avoid accidental movement * unit action: when an exclusive decision is made, deselect unit * clicking on the unit information in the UnitTable will show that unit + minor fixes * siege units won't show movement hints when set up, while packing up does not cost any movement points * workers: highlight button when constructing an improvement, won't sleep then * fixed units not being de-selected when clicking the UnitTable or "next unit" button * zooming forwards clicks on to the map, so we need to deselect units in that case * clean up branch * added "Move units with a single tap" to options menu |
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android | ||
core | ||
desktop | ||
extraImages | ||
gradle/wrapper | ||
ios | ||
.gitignore | ||
.travis.yml | ||
app.json | ||
build.gradle | ||
CODE_OF_CONDUCT.md | ||
Credits.md | ||
debug.keystore | ||
Game Making Tips.md | ||
gradlew | ||
gradlew.bat | ||
keystore.jks | ||
LICENSE | ||
README.md | ||
settings.gradle |
UnCiv
What is this?
An Android port of Civ V Made with LibGDX on Android Studio
What's been implemented?
- Map tiles (including water), resources and improvements
- Units and movement
- Cities, production and buildings
- Population and Specialists
- Policies and Golden Ages
- Combat and barbarians
- Promotions and combat modifiers
- Other civilizations, diplomacy and trade
- Hotseat multiplayer
What's next?
- UI+UX improvements (suggestions welcome!)
- Map editor
So, does it work?
Everything that's been implemented so far, works.
You can start and finish a game by:
- Science victory - building the Apollo Program and then all the required spaceship parts.
- Cultural victory - completing 4 policy branches
- Domination victory - defeating all other civilizations!
I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!