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4.4.1
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docs/Other/Intentional-departures-from-Civ-V.md
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docs/Other/Intentional-departures-from-Civ-V.md
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## Water melee units can attack land units on shore
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A result of a Discord poll. Water melee units in Civ V are considerably underpowered, so much so that even on maps with water they weren't considered competitive.
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This change brings back an edge to water melee units that makes them worth building.
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## Workers do not complete an improvement on the same turn - they get orders to work on it
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This allows players to assign workers to improve tiles, and then to reconsider and change improvement or move them elsewhere.
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Building stuff takes time!
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## Forests and Jungle are visible 1 tile outside visibility range
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In Civ V, this is the behavior of Hills and Mountains, but not of Jungle and Forest.
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And yet, Jungle and Forest *can block* Hills, and Hills+Forest can block Mountains from view - so they must be the same height!
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This part of Civ V visibility makes no sense, considering the otherwise well-structured visibility logic, and we consider this to be a bug.
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