Commit Graph

60 Commits

Author SHA1 Message Date
Yair Morgenstern
04ad012cd9 IT IS DONE
Translations are now split by language, and new translations can be added to all languages by changing the templates.properties file!
2019-12-14 23:18:46 +02:00
Yair Morgenstern
f7bb5c4a59 Added lines between prerequisite techs in TechPickerScreen - now you can see the entire tree! 2019-11-17 22:41:08 +02:00
lishaoxia1985
4d5ae8fa25 now you only need to create font once. (#1269)
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2019-11-08 15:31:11 +02:00
YueR
80122faecf update 2019-10-07 16:43:18 +08:00
YueR
b0cd8e318a update 2019-10-07 16:23:20 +08:00
Smashfanful
ee1751a496 Update Techs.json
Added Medieval and Renaissance Tech quotes
2019-09-19 15:58:59 +03:00
Smashfanful
9271fe22a4 Update Techs.json
Added quotes for Ancient and Classical Age techs
2019-09-17 20:41:03 +03:00
Yair Morgenstern
90318ef93b Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K 2019-07-17 22:21:05 +03:00
Yair Morgenstern
8f30db74ab Added Radar tech and Fighter unit 2019-07-16 22:52:15 +03:00
Yair Morgenstern
07a8b97ed2 Open Borders is now only available with Civil Service, as per Civ V 2019-04-24 11:31:50 +03:00
Lliam Leosh
32fbabdd19 "Replacable Parts" is now "Replaceable Parts" 2019-03-14 02:55:22 -05:00
Yair Morgenstern
c676d127dd Resolved #488 - Recalibrated tech costs 2019-03-02 22:26:31 +02:00
Duan Tao
f7ed954a76 Fixed : Pentagon build cost 0 2019-02-14 18:08:04 +08:00
Yair Morgenstern
3044fb2978 Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it 2019-01-28 20:45:28 +02:00
Yair Morgenstern
7497ffd3b6 Added Combined Arms tech with Tank, Anti-Tank Gun units and Pentagon wonder
Tech tree rearrangement - now much closer to original G&K tree
2019-01-26 23:08:20 +02:00
Yair Morgenstern
2df64861d1 Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
f66e54a127 Fixed "camel archer melee unit" and "sydney opera house 0 turns to build" bugs 2018-12-24 20:50:36 +02:00
Yair Morgenstern
f5c8b28d82 Organized Modern Era techs
Free techs are added like regular techs - with all the abilities and notifications thereof
2018-12-17 10:49:13 +02:00
Duan Tao
209eb4c73b Add submarine and refrigeration. Submarine is not invisible yet. 2018-12-12 13:23:29 +08:00
Duan Tao
2edb566078 Add Battleship. Enabled Electronics for battleship. 2018-12-11 16:26:29 +08:00
Yair Morgenstern
24b27a791f Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
Yair Morgenstern
69e30ce212 Dev: Techs are now recognized by their unique abilities, not by tech name 2018-11-17 20:33:21 +02:00
Yair Morgenstern
62ef51f38e Added Navigation tech with Seaport building and Frigate unit
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
Yair Morgenstern
937687a0f4 Steam Power and Astronomy now increase embarked units' movement 2018-11-04 13:07:03 +02:00
Yair Morgenstern
eb9ae392d3 Added Monastery and Solar Plant icons, which were missing 2018-11-02 14:53:20 +02:00
Yair Morgenstern
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
Yair Morgenstern
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
837195293c Fixed minor merge conflict between dutch and other languages 2018-07-01 16:59:41 +03:00
Yair Morgenstern
85a8e68a0a Added Rifling with Rifleman unit 2018-06-25 14:16:39 +03:00
Yair Morgenstern
7898a24ff1 Added Metallurgy with Lancer unit 2018-06-25 14:12:17 +03:00
Yair Morgenstern
fea22cc049 Added Military Science tech with Cavalry unit and Military Academy building 2018-06-25 14:07:35 +03:00
Yair Morgenstern
1dffbe2db5 Added Dynamite tech with Artillery 2018-06-25 13:59:51 +03:00
Yair Morgenstern
a56e7e43aa Added Agriculture tech - no gameplay change, but it does tell the game's story well! 2018-06-24 21:19:57 +03:00
Yair Morgenstern
a0e14ee8f8 Swords man upgrades to Longswordsman, Chariot Archer upgrades to Knight 2018-06-23 23:31:08 +03:00
Yair Morgenstern
56c5b7c1ca Added Industrialization between Economics and Steam Power 2018-06-22 15:34:47 +03:00
Yair Morgenstern
83471fb3cd Added Architecture tech 2018-06-22 15:24:22 +03:00
Yair Morgenstern
e592dc90a3 Added Steel tech 2018-06-22 13:28:24 +03:00
Yair Morgenstern
86ba484c78 Organized Physics tech, added Gunpowder 2018-06-22 13:25:42 +03:00
Yair Morgenstern
81e9cd317d Started normalizing tech tree to be like G&K - Added Guilds between Currreny and Chivalry 2018-06-22 13:07:52 +03:00
Yair Morgenstern
14a1bc5626 Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0 2018-05-28 22:03:56 +03:00
Yair Morgenstern
75627928b3 Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable 2018-05-27 18:34:13 +03:00
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
Yair Morgenstern
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
Yair Morgenstern
f7e7506b7c ADDED POLICIES 2017-12-25 23:18:25 +02:00
Yair Morgenstern
5088b6a83f Moar techtree overhaul 2017-12-21 15:31:01 +02:00
Yair Morgenstern
14c75d7cc4 Tech tree total overhaul - Based it on G&K but removed all war-only techs, normalized bonuses across techs 2017-12-21 14:45:49 +02:00