Commit Graph

118 Commits

Author SHA1 Message Date
yairm210
f9e0c39021 3.16.15 2021-09-14 11:37:20 +03:00
SomeTroglodyte
e575399baa
Prevent packaged exe being shot down by mod atlas packing failures (#5169) 2021-09-10 13:02:25 +03:00
yairm210
19837c235a 3.16.13-windows64NewPackrTest 2021-09-10 12:39:15 +03:00
yairm210
2c8bf658ed 3.16.13-windows64NewPackrTest 2021-09-10 12:30:09 +03:00
yairm210
1530389507 3.16.13 2021-09-08 23:19:07 +03:00
SomeTroglodyte
7f386da2bc
Kotlin 1.5 new warnings - partial (#5108)
* Kotlin 1.5 new warnings - partial

* Kotlin 1.5 new warnings - partial
2021-09-06 18:28:20 +03:00
SomeTroglodyte
9c3e621b15
Atlas reorg - packer to loader via json (#5014) 2021-08-29 23:29:24 +03:00
SomeTroglodyte
3b5489a3b4
Persistent new game setup (#5016)
* Persistent new game setup

* Persistent new game setup - comments
2021-08-29 20:40:13 +03:00
SomeTroglodyte
5403f28c77
Remove inactive server code and music (#5017) 2021-08-29 11:33:46 +03:00
SomeTroglodyte
cdc63f71e8
Multi-Atlas / Image packer redo (#4959)
* Atlas reorg

* Atlas reorg - resulting atlases 1

* Atlas reorg - resulting atlases 2

* Atlas reorg - merge
2021-08-24 07:31:21 +03:00
yairm210
a0e0cccea8 Resolved #4970 - Removed MacOS release due to problems 2021-08-23 20:35:20 +03:00
yairm210
8ef0dc99e9 MacOS release!
With the xmargs it needs to run ;)
2021-08-22 22:59:10 +03:00
yairm210
fffedf9a70 MacOS release! 2021-08-22 22:49:49 +03:00
yairm210
79f3aae803 Linux64 is now built with packr JAR file, thus removing the need for JAVA_HOME! 2021-08-22 21:08:26 +03:00
yairm210
85ed8a27d3 Bumped sourceCompatibility to Java 7
Released in 2011 and by now technically out of support for 2 years.
Gotta roll with the times, but roll slowly.
2021-08-20 15:24:02 +03:00
Yair Morgenstern
79b3fb6de4 Resolved #4151 - Discord library load will now catch failed attempts properly 2021-06-25 16:46:18 +03:00
Yair Morgenstern
4d6b4cd957 A possible fix for #4151 2021-06-23 11:17:58 +03:00
Yair Morgenstern
c424c681b5 Maybe resolved #4151 2021-06-23 11:12:09 +03:00
Arthur van der Staaij
d7865f4a81
Made atlas textures use mipmaps again (#4187)
A previous commit changed the atlas textures to use nearest filtering,
making the game look significantly jaggier. This commit makes them use
mipmap filtering again.

Using mipmaps with atlas textures can cause the edges of the images to
bleed into each other, an effect that was indeed present before the
filtering was changed to nearest. This commit adds some additional
padding and sets the padding to duplicate the edges of images to
mitigate this effect. Note that altough this makes some of the atlas
images look very strange, the in-game result is improved.
2021-06-18 09:25:11 +03:00
lishaoxia1985
7e284f998b
Redraw skin Images, edit skin load method (#4080) 2021-06-10 23:10:13 +03:00
lishaoxia1985
e77eaf5fa5
Fix the app window changing may lead to that the app can't open in macOS (#4042) 2021-06-03 15:02:46 +03:00
SomeTroglodyte
9ed73d0d3f
Spruced up ModManagementScreen - phase 1 (#3983)
* Spruced up ModManagementScreen - phase 1

* Spruced up ModManagementScreen - phase 1 - patch1
2021-06-01 15:21:31 +03:00
SomeTroglodyte
7c7d4181cc
Fix custom map sizes - saves match, size obeyed, limit UI (#3965)
* Fix custom map sizes - Revive Enum MapSize and fix tech modifier for custom maps

* Fix custom map sizes - Fix saved size not matching tileset, obey custom size

* Fix custom map sizes - limiting custom size and UI

* Fix custom map sizes - linting and reduce warnings

* Fix custom map sizes - less verbose

* Popup gets a KeyPressDispatcher - templates
2021-05-20 22:17:07 +03:00
Yair Morgenstern
482f9ae9e5 Linting - Optimized imports 2021-05-10 22:45:29 +03:00
Alexander Korolyov
453f5588ac
Custom map size (#2876)
* Adding custom map sizes. Initial commit

* Custom map sizes UI update

* Custom map size with rectangular shape

* Added compatibility with older Maps and Game saves

* Fixed build errors and added warning messages

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-06 18:39:28 +03:00
Yair Morgenstern
4db97dcd1a Added construction production info to city screen 2021-04-29 14:02:27 +03:00
GGGuenni
b7d6bacc5b
Added TileSetConfigs (#3766)
* First iteration of TileSet json

* Adding json support for mods

* Renamed TilesetConfig to TileSetConfig

+ changed the config for FHex to fix the mountain natural wonder problem
2021-04-13 07:49:49 +03:00
Yair Morgenstern
bcab751f7c Linting 2021-01-28 16:21:25 +02:00
Yair Morgenstern
80b470e867 Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Added some scrollbars as per #3495
2021-01-03 21:37:38 +02:00
Yair Morgenstern
3d1e1d7936 Removed some confusing and pointless ": " at the end of translations - #3335 2020-11-22 22:41:12 +02:00
Yair Morgenstern
6d7d698dad Prepacked flag, unit and building images in altas files, so they'll be readable from the jar files 2020-11-22 21:47:46 +02:00
Yair Morgenstern
35554f3ec6 Resolved #3330 - Texture is back to 2048*2048, by taking flags buldings and units out of the main image.
The cost is that there are texture swaps, and so framerate is hurt.
2020-11-19 21:44:09 +02:00
Yair Morgenstern
65524cb7dd Removed exitEvent from the UncivGameParameters, since Gdx.app.exit() does the same thing :) 2020-11-04 00:09:11 +02:00
Yair Morgenstern
87b0af6c1c AI can no longer raze capital cities 2020-11-02 20:21:44 +02:00
Yair Morgenstern
3bf045d354 One high-stakes, no-holds-barred, to-the-death profiling later, and we're left with a much less laggy main screen and a much more profile-able citybutton/ 2020-10-16 00:39:58 +03:00
Yair Morgenstern
3e98e0c00f 3.11.0 2020-10-03 20:48:34 +03:00
CrispyXYZ
ae182fb7b5
fix 'OpenGL is not supported' Exception (#3202) 2020-10-03 20:20:27 +03:00
Billy Brawner
205b5ccfea
Implement custom save locations for Android and Desktop (#3160)
* Implement custom save locations for Android and Desktop

* Request write permission to save to external storage

* Fix race condition for custom saves/loads caused by autosaves

* Remove unnecessary WRITE_EXTERNAL_STORAGE permission for saving files

* Fix padding for custom save/load location buttons

* Use nullability checks as defined in coding style guide

* Use nullability checks as defined in coding style guide

* Use early return for readability

* Rename save/load completion callbacks for custom locations and implement error handling
2020-09-20 23:22:07 +03:00
Yair Morgenstern
bed7fe4c64 Added unit symbols for Strength, Ranged Strength, Range and Movement as 'emojis' 2020-08-24 22:48:00 +03:00
Väinö Mäkelä
742816b759
Fix Gradle deprecation warnings (#2879)
Gradle 7 will remove some features and they need to be replaced
2020-07-24 09:30:00 +03:00
Alexander Korolyov
1c613ac274
Remove unnecessary try catch block. (#2869) 2020-07-22 06:29:12 +03:00
Alexander Korolyov
e74f7608d1
transfer simulateUntilWin from UncivGame to GameInfo class. (#2849)
* transfer simulateUntilWin from UncivGame to GameInfo class.

* update tests

* Update description comments
2020-07-16 13:52:39 +03:00
Yair Morgenstern
c94079c0a7 Fixed tests which broke due to console checking being dependant on UncivGame.Current 2020-07-04 23:57:45 +03:00
Alexander Korolyov
4bcae5f664
Console mode for multiple game automation (#2777)
* Remove ruleset from GameSetupInfo class

* Remove dependency from Gdx for file IO:
- load Ruleset
- save/init in GameSettings
- get settings in GameSaver

* Remove simulation logging from GameInfo class

* MapGenerator: add switch for RNG seed verbose

* PlayerPickerTable small refactor

* Basic console mode

* Add multithreading to console mode and refactoring.

* Merge branch 'master' into console

* Small refactor
2020-07-04 21:47:52 +03:00
Alexander Korolyov
5356e63249
Refactor UncivGame initialization - add UncivGameParameters. (#2779) 2020-06-29 20:05:58 +03:00
Yair Morgenstern
1c04ba50cb Basic structure of Dropbox replacement self-serving 2020-06-01 21:33:59 +03:00
Daniel Bälz
47d7e8ef09
Gradle Kotlin DSL (#2634)
* Ease migration to Gradle Kotlin DSL by changing quotes, function calls and plugin definitions

* Migrate build scripts to Gradle Kotlin DSL
2020-05-19 00:14:01 +03:00
Väinö Mäkelä
4b6bab523f
Rewrite the font system to render the characters incrementally (#2635) 2020-05-18 23:09:38 +03:00
Yair Morgenstern
b7e5d8ac6e Windows 32-bit test 2020-05-17 22:13:25 +03:00
proteus-anguinus
226801bfbd
Texture packer conditionally (#2373)
* Bring Incas into the main game
(also changes slinger withdraw ability to inheritable)

* Update Nations.json

* Desktop debugging - skip unnecessary TexturePacker calls

* Desktop debugging - skip unnecessary TexturePacker calls patch 1
2020-04-10 10:25:34 +03:00