Commit Graph

559 Commits

Author SHA1 Message Date
0f4accb5a4 Added "missing translations" menu in display options, so translators can see which texts have not yet been translated in their language 2018-10-28 15:23:35 +02:00
324239b3e6 Typo fix: dicipline -> discipline 2018-10-28 15:06:55 +02:00
45e5f82478 Added Compass tech and Harbor building 2018-10-28 14:33:42 +02:00
cc0e76ba00 Added info of tile's unit defence bonus to tile info (not everyone is a veteren Civ player...) 2018-10-28 12:37:00 +02:00
f7021154f3 Available languages now sorted by percentage translated
Added missing tilda vowels in font for Spanish translation
2018-10-24 23:08:41 +03:00
8186db0a17 Fixed bug where embarked automated workers with no workable tiles around, would try to work the water tile they were on (thanks Pommerbot X for sending the game data, this was pretty niche!) 2018-10-24 23:02:23 +03:00
284cc5c924 Can now see translation percent when picking language 2018-10-24 22:59:57 +03:00
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
7537f59bda Bugfix: water units can't conquer cities 2018-10-22 20:04:32 +03:00
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
a6b4a62abc Centeralized translations of alerts to translations file, for Spanish 2018-10-18 22:59:33 +03:00
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
c1e070018f Added Triremes and water combat! 2018-10-15 22:57:33 +03:00
8912984e74 Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
345f0db27e Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
f90f2026ec Apply the Medical Lab effect to the city food supply 2018-10-14 11:19:20 -04:00
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
f07521b843 National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker) 2018-10-09 21:06:15 +03:00
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
2e6dcce6ca Added completion bar to tech button 2018-10-02 21:05:23 +03:00
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
5beac5cd03 Minor bugfix 2018-10-02 00:00:33 +03:00
47a61ccb29 Addd basis for tech progress bar 2018-10-01 23:50:37 +03:00
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
833760ab32 Huge performance boost for time of "next turn" 2018-09-25 22:03:53 +03:00
d22da73636 Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there. 2018-09-25 09:15:36 +03:00
e9bb834bac Added icon of selected unit to unit table and movement 2018-09-25 09:09:28 +03:00
6af4e20d3e Separated tutorials to a separate file 2018-09-24 22:10:18 +03:00
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
6143b53157 Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile 2018-09-24 20:51:16 +03:00
eb26a3f241 Civ city list is now concurrency-proof 2018-09-23 15:42:06 +03:00
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
895331e3f2 Added Ancient Ruins, aka goodie huts! 2018-09-23 12:10:54 +03:00
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
4b0aca4ef0 Added diplomatic introductions to trade 2018-09-17 19:54:16 +03:00
a73ba90c38 AI doesn't declare war so quickly anymore 2018-09-17 18:34:51 +03:00
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00