* Added missionairy units, which can spread religion and bought with faith
* Forgot an include, minor additions
* Forgot credit for the missionary image
* Large refactor, enabling buying with almost all stats, split IConstruction into IConstruction & INonPerpetualConstruction
* Does this fix the tests
* Fixed accidentally removing all trailing spaces in template.properties
* Thanks to someTroglodyte for paying more attention than I do :)
* Implemented requested changes
* Fixed large amount of question marks
* Missing space, of course
* Fixed function name change
* Fixed merge problems
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added globalization tech
* Added united nations and backbone for diplomatic victory
* You can now vote with the united nations every 20 * gameSpeed turns, and the results will be displayed the turn after
* You can now win with diplomacy
* AI will now vote in the united nations
* Added the amount of turns till the next diplomatic vote in the diplomacy overview
* Added translatable strings
* Implemented most of the requested changes (rest coming soon)
* Implemented further requested changes
* Fix Hagia Sophia and CN Tower not giving civ 5 bonuses
i got the information about Hagia Sophia from @ravignir and CN Tower from civ wiki. i will also add faith to buildings that give faith in G&K but will do it as a commit, that so that it would be easily revertable if faith doesnt just get ignored when religion is disabled
* Create Buildings.json
* Delete Fix Hagia Sophia and CN Tower not giving the bonuses it gave in civ 5
* Implemented Nuclear Submarine and Missile Cruiser units
* Information Era -> Atomic Era; Future Era -> Information Era, conform G&K
* Fixed deprecated uniques still working
* Implemented requested changes
* Added the addPopulation() and setPopulation() functions to add population to cities and automatically reassign them
* Added the Telecommunications tech
* Added the CN tower
* Implemented Bomb Shelter
* Added icons for new buildings
* Implemented requsted changes
* Improved nukes
* Fixed build error (probably)
* Implemented reocmmended changes, fixed some other stuff, the usual
* Implemented requested changes
* Fixed Tech connections
* Fixed nuclear missiles and guided missiles being interceptable
* Missiles are no longer air units. This is, as they cannot be stationed on carriers and cannot be intercepted.
* Corrected building construction costs
Full changelog:
(Changes marked with a "!" deviate from the surrounding pattern)
Lighthouse 100 -> 75 (!)
Great Lighthouse 250 -> 185 (!)
Temple 120 -> 100
Burial Tomb 120 -> 100
Mud Pyramid Mosque 120 -> 100
Market 120 -> 100
Bazaar 120 -> 100
Mint 120 -> 100
Aqueduct 120 -> 100
The Oracle 300 -> 250
Petra 300 -> 250
Great Wall 300 -> 250
Monastery 160 -> 120
Workshop 160 -> 120
Forge 160 -> 120
Hagia Sophia 400 -> 300
Chichen Itza 400 -> 300
Machu Picchu 400 -> 300
Harbor 200 -> 120 (!)
University 200 -> 160
Wat 200 -> 160
Castle 200 -> 160
Mughal Fort 200 -> 150 (!)
Armory 200 -> 160
Angkor Wat 500 -> 400
Alhambra 500 -> 400
Notre Dame 500 -> 400
Observatory 250 -> 200
Opera House 250 -> 200
Bank 250 -> 200
Satrap's Court 250 -> 200
Hanse 250 -> 200
Theatre 250 -> 200
Sistine Chapel 625 -> 500
Forbidden Palace 625 -> 500
L. Tower of Pisa 625 -> 500
Himeji Castle 625 -> 500
Seaport 300 -> 250
Windmill 300 -> 250
Taj Mahal 750 -> 625
Porcelain Tower 750 -> 625
Museum 360 -> 300
Public School 360 -> 300
Arsenal 360 -> 300
Military Academy 360 -> 300
Louvre 920 -> 750
Big Ben 920 -> 750
Brandenburg Gate 920 -> 750
Hospital 500 -> 360
Stock Exchange 500 -> 360
Eiffel Tower 1250 -> 1060
Statue of Liberty 1250 -> 1060
Kremlin 1250 -> 625 (!)
Neuschwanstein 1250 -> 1060
Nuclear Plant 750 -> 500
Solar Plant 750 -> 500
Sydney Opera House 2000 -> 1250
Manhattan Project 2000 -> 750 (!)
Apollo Program 1500 -> 750 (!)
* Corrected Hanging Gardens
10 food -> 6 food.
Now provides a free Garden.
* Corrected Statue of Liberty
Now provides a free social policy.
* Corrected Angkor Wat
Now unlocked with Education instead of Chivalry.
* Corrected Cristo Redentor
Now unlocked with Plastics instead of Flight.
* Corrected Kremlin
No longer gives 12 city strength (this was removed in G&K).
* Corrected Manhattan Project
Now unlocked with Atomic Theory instead of Nuclear Fission".
This does buff nuclear missiles quite a bit, since you no longer need
Nuclear Fission, but that's only because the last part of the tech tree
is very incomplete, and provides nuclear missiles too early. We need to
start correcting it somewhere.
* Corrected Leaning Tower of Pisa
Now provides +25% great person generation in all cities.
* Corrected Kremlin some more
Now unlocked with Metallurgy instead of Railroad.
* Fixed Arsenal production cost correction
It is now actually 300, as was stated in the previous changelog.
* Reordered many buildings
Reordered many buildings to conform to the tech tree order.
In order of priority:
left to right, top to bottom, buildings to national wonders to wonders.
* Corrected production cost for Colossus
Colossus was wrongly ordered in the json file, so its production cost
was unknowingly changed from 300 to 250 (this was not noted in the
previous changelog), however, it should be even lower: 185. This commit
corrects this.
tl;dr 250 -> 185
* Corrected Hermitage
Now unlocked with Architecture instead of Archaeology.
* Corrected National Treasury
Now unlocked with Guilds instead of Currency.
* Reverted incorrect corrections
Kremlin:
Provides 12 city strength again.
Statue of Liberty:
No longer provides a free social policy.
* Added the Utopia Project for the culture victory; AI will now build it
* Forgot to credit the icon
* Fixed a few minor issues
* Improved code quality; added translatable notifications
* Fixed mistakes; improved quality
* Changed a label
* Revert a small change which is no longer necessary
* Reverted the revert of a small change which is no longer necessary
* Made requsted changes
* Updated Tradition branch to G&K
* Small performance boost for calcualting maintenance; fix crash on next turn
* Fixed a bug where maintenance-free buildings would still cost maintenance
* Simplified some code
* I am unable to read
* Fixed a few broken uniques, including #4109
* Implemented requested changes
* Updated Liberty branch to G&K, improved modularity of uniques
* Updated meritocracy to only affect non-occupied cities
* Implemented requsted changes
* Enabled Arsenal and added a new Armory icon
The old icon for Armory was much more appropriate for Arsenal, so I
added a new icon for Armory instead.
* Enabled Military Base and added an icon for it
* Enabled Petra and added an icon for it
* Enabled Composite Bowman and added an icon for it
* Enabled Mobile SAM and added an icon for it
* Enabled Jet Fighter
* Made Machine Gun upgrade to Mechanized Infantry
* Removed "Will be added in G&K" comments
Since we are now targeting G&K, these comments are no longer required.
* Fixed Aluminum/Aluminium inconsistencies
* Add global alerts for certain constructions
In the original game, certain constructions alert all players upon
their completion. This commit introduces a new unique for this behavior
and adds this unique to the relevant constructions.
The code that implements the new unique is placed in
Building.postBuildEvent, so it can only be activated by buildings. If
other kinds of constructions require a global alert as well, the code
could be moved to CityConstructions.constructionComplete.
* Removed redundant line in template.properties
* Moved global alert logic to CityConstructions
Moved the implementation of "Triggers a global alert upon completion"
from Building.postBuildEvent to CityConstructions.constructionComplete,
close to the similar Wonder notification logic.
Previously, the buildings and wonders that should boost spaceship part
production (Forge, Spaceship Factory and Hubble Space Telescope) would
not provide this boost (#3952). This commit fixes the issue.
The problem was caused by the fact that the spaceship part-boosting
uniques would only boost spaceship part UNITS while spaceship parts are
currently buildings.
The added comments serve as a reminder to change the uniques if
spaceship parts are ever changed into units.
* no message
* Revert "no message"
This reverts commit 9ece60bd58.
* Renamed Haka War Dance effect to Intimidation, to make it more applicable to non-Maori Warrior units.
* no message
* Parameterized civUnique for extra experience from combat
* Update build.gradle.kts
* Update BattleDamage.kt
* Update Policies.json
* Update Battle.kt
* Fully parameterized nationwide XP gain
* New parameterized uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
* Parameterized uniques for acquiring new tiles via either culture or gold
* Parameterizing expansion unique - improved calculation method
* Improved parameterization for border expansion uniques
Their entries were kept in the json files so as to not break pre-existing save files.
-Units and buildings that are unbuildable are not shown in the pedia or tech picker as being unlockable by tech