* Removed legacy tileset code
which was only used for the "Default" tileset
* Updated "Default" tileset to support new rendering
* Updated docs
* Fixed fogOfWar coloring bug
* Removed cityImage variable completely
* Renamed variable out to baseHexagon
* Moved color lerp out of for loop
* Renamed "Default" tileset to "Minimal"
* Made "HexaRealm" the games fallback tileset
* Implemented requested changes
* Readded accidentally removed variable
* Reverted updateTileImage back to foreach loop
Since indices are not needed anymore
* Regenerated game.atlas and game.png
* Better era specific tile images
* Use ImageAttempter to reuse code
* Redundant code
* Unify era-specific image loading
* Revert change
* I guess I'll commit these
* Delete Oil WellC.png
Since now offshore platform is back again, the "coastal" oil rig is obsolete now.
* Adding spaceship parts sprites for FantasyHex tileset
* Add files via upload
* Add files via upload
* Delete Oil WellC.png
Since now offshore platform is back again, the "coastal" oil rig is obsolete now.
* Add files via upload
* Add files via upload
* Add files via upload
* Update HexaRealm.json
* Create posh
* HexaRealm tile sprites upload (part 1)
* HexaRealm tile sprites upload (part2)
* HexaRealm tile sprites upload (part 3)
* Upload HexaRealm.json
Should have no problem in terms of most of the layering!
* Delete posh
* Delete bana.png
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
* Assets for map arrows overlay.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* And new unit pixel and some improvement.
* Improve Road & Railroad more realistic
* Unit pixel improvement
* Delete Airship.png
* Delete Stealth Bomber.png
* Re-art Missionary
* Add Rome color for ballista
* Delete Future Soldier.png
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"
* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on
* "Provides a one-time Production bonus to the closest city when cut down" unique for forest
* update template.properties