* Update Polish.properties (#1997)
* Update Polish.properties
* Update Polish.properties
This should solve the problem (and correct a small translation error)
* Update Polish.properties
Next corrections, thanks @rprzystasz
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* New french translation (#2014)
* Update Italian.properties (#2016)
* Update German.properties (#2017)
* Update German.properties
* Create Nations_German.json
Start new file for nations translation in german
* Update Nations_German.json
* Extensive correction of French translation (#2022)
* Resolved#1986 - research agreement cost consistency
* Tile stats are shown on a row, rather than on a column (#1946)
* Feature/refactor actions (#2008)
* Fixes Issue #1697 by adding information to the special production constructions.
* Get rid of extra $ sign in the SpecialConstruction tooltips
* Major refactor to use Sequences instead of List to try to improve logic whenever getting a list of tiles at a distance.
* Get rid of extraneous parameter
* get rid of extra exception. slight refactor placeUnitNearTile for readability
* Fix bug of doing intersection instead of union
* Add an extra method to get tiles in distance range
* Refactor the UnitActions to use more sequences and also to grab the actions needed by Automation directly.
* Update based on comments
* Redo to be more easily compared
* use elvis operator for assignment
* resolve merge conflicts
* Fix typo
* Fix one more typo
* Get rid of one more search for great person actions
* Get rid of one more search for pillage action
* Try to realign methods names for better diff
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Resolved#2012 - manually place starting locations are no longer visible in-game
* Extensive correction of French translation
Many, many several little corrections to the French translation. A few mistakes marred gameplay a little bit, but most of them were simple grammar mistakes. But the details are always important.
* Modifications to resolve conflict
* Modifications to resolve conflict (bus)
* Modifications to resolve conflict MK3
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
* Updates
Co-authored-by: Freshy <60152907+GreenFreshy@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CarpeLuxNoctem <61473456+CarpeLuxNoctem@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: Federico Luongo <fluo392@gmail.com>
Co-authored-by: Kentalot <Kentalot@users.noreply.github.com>
* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable
* Notification and happiness on NaturalWonder discovery
* El Dorado discovery bonus, Spain unique
* Doubled tile yields for Spain
* NaturalWonders implemented as TerrainType + Fountain of Youth promotion
* Images issue #124
* NaturalWonder TileImages (Fantasy) and Overlay (Default)
* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259
* Bugfix
* Added translations
* Italian translations
* Fix translation issue
* missing space after = in template.properties breaks translations
* Improved NaturalWonder spawn logic
* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius
* Fix unused import
* Create BasicHelp_Korean
Added Korean translation of BasicHelp
* Delete BasicHelp_Korean
* Create BasicHelp_Korean.json
Added Korean translation of BasicHelp
* Create Nations_Korean.json
Added Korean translation of Babylon, Greece, China
* Update Nations_Korean.json
Added some more Korean translations
* Update Nations_Korean.json
Updated Korean translation of City States
* Update Nations_Korean.json
Added more Korean translations
* Update Nations_Korean.json
Added another Korean translations
* Create Tutorials_Korean.json
Added some Korean translation (about half)
* Update Tutorials_Korean.json
* Update Tutorials_Korean.json
Finished Korean translation
* Update Nations_Korean.json
Only 10 nations left!(Finally..)
* Update Nations_Korean.json