Commit Graph

6204 Commits

Author SHA1 Message Date
24f3e784fa Fixed tests 2021-10-20 23:18:03 +03:00
60f0724b42 Hardcore typing for uniques in how to improve city UI performance 2021-10-20 22:11:31 +03:00
dda2f6a37c Deprecation of old uniques 2021-10-20 21:35:13 +03:00
50225101ea Resolved #5494 using new overloads 2021-10-20 21:28:02 +03:00
3ae6d675cd 3.17.10 3.17.10 2021-10-20 21:20:24 +03:00
f343cb2c79 Translations update (#5524)
* Update Russian.properties (#5517)

* Update Thai.properties (#5514)

* Update Thai.properties

* Update Thai.properties

* Update Thai.properties

* Update Thai.properties

* Update German translation (#5511)

* Update Indonesian.properties (#5510)

* Update Indonesian.properties

* Update Indonesian.properties

* Update Italian.properties (#5507)

* Update Swedish.properties (#5505)

Co-authored-by: GD-alt <62538561+GD-alt@users.noreply.github.com>
Co-authored-by: Arnattha <92711795+Arnattha@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
2021-10-20 21:14:26 +03:00
13859e78c1 Unified and enumified production percentage bonus uniques (#5521) 2021-10-20 16:57:55 +03:00
ae8c72adbc Improvements fog of war (#5504)
* fog of war for improvements

* fix spectator mode

* unnecessary imports

* getShownImprovement
2021-10-20 16:42:15 +03:00
6cc55dd1a9 Since TileInfo.tileResource is no lazy, a single test tile cannot change its resource around (#5522) 2021-10-20 16:38:15 +03:00
61085a515a Resolved #5473 - global uniques from buildings register correctly for units 2021-10-19 23:38:37 +03:00
960b2c2f1e WELP 2021-10-19 23:06:44 +03:00
b0b9ef04fd Resolved #5495 - Removed "matches" function with runtime-compliance checks entirely
All unique checks should be on load
2021-10-19 22:59:53 +03:00
96c69cf1e9 Made resource object lazy - this should speed up all sorts, especially tile stats checking 2021-10-19 22:08:35 +03:00
21925b920b Merge remote-tracking branch 'origin/master' 2021-10-19 21:25:57 +03:00
c708ebd7f0 Solved edge case where automated prophet couldn't head towards the city 2021-10-19 21:25:43 +03:00
0309e51afd Solved movement bug where extra tiles you could move through, but not *to*, would end up *adding* movememnt.
Movement bugs are hard. So hard, in fact, that most of this commit is just adding the "amount of movement left after attacking" so I could ensure that there wasn't a problem in the "calculating attackable tiles" part. The actual fix is in UnitMovementAlgorithms.
2021-10-19 21:16:16 +03:00
55bed3bf30 Merge remote-tracking branch 'origin/master' 2021-10-19 20:26:54 +03:00
61b6e40cdc Resolved #5520 - no tech icon errors from techs with era errors 2021-10-19 20:26:45 +03:00
8cd89deb71 Added information about technology required for improving resource to tile info. (#5509)
* Added information about technology required for improving resource to tile info.

* Tile improvement required tech info updated.
2021-10-19 19:47:35 +03:00
086867731d Enumified all terrain uniques in terrains.json (#5513)
* Enumified all terrain uniques in the json

* it

* Fixed unit tests
2021-10-19 08:27:46 +03:00
524dfa5364 Band-aided a bug with building unique application (#5512)
Building uniques applying to all cities, such as Temple of Artemis and Sistene Chapel would apply their bonus twice to the city they were build in.
This was a result of it both being found as a non-local unique due to it having an effect outside the city and thus being classified as wonder,
and as a building, as it was built in the city and had an effect on it.
This patch is _untested_ and only a band-aid.
The real solution would be to start using the sources of uniques saved in the uniques themselves to classify were uniques are received from.
Implementing this is somewhere on my todo-list, but due to uni won't happen anytime soon.
2021-10-18 16:37:18 +03:00
1b1a910eef Can now raze cities Austria has married (#5506) 2021-10-18 00:05:17 +03:00
4efc8b3195 Unbuildable works for units as well, as Deciv was quick to remind me 2021-10-17 23:55:47 +03:00
ca706db753 More typings for building specific uniques 2021-10-17 23:50:42 +03:00
ed224d257a Merge remote-tracking branch 'origin/master' 2021-10-17 23:42:17 +03:00
d4205cb405 Typed "Unbuildable" 2021-10-17 23:42:09 +03:00
c840ff99a6 Fixed belief increasing city-state influence resting point (#5502) 2021-10-17 23:02:45 +03:00
1a6eee0d19 Fixed unit tests failing randomly (#5503) 2021-10-17 23:02:14 +03:00
8b2bb8e59b Typed deprecated uniques so modders have warnings 2021-10-17 22:15:46 +03:00
ef2f2eccde 3.17.9 3.17.9 2021-10-17 21:23:58 +03:00
1a1194236b Added overload to MapUnit.getMatchingUniques to get uniques from civ as well - see #5494 2021-10-17 21:16:14 +03:00
d89211c6bb Translations update (#5497)
* Update Greek.properties (#5488)

* Update Greek.properties

* Update Greek.properties

* Update Czech.properties (#5486)

* Update Czech.properties

- many new strings translated

* Update Czech.properties

- fixed string param names

* Update Swedish.properties (#5482)

* Update German translation (#5481)

* Update German translation

* Update German translation

* Update Indonesian.properties (#5480)

* Update Italian.properties (#5478)

* Update Italian.properties

* Update Italian.properties

Co-authored-by: ASLST <89976348+ASLST@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-10-17 21:02:31 +03:00
5c80e8ee9b Fixed bug where denmark's pillaging unique doesn't work (#5500) 2021-10-17 08:39:44 +03:00
ac422d25cb City State Barbarian Invasion and War with Major pseudo-quests (#5454)
* barbarian invasion event

* war with major pseudo-quest

* include latecomers

* diplomacy screen

* more notifications

* fixes

* reviews
2021-10-16 20:34:47 +03:00
551e6e1d54 Implemented holy warriors follower belief (#5411)
* Implemented holy warriors follower belief

* Minor fixes

* Likely fixed the tests

* Made someTroglodyte happy :)

* Removed stray println's

* Implemented requested changes
2021-10-16 20:25:38 +03:00
de0c1161f6 Music pause on "leave game" question, not world screen menu (#5491)
* Music pause on leave game question, not worldscreen menu

* Music pause on leave game question, not worldscreen menu - log back off
2021-10-16 20:06:25 +03:00
3c71fe41dc Fixes bug where culture gain from killing units no longer works (#5489) 2021-10-16 20:05:30 +03:00
24545a92dd Choose a better visible color for the religious symbol on the city button (#5485) 2021-10-14 23:38:35 +03:00
48bbccbda6 Updated google play & itch.io screenshots to recommended sizes (#5479)
* Updated google play & itch.io screenshots to recommended sizes

* These use slightly more space and have less ugly black lines around them

* Fantasyhex > default tileset
2021-10-14 20:54:03 +03:00
134c6e1a97 Updated screenshots for google play & itch.io to better reflect the current state of the game (#5375)
* Updated screenshots to reflect the current state of the game

* Fixed broken images
2021-10-13 23:47:37 +03:00
f1f2c1e932 3.17.8 3.17.8 2021-10-13 23:27:39 +03:00
dd8f7ed8ff Update Nations.json (#5457)
You put one space too much
2021-10-13 23:24:25 +03:00
290318f3ad Translations update (#5477)
* Update German translation (#5462)

* Update German translation

* Update German translation

* Update German translation

* Update German translation

* Update Swedish.properties (#5461)

* Update Swedish.properties

* Update Swedish.properties

* Update Indonesian.properties (#5460)

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

* Update Italian.properties (#5459)

Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-10-13 23:19:33 +03:00
67650fec00 Fixed a bug where "[+amount] population [in this city]" did not work (#5476) 2021-10-13 23:16:38 +03:00
ff67e66348 Free buildings part 2 - works for Carthage too (#5471)
* free buildings works for Carthage too
unify "provides a free [] []" and "gain a free [] []"

* re-check at start of turn

* reviews
2021-10-13 19:21:27 +03:00
734fba8f30 Fixed bugs with diplomatic victory (#5474) 2021-10-13 12:03:34 +03:00
56222a0ea7 Resolved #5453 - strength bonuses apply from civ bonuses as well 2021-10-12 19:49:12 +03:00
038c501ac8 Construction automation constructs attacking units even if they provide unneeded slots 2021-10-12 19:45:21 +03:00
9abc3ddb6e Fixes a problem with free buildings provided in other cities not being free (#5470) 2021-10-12 17:21:04 +03:00
36711f70ad Variable resource quantities (#5456)
* implement varying resource amounts

* works on old maps

* reviews
2021-10-12 07:38:07 +03:00