24f3e784fa
Fixed tests
2021-10-20 23:18:03 +03:00
60f0724b42
Hardcore typing for uniques in how to improve city UI performance
2021-10-20 22:11:31 +03:00
dda2f6a37c
Deprecation of old uniques
2021-10-20 21:35:13 +03:00
50225101ea
Resolved #5494 using new overloads
2021-10-20 21:28:02 +03:00
3ae6d675cd
3.17.10
3.17.10
2021-10-20 21:20:24 +03:00
f343cb2c79
Translations update ( #5524 )
...
* Update Russian.properties (#5517 )
* Update Thai.properties (#5514 )
* Update Thai.properties
* Update Thai.properties
* Update Thai.properties
* Update Thai.properties
* Update German translation (#5511 )
* Update Indonesian.properties (#5510 )
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#5507 )
* Update Swedish.properties (#5505 )
Co-authored-by: GD-alt <62538561+GD-alt@users.noreply.github.com >
Co-authored-by: Arnattha <92711795+Arnattha@users.noreply.github.com >
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
2021-10-20 21:14:26 +03:00
13859e78c1
Unified and enumified production percentage bonus uniques ( #5521 )
2021-10-20 16:57:55 +03:00
ae8c72adbc
Improvements fog of war ( #5504 )
...
* fog of war for improvements
* fix spectator mode
* unnecessary imports
* getShownImprovement
2021-10-20 16:42:15 +03:00
6cc55dd1a9
Since TileInfo.tileResource is no lazy, a single test tile cannot change its resource around ( #5522 )
2021-10-20 16:38:15 +03:00
61085a515a
Resolved #5473 - global uniques from buildings register correctly for units
2021-10-19 23:38:37 +03:00
960b2c2f1e
WELP
2021-10-19 23:06:44 +03:00
b0b9ef04fd
Resolved #5495 - Removed "matches" function with runtime-compliance checks entirely
...
All unique checks should be on load
2021-10-19 22:59:53 +03:00
96c69cf1e9
Made resource object lazy - this should speed up all sorts, especially tile stats checking
2021-10-19 22:08:35 +03:00
21925b920b
Merge remote-tracking branch 'origin/master'
2021-10-19 21:25:57 +03:00
c708ebd7f0
Solved edge case where automated prophet couldn't head towards the city
2021-10-19 21:25:43 +03:00
0309e51afd
Solved movement bug where extra tiles you could move through, but not *to*, would end up *adding* movememnt.
...
Movement bugs are hard. So hard, in fact, that most of this commit is just adding the "amount of movement left after attacking" so I could ensure that there wasn't a problem in the "calculating attackable tiles" part. The actual fix is in UnitMovementAlgorithms.
2021-10-19 21:16:16 +03:00
55bed3bf30
Merge remote-tracking branch 'origin/master'
2021-10-19 20:26:54 +03:00
61b6e40cdc
Resolved #5520 - no tech icon errors from techs with era errors
2021-10-19 20:26:45 +03:00
8cd89deb71
Added information about technology required for improving resource to tile info. ( #5509 )
...
* Added information about technology required for improving resource to tile info.
* Tile improvement required tech info updated.
2021-10-19 19:47:35 +03:00
086867731d
Enumified all terrain uniques in terrains.json ( #5513 )
...
* Enumified all terrain uniques in the json
* it
* Fixed unit tests
2021-10-19 08:27:46 +03:00
524dfa5364
Band-aided a bug with building unique application ( #5512 )
...
Building uniques applying to all cities, such as Temple of Artemis and Sistene Chapel would apply their bonus twice to the city they were build in.
This was a result of it both being found as a non-local unique due to it having an effect outside the city and thus being classified as wonder,
and as a building, as it was built in the city and had an effect on it.
This patch is _untested_ and only a band-aid.
The real solution would be to start using the sources of uniques saved in the uniques themselves to classify were uniques are received from.
Implementing this is somewhere on my todo-list, but due to uni won't happen anytime soon.
2021-10-18 16:37:18 +03:00
1b1a910eef
Can now raze cities Austria has married ( #5506 )
2021-10-18 00:05:17 +03:00
4efc8b3195
Unbuildable works for units as well, as Deciv was quick to remind me
2021-10-17 23:55:47 +03:00
ca706db753
More typings for building specific uniques
2021-10-17 23:50:42 +03:00
ed224d257a
Merge remote-tracking branch 'origin/master'
2021-10-17 23:42:17 +03:00
d4205cb405
Typed "Unbuildable"
2021-10-17 23:42:09 +03:00
c840ff99a6
Fixed belief increasing city-state influence resting point ( #5502 )
2021-10-17 23:02:45 +03:00
1a6eee0d19
Fixed unit tests failing randomly ( #5503 )
2021-10-17 23:02:14 +03:00
8b2bb8e59b
Typed deprecated uniques so modders have warnings
2021-10-17 22:15:46 +03:00
ef2f2eccde
3.17.9
3.17.9
2021-10-17 21:23:58 +03:00
1a1194236b
Added overload to MapUnit.getMatchingUniques to get uniques from civ as well - see #5494
2021-10-17 21:16:14 +03:00
d89211c6bb
Translations update ( #5497 )
...
* Update Greek.properties (#5488 )
* Update Greek.properties
* Update Greek.properties
* Update Czech.properties (#5486 )
* Update Czech.properties
- many new strings translated
* Update Czech.properties
- fixed string param names
* Update Swedish.properties (#5482 )
* Update German translation (#5481 )
* Update German translation
* Update German translation
* Update Indonesian.properties (#5480 )
* Update Italian.properties (#5478 )
* Update Italian.properties
* Update Italian.properties
Co-authored-by: ASLST <89976348+ASLST@users.noreply.github.com >
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com >
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2021-10-17 21:02:31 +03:00
5c80e8ee9b
Fixed bug where denmark's pillaging unique doesn't work ( #5500 )
2021-10-17 08:39:44 +03:00
ac422d25cb
City State Barbarian Invasion and War with Major pseudo-quests ( #5454 )
...
* barbarian invasion event
* war with major pseudo-quest
* include latecomers
* diplomacy screen
* more notifications
* fixes
* reviews
2021-10-16 20:34:47 +03:00
551e6e1d54
Implemented holy warriors follower belief ( #5411 )
...
* Implemented holy warriors follower belief
* Minor fixes
* Likely fixed the tests
* Made someTroglodyte happy :)
* Removed stray println's
* Implemented requested changes
2021-10-16 20:25:38 +03:00
de0c1161f6
Music pause on "leave game" question, not world screen menu ( #5491 )
...
* Music pause on leave game question, not worldscreen menu
* Music pause on leave game question, not worldscreen menu - log back off
2021-10-16 20:06:25 +03:00
3c71fe41dc
Fixes bug where culture gain from killing units no longer works ( #5489 )
2021-10-16 20:05:30 +03:00
24545a92dd
Choose a better visible color for the religious symbol on the city button ( #5485 )
2021-10-14 23:38:35 +03:00
48bbccbda6
Updated google play & itch.io screenshots to recommended sizes ( #5479 )
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* Updated google play & itch.io screenshots to recommended sizes
* These use slightly more space and have less ugly black lines around them
* Fantasyhex > default tileset
2021-10-14 20:54:03 +03:00
134c6e1a97
Updated screenshots for google play & itch.io to better reflect the current state of the game ( #5375 )
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* Updated screenshots to reflect the current state of the game
* Fixed broken images
2021-10-13 23:47:37 +03:00
f1f2c1e932
3.17.8
3.17.8
2021-10-13 23:27:39 +03:00
dd8f7ed8ff
Update Nations.json ( #5457 )
...
You put one space too much
2021-10-13 23:24:25 +03:00
290318f3ad
Translations update ( #5477 )
...
* Update German translation (#5462 )
* Update German translation
* Update German translation
* Update German translation
* Update German translation
* Update Swedish.properties (#5461 )
* Update Swedish.properties
* Update Swedish.properties
* Update Indonesian.properties (#5460 )
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#5459 )
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com >
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com >
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
2021-10-13 23:19:33 +03:00
67650fec00
Fixed a bug where "[+amount] population [in this city]" did not work ( #5476 )
2021-10-13 23:16:38 +03:00
ff67e66348
Free buildings part 2 - works for Carthage too ( #5471 )
...
* free buildings works for Carthage too
unify "provides a free [] []" and "gain a free [] []"
* re-check at start of turn
* reviews
2021-10-13 19:21:27 +03:00
734fba8f30
Fixed bugs with diplomatic victory ( #5474 )
2021-10-13 12:03:34 +03:00
56222a0ea7
Resolved #5453 - strength bonuses apply from civ bonuses as well
2021-10-12 19:49:12 +03:00
038c501ac8
Construction automation constructs attacking units even if they provide unneeded slots
2021-10-12 19:45:21 +03:00
9abc3ddb6e
Fixes a problem with free buildings provided in other cities not being free ( #5470 )
2021-10-12 17:21:04 +03:00
36711f70ad
Variable resource quantities ( #5456 )
...
* implement varying resource amounts
* works on old maps
* reviews
2021-10-12 07:38:07 +03:00