Commit Graph

6289 Commits

Author SHA1 Message Date
Xander Lenstra
2854d88e11
Cleaned up some code from the split (#5652) 2021-11-09 06:21:24 +02:00
Xander Lenstra
5cf5e13ffb
Fixed a bug where maps created before the split PR could no longer be opened after (#5651) 2021-11-09 06:20:27 +02:00
Xander Lenstra
ac2bc3a404
Second version of G&K / vanilla split (#5647)
* Copied files for Gods & Kings folder

* Added G&K and unified with mods in dropdown

* Split the baseruleset from the mods list in game parameters

* Mod links are checked again when selecting a mod

* The new map editor screen now also uses the base ruleset

* Updated the ruleset change dialog in the map editor; Fixed a crash

* Refactored some code and fixed some bugs
2021-11-08 22:57:09 +02:00
Xander Lenstra
fb1b494470
It's probably a good idea to actually convert Hanse's to Banks rather than remove them entirely, actually (#5650)
* It's probably a good idea to actually convert Hanse's to Banks rather than remove them entirely, actually

* Remove checks for the unique as well

* Might as well use the intended function for it too
2021-11-08 22:50:43 +02:00
Xander Lenstra
2250d75b4c
Removed a wrongly implemented BNW-only building (#5649) 2021-11-08 22:14:27 +02:00
yairm210
367e0b940d Solved bug where land units that upgrade to water units would attempt to upgrade where the upgraded unit could not be placed.
This was such a cool idea that I decided to let it live :)
2021-11-08 21:35:11 +02:00
yairm210
b87a3b9ace 3.18.0 2021-11-08 19:52:26 +02:00
yairm210
de83383c8b 3.18.0 2021-11-08 19:52:09 +02:00
Yair Morgenstern
8ffd64a71c
Translations update (#5648)
* Update German translation (#5646)

* Update Russian.properties (#5644)

* Update Russian.properties

* Update Russian.properties

* Update Ukrainian.properties (#5638)

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update Swedish.properties (#5635)

* Update Indonesian.properties (#5628)

* Update Italian.properties (#5627)

Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: AlimovAR <82767510+AlimovAR@users.noreply.github.com>
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-11-08 19:36:24 +02:00
SimonCeder
73d9179f09
can remove fallout on oases (#5640)
* can remove fallout on oases

* remove matchesfilter
2021-11-07 18:25:27 +02:00
yairm210
74d1d0451c Minor linting 2021-11-05 15:07:30 +02:00
SimonCeder
09c40002f0
Regions part 1 - subdivide generated maps into regions, and use to place civs (#5556)
* json definitions

* create regions, define region types

* count terrains

* terrain qualities

* tilesInRectangle

* use even q coords

* major civ start locations

* move to separate file

* remove printlns

* unused imports

* strings

* strings

* reviews

* conditionalize qualities

* guess qualities of terrain types without explicit definitions

* guess qualities of terrain types without explicit definitions

* Update template.properties

* Update template.properties

* add HideInCivilopedia to technical uniques

* reviews
2021-11-05 07:59:48 +02:00
yairm210
6e6192c369 More field deprecation 2021-11-04 22:43:15 +02:00
yairm210
bad6692207 Deprecated older fields 2021-11-04 22:40:26 +02:00
Xander Lenstra
eb24a8d364
Possibly fixed a bug where replacement buildings would not be granted (#5636)
* Possibly fixed a bug where replacement buildings would not be granted

* Fixed tests
2021-11-04 18:37:31 +02:00
SimonCeder
010931ca42
Bombard notification (#5637)
* add notification when able to bombard

* harmonize with enemy unit notification

* use city.range
2021-11-04 18:36:50 +02:00
yairm210
25cad3aef2 Minor performance improvements 2021-11-03 16:12:24 +02:00
yairm210
0065d1052b Merge remote-tracking branch 'origin/master' 2021-11-03 15:57:56 +02:00
yairm210
198958772c Fixed error where typed unique map would try and register untyped uniques 2021-11-03 15:57:35 +02:00
SimonCeder
78afff9f36
fix bug when city states bullied (#5634) 2021-11-03 15:49:02 +02:00
yairm210
ff389e0238 City stats performance boost - converted list iterations to nice map retrievals :) 2021-11-03 14:29:01 +02:00
SimonCeder
0a0881d5bd
Quest fixes (#5629)
* quest fixes

* strings

* better placeholder for competitions
2021-11-03 13:59:13 +02:00
yairm210
cafbf0d155 Units can promote only if they have movement left and have not attacked 2021-11-03 10:23:59 +02:00
yairm210
05b741b3e5 Can upgrade unit if any movement is left, as per Civ V 2021-11-03 10:10:43 +02:00
will-ca
ad545e47da
Fix Spacebar key binding in LWJGL3; Switch to integer/named key. (#5633) 2021-11-03 08:48:45 +02:00
Yair Morgenstern
a1e0b686b1
Upgrading to LWJGL 3, which is now the default, as of LibGDX 1.10.1 (#5614)
* Upgrading to LWJGL 3, which is now the default, as of LibGDX 1.10.1
MacOS running problem solved by adding JVM args to desktop build.gradle
Should resolve #5601

* Apparently, keyTyped is ONLY for character keys. Esc and f12 are non-character keys, so we need to change from keyTyped to keyDown.
How does this affect out ctrl combinations? Dunno yet :) I couldn't find any actual uses in code, but it shouldn't be worse than keyTyped
This commit can be cherry-picked into the master branch as a preparation for the move to lwjgl3
2021-11-03 00:15:47 +02:00
SimonCeder
118f11abb1
Encampments revealed by ruins effects have lastSeenImprovement updated (#5631) 2021-11-03 00:14:32 +02:00
yairm210
8f216b3662 3.17.14 2021-11-02 18:17:20 +02:00
yairm210
f568d98694 Removed deprecated components 2021-11-02 18:15:49 +02:00
Yair Morgenstern
1ca17fb3a7
Translations update (#5626)
* Update translation: Simplified Chinese (#5624)

* Update Swedish.properties (#5622)

* Update Ukrainian.properties (#5621)

* Update Ukrainian.properties

* Update Ukrainian.properties

* Update German translation (#5620)

* Update German translation

* Update German translation

* Update Italian.properties (#5611)

* Update Italian.properties

* Update Italian.properties

Co-authored-by: Zoron <fralonra@aliyun.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Marerjh <40261003+Marerjh@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-11-02 17:52:07 +02:00
logic
f53435e612
Made rich presence text not change with language (#5613)
* update for no reason

* bruuhhhhhhhhh

* bruuhhhhhhhhh

* rebase... this probably wont work

* bruuhhhhhhhhh

* fix comments..?

* bruuhhhhhhhhh

* equalize with upstream/master

* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses

* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears

* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears

* revert changes to .tr(), use what @yairm210 suggested
2021-11-02 17:24:37 +02:00
SimonCeder
15a2a51a99
Unique flags (#5625)
* Add flags to UniqueTypes, implement HideInCivilopedia

* hasFlag function
2021-11-02 17:23:40 +02:00
will-ca
d15e01d5e8
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. (#5603)
* Show notif to cycle through resource tiles when tapping on icon in Resource Overview.

* Make resource reveal notification more configurable, and move completely to `GameInfo`.

* Make resource reveal notification loop through all explored tiles, instead of just visible tiles.

* Have resource discovery notif cycle through matching CS centers for CS-only Luxuries.

* Remove commented lines.

* Remove extra comma.

* Use Sequence in resource notif.
2021-11-01 18:39:01 +02:00
Yair Morgenstern
71ea8dadf7
Hopefully fixed tests 2021-11-01 10:12:58 +02:00
yairm210
405c561d5e Replaced "Map Height" with "Map Elevation" 2021-10-31 23:15:42 +02:00
yairm210
5ab802b776 Last untyped unique that could affect getTileStats performance 2021-10-31 23:00:02 +02:00
yairm210
4f897d9cc1 Fully deprecated older uniques 2021-10-31 22:54:23 +02:00
yairm210
d2add82ac3 Solved ANRs caused by slow "quickstarts" 2021-10-31 22:38:48 +02:00
yairm210
b7f9472308 If we're already at it, same thing for anti-local effects, this should help performance in the tileInfo.getStats() function 2021-10-31 22:24:27 +02:00
yairm210
bf568a44eb Big performance improvement - don't need to string-compare every param of every unique of every building each time we're looking for global uniques 2021-10-31 22:19:56 +02:00
Yair Morgenstern
52933ca58b
Added new type-based uniqueMap, which will be the base of the "cached uniques revolution", and added a relatively benign use in unit uniques (#5619) 2021-10-31 21:56:41 +02:00
Xander Lenstra
53a0c9b248
Reworked buying buildings & units with stats a bit (#5618)
* Reworked buying buildings & units with stats a bit

* Reviews
2021-10-31 17:59:13 +02:00
Xander Lenstra
045b52c935
Fixed a bug where hagia sophia could be build in non-faith games (#5617) 2021-10-31 14:00:24 +02:00
yairm210
2c9e702639 Merge remote-tracking branch 'origin/master' 2021-10-31 10:32:59 +02:00
yairm210
1af01dc693 Fixed music download error 2021-10-31 10:32:50 +02:00
Yair Morgenstern
715a810b9c
Update buildAndDeploy.yml
Release tag belongs to release section
2021-10-30 22:25:10 +03:00
yairm210
c8f2d337c3 3.17.13 2021-10-30 20:41:59 +03:00
Yair Morgenstern
e53d611f4a
Translations update (#5610)
* Update translation: Simplified Chinese (#5606)

* The currently missing german lines (#5596)

* Update Indonesian.properties (#5595)

* Update Italian.properties (#5575)

* Update Swedish.properties (#5574)

Co-authored-by: Zoron <zoronlivingston@gmail.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
2021-10-30 20:33:21 +03:00
will-ca
79ec9a461a
Show construction icons in Cities Overview. (#5602)
* Show construction icons in Cities Overview.

* Don't try to draw images for empty Cities Overview constructions.
2021-10-30 20:25:55 +03:00
Yair Morgenstern
860e788fb5
Separate unit automation (#5592)
* Should resolve #5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn

* Added translation

* Automated units move in a separate thread to avoid UI freezing
2021-10-30 19:02:43 +03:00