Commit Graph

105 Commits

Author SHA1 Message Date
will-ca
9b121a478a
Clean up refactored pixel unit resolving. (#5979) 2022-01-16 18:43:49 +02:00
Xander Lenstra
483dd2e871
Fixed border image alpha (#5912) 2022-01-04 18:57:02 +02:00
hundun
e9afc6402c
Delete Ship Of The Line.png 2022-01-02 18:17:15 +08:00
will-ca
34e5033293
Border images in Default. (#5886) 2022-01-01 15:43:55 +00:00
will-ca
1a8a86cb2c
Unify and improve moddability of more tile-based images. (#5873) 2021-12-29 18:21:34 +02:00
will-ca
7581b7b621
Arrows in Default tileset. (#5872) 2021-12-29 17:37:49 +02:00
will-ca
0056eba408
Move BorderImages to tileset. Set origin in setHexagonImageSize(). (#5868) 2021-12-29 00:05:56 +02:00
will-ca
af941754cd
Show arrows on map for unit actions: Asset files. (#5825)
* Show arrows on map for unit actions.

* Don't wrap arrows unless world wrap is actually enabled.

* Fix transported air units always being treated like teleports.

* Simple reviews.

* Separate movement arrow visibility checks from WorldScreen.

* Assets for map arrows overlay.

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-12-25 22:29:19 +02:00
SimonCeder
bfe0b68ab8
Barbarian units (#5589)
* barbarian unique units; barbarian blacklisted units

* credits

* barbarian units do not take resources

* ai fix
2021-10-29 13:33:11 +03:00
Xander Lenstra
2993ffb272
Fixed holy site sprite not showing up (#5067) 2021-09-03 00:12:54 +03:00
Yair Morgenstern
4dae73bbfe
Translations update (#5065)
* Update Czech.properties (#5064)

- new strings

* Update Spanish.properties (#5059)

* Update Indonesian.properties (#5056)

* Update French.properties (#5054)

* Update Italian.properties (#5035)

* Update Italian.properties

* Update Italian.properties

* Update Swedish.properties (#5034)

* Update Swedish.properties

* Update Swedish.properties

* German language updated (#5027)

* German language updated

* Anmerkungen korrigiert.

Habe alle berechtigten Anmerkungen korrigiert. Manchmal sieht man den Wald vor Bäumen nicht mehr... :D

* Update Japanese translation (#5005)

* update

* main-policies

* fix

Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>

Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Fireboss_05 <47520445+Fireboss05@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Lordsem <62795018+Lordsem@users.noreply.github.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
2021-09-02 20:54:22 +03:00
AdityaMH
213e648517
Improve Unit into 2.5D from BUCKETEER (#4967)
* Improve Unit into 2.5D from BUCKETEER

* Ballista

* Galley & Carrier

* Landship
2021-08-23 20:19:07 +03:00
AdityaMH
b117681ee6
Add Inquisitor for FantasyHex from BUCKETEER (#4919) 2021-08-20 11:14:17 +03:00
AdityaMH
a0a208fc91
Improve Polder & City center (Atomic Era) from BUCKETEER (#4917) 2021-08-20 11:14:01 +03:00
AdityaMH
78b8b4b177
Modified Armored Unit into 2.5D from BUCKETEER (#4918) 2021-08-20 11:13:36 +03:00
AdityaMH
b790c40bd9
Add Natural Wonders for FantasyHex by BUCKETEER (#4916) 2021-08-20 11:12:27 +03:00
ravignir
5d2732c656
G&K resources, resource improvement yield changes to match civ5. (#4835)
* Update Credits.md

* Add files via upload

* Add files via upload

* Update TileResources.json

* Update FantasyHex.json

* Update TileResources.json
2021-08-11 18:48:10 +03:00
AdityaMH
ca54fac555
Add Holy Site for FantasyHex (#4828)
* Add Holy Site & Holy Place

* Delete Holy Place.png
2021-08-11 14:45:48 +03:00
AdityaMH
4a434b3689
Improve Road & Railroad (again) (#4721) 2021-08-02 19:18:53 +03:00
SomeTroglodyte
3cf9191d6a
Actually load and display the road texture found in FantasyHex (#4699)
* Actually load and display the road texture found in FantasyHex

* Actually load and display the road texture found in FantasyHex - patch1
2021-08-01 15:36:45 +03:00
AdityaMH
ff1a75bb13
Improve River for FantasyHex (#4704) 2021-08-01 11:30:18 +03:00
AdityaMH
04f688c0f3
And new unit pixel and some improvement. (#4660)
* And new unit pixel and some improvement.

* Improve Road & Railroad more realistic

* Unit pixel improvement

* Delete Airship.png

* Delete Stealth Bomber.png

* Re-art Missionary

* Add Rome color for ballista

* Delete Future Soldier.png
2021-07-29 15:28:12 +03:00
Yair Morgenstern
de582cf66a Resolved #4528 - added Polder image 2021-07-16 09:30:04 +03:00
Yair Morgenstern
98d551559b Resolves #3926 - Wheat+Farm gets location-appropriate farm 2021-06-03 21:50:30 +03:00
Yair Morgenstern
3065cca5e1 More fantasyhex combinations 2021-05-09 23:49:07 +03:00
GGGuenni
54deb60f1b
FantasyHex update first iteration (#3884)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-09 23:44:39 +03:00
Yair Morgenstern
8c098a7fd4 New layering is in da house!
FantasyHex-New is now FantasyHex!
2021-04-30 15:23:24 +03:00
Yair Morgenstern
d4b63950ac The new tileset is ready for rollout! 2021-04-30 15:00:37 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature (#3784)
* ensure backwards compatibility

* Added new Hill.png

* Added temp TileSetConfig to support new hill sprite

* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
Yair Morgenstern
25565f189d Natural wonders are standalone tiles in new layering 2021-04-12 23:31:54 +03:00
Yair Morgenstern
8ff2a79e9b New fantasy hex layering works well with natural wonders 2021-04-04 19:32:16 +03:00
Yair Morgenstern
187eea82a4 Base FantasyHex now contains all of the NewFantasyHex, for easier handoff (first 'use new layering rules' and then 'change tileset') 2021-04-02 10:02:56 +03:00
Yair Morgenstern
bc1c9ad921 Tileset for new layering is now in base game
New layering now supports natural wonders
2021-04-01 23:19:07 +03:00
Yair Morgenstern
c9a96358da Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458 2021-02-23 20:05:00 +02:00
Yair Morgenstern
88eab17e9e New snow-versions of existing tiles :) 2020-10-24 22:10:47 +03:00
Yair Morgenstern
c75f0162d5 Added city images by The Bucketeer for all eras up to Modern 2020-10-15 20:01:25 +03:00
Yair Morgenstern
fa59d4888a Era-specific city tiles for Ancient, Classical and Medieval 2020-10-06 12:22:55 +03:00
Yair Morgenstern
0cb29d64f4 New unit images by The bucketeer! 2020-09-30 20:32:02 +03:00
HadeanLake
8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
ce8e410969 Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :) 2020-08-31 21:02:50 +03:00
Yair Morgenstern
6309bc2fba Main menu buttons no longer require scrolling 2020-07-15 21:52:42 +03:00
Yair Morgenstern
1961aa7245 Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled 2020-06-10 22:00:32 +03:00
Yair Morgenstern
86d54bd3fe Resolved #2708 - added rivers to plain tileset 2020-06-08 19:34:25 +03:00
Yair Morgenstern
b90690a24b Solved air interception defensive bonuses crashes 2020-06-01 21:57:20 +03:00
Yair Morgenstern
8ba8c6b596 More new tiles by The Bucketeer! 2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2 New river edges and flattened tiles by The Bucketeer!
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826 Better trading posts by The Bucketeer! 2020-05-13 22:19:16 +03:00
Yair Morgenstern
7294dcac6a Better jungles and lakes by The Bucketeer 2020-05-11 23:24:56 +03:00
Yair Morgenstern
6a7773730b New FantasyHex jungle and lake tiles 2020-05-08 17:48:09 +03:00
Yair Morgenstern
0627f981b9 Decapitalized Terrace farm image so it would register on Android 2020-04-25 23:43:52 +03:00