will-ca
9b121a478a
Clean up refactored pixel unit resolving. ( #5979 )
2022-01-16 18:43:49 +02:00
Xander Lenstra
483dd2e871
Fixed border image alpha ( #5912 )
2022-01-04 18:57:02 +02:00
hundun
e9afc6402c
Delete Ship Of The Line.png
2022-01-02 18:17:15 +08:00
will-ca
34e5033293
Border images in Default. ( #5886 )
2022-01-01 15:43:55 +00:00
will-ca
1a8a86cb2c
Unify and improve moddability of more tile-based images. ( #5873 )
2021-12-29 18:21:34 +02:00
will-ca
7581b7b621
Arrows in Default tileset. ( #5872 )
2021-12-29 17:37:49 +02:00
will-ca
0056eba408
Move BorderImages to tileset. Set origin in setHexagonImageSize()
. ( #5868 )
2021-12-29 00:05:56 +02:00
will-ca
af941754cd
Show arrows on map for unit actions: Asset files. ( #5825 )
...
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
* Assets for map arrows overlay.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-12-25 22:29:19 +02:00
SimonCeder
bfe0b68ab8
Barbarian units ( #5589 )
...
* barbarian unique units; barbarian blacklisted units
* credits
* barbarian units do not take resources
* ai fix
2021-10-29 13:33:11 +03:00
Xander Lenstra
2993ffb272
Fixed holy site sprite not showing up ( #5067 )
2021-09-03 00:12:54 +03:00
Yair Morgenstern
4dae73bbfe
Translations update ( #5065 )
...
* Update Czech.properties (#5064 )
- new strings
* Update Spanish.properties (#5059 )
* Update Indonesian.properties (#5056 )
* Update French.properties (#5054 )
* Update Italian.properties (#5035 )
* Update Italian.properties
* Update Italian.properties
* Update Swedish.properties (#5034 )
* Update Swedish.properties
* Update Swedish.properties
* German language updated (#5027 )
* German language updated
* Anmerkungen korrigiert.
Habe alle berechtigten Anmerkungen korrigiert. Manchmal sieht man den Wald vor Bäumen nicht mehr... :D
* Update Japanese translation (#5005 )
* update
* main-policies
* fix
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Fireboss_05 <47520445+Fireboss05@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Lordsem <62795018+Lordsem@users.noreply.github.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
2021-09-02 20:54:22 +03:00
AdityaMH
213e648517
Improve Unit into 2.5D from BUCKETEER ( #4967 )
...
* Improve Unit into 2.5D from BUCKETEER
* Ballista
* Galley & Carrier
* Landship
2021-08-23 20:19:07 +03:00
AdityaMH
b117681ee6
Add Inquisitor for FantasyHex from BUCKETEER ( #4919 )
2021-08-20 11:14:17 +03:00
AdityaMH
a0a208fc91
Improve Polder & City center (Atomic Era) from BUCKETEER ( #4917 )
2021-08-20 11:14:01 +03:00
AdityaMH
78b8b4b177
Modified Armored Unit into 2.5D from BUCKETEER ( #4918 )
2021-08-20 11:13:36 +03:00
AdityaMH
b790c40bd9
Add Natural Wonders for FantasyHex by BUCKETEER ( #4916 )
2021-08-20 11:12:27 +03:00
ravignir
5d2732c656
G&K resources, resource improvement yield changes to match civ5. ( #4835 )
...
* Update Credits.md
* Add files via upload
* Add files via upload
* Update TileResources.json
* Update FantasyHex.json
* Update TileResources.json
2021-08-11 18:48:10 +03:00
AdityaMH
ca54fac555
Add Holy Site for FantasyHex ( #4828 )
...
* Add Holy Site & Holy Place
* Delete Holy Place.png
2021-08-11 14:45:48 +03:00
AdityaMH
4a434b3689
Improve Road & Railroad (again) ( #4721 )
2021-08-02 19:18:53 +03:00
SomeTroglodyte
3cf9191d6a
Actually load and display the road texture found in FantasyHex ( #4699 )
...
* Actually load and display the road texture found in FantasyHex
* Actually load and display the road texture found in FantasyHex - patch1
2021-08-01 15:36:45 +03:00
AdityaMH
ff1a75bb13
Improve River for FantasyHex ( #4704 )
2021-08-01 11:30:18 +03:00
AdityaMH
04f688c0f3
And new unit pixel and some improvement. ( #4660 )
...
* And new unit pixel and some improvement.
* Improve Road & Railroad more realistic
* Unit pixel improvement
* Delete Airship.png
* Delete Stealth Bomber.png
* Re-art Missionary
* Add Rome color for ballista
* Delete Future Soldier.png
2021-07-29 15:28:12 +03:00
Yair Morgenstern
de582cf66a
Resolved #4528 - added Polder image
2021-07-16 09:30:04 +03:00
Yair Morgenstern
98d551559b
Resolves #3926 - Wheat+Farm gets location-appropriate farm
2021-06-03 21:50:30 +03:00
Yair Morgenstern
3065cca5e1
More fantasyhex combinations
2021-05-09 23:49:07 +03:00
GGGuenni
54deb60f1b
FantasyHex update first iteration ( #3884 )
...
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-05-09 23:44:39 +03:00
Yair Morgenstern
8c098a7fd4
New layering is in da house!
...
FantasyHex-New is now FantasyHex!
2021-04-30 15:23:24 +03:00
Yair Morgenstern
d4b63950ac
The new tileset is ready for rollout!
2021-04-30 15:00:37 +03:00
GGGuenni
00ec000d50
Preparation for hill as terrain feature ( #3784 )
...
* ensure backwards compatibility
* Added new Hill.png
* Added temp TileSetConfig to support new hill sprite
* Added missing Ancient ruins tiles
2021-04-13 22:05:06 +03:00
Yair Morgenstern
25565f189d
Natural wonders are standalone tiles in new layering
2021-04-12 23:31:54 +03:00
Yair Morgenstern
8ff2a79e9b
New fantasy hex layering works well with natural wonders
2021-04-04 19:32:16 +03:00
Yair Morgenstern
187eea82a4
Base FantasyHex now contains all of the NewFantasyHex, for easier handoff (first 'use new layering rules' and then 'change tileset')
2021-04-02 10:02:56 +03:00
Yair Morgenstern
bc1c9ad921
Tileset for new layering is now in base game
...
New layering now supports natural wonders
2021-04-01 23:19:07 +03:00
Yair Morgenstern
c9a96358da
Changed "Gold" resource to be called "Gold Ore" to not conflict with the yield type for translations - #2458
2021-02-23 20:05:00 +02:00
Yair Morgenstern
88eab17e9e
New snow-versions of existing tiles :)
2020-10-24 22:10:47 +03:00
Yair Morgenstern
c75f0162d5
Added city images by The Bucketeer for all eras up to Modern
2020-10-15 20:01:25 +03:00
Yair Morgenstern
fa59d4888a
Era-specific city tiles for Ancient, Classical and Medieval
2020-10-06 12:22:55 +03:00
Yair Morgenstern
0cb29d64f4
New unit images by The bucketeer!
2020-09-30 20:32:02 +03:00
HadeanLake
8f75368b99
Farms near freshwater ( #3063 )
...
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"
* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on
* "Provides a one-time Production bonus to the closest city when cut down" unique for forest
* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
ce8e410969
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
2020-08-31 21:02:50 +03:00
Yair Morgenstern
6309bc2fba
Main menu buttons no longer require scrolling
2020-07-15 21:52:42 +03:00
Yair Morgenstern
1961aa7245
Code for era-based city images is go, the current era city images hide the rivers behind them so it's temporarily disabled
2020-06-10 22:00:32 +03:00
Yair Morgenstern
86d54bd3fe
Resolved #2708 - added rivers to plain tileset
2020-06-08 19:34:25 +03:00
Yair Morgenstern
b90690a24b
Solved air interception defensive bonuses crashes
2020-06-01 21:57:20 +03:00
Yair Morgenstern
8ba8c6b596
More new tiles by The Bucketeer!
2020-05-19 00:06:01 +03:00
Yair Morgenstern
2444b2e1d2
New river edges and flattened tiles by The Bucketeer!
...
Opened River changes in Tile Editor - only visual for now, but should help people see how their tiles would look with rivers surrounding them
2020-05-16 23:54:16 +03:00
Yair Morgenstern
f7e3017826
Better trading posts by The Bucketeer!
2020-05-13 22:19:16 +03:00
Yair Morgenstern
7294dcac6a
Better jungles and lakes by The Bucketeer
2020-05-11 23:24:56 +03:00
Yair Morgenstern
6a7773730b
New FantasyHex jungle and lake tiles
2020-05-08 17:48:09 +03:00
Yair Morgenstern
0627f981b9
Decapitalized Terrace farm image so it would register on Android
2020-04-25 23:43:52 +03:00