Commit Graph

1317 Commits

Author SHA1 Message Date
d2cb7173c1 AI now moved ranged units before melee, so that it will attack wil the ranged units first =) 2018-06-14 20:47:23 +03:00
b3a15d9d6e Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-06-14 20:44:41 +03:00
2e804dbd5e Added notification text to translation json 2018-06-14 13:16:04 +03:00
5af940858b Added unhappiness tutorial + tutorial text is now a normal size 2018-06-14 08:42:59 +03:00
14ce37c932 Main translations added
Main translations for italian/russian/french and romanian.
2018-06-13 16:43:24 +02:00
0eb28ab679 Select box, text field and picker screens now look much nicer 2018-06-12 22:46:23 +03:00
7261fed191 Added lots of phrases in Translations.json 2018-06-12 13:00:25 +03:00
02c74ad8ba Added Set Up action for siege units that require it
Unit cannot attack twice a turn even if it can "move after attacking"
2018-06-11 18:27:23 +03:00
8d5fd730a0 Added promotion jsons, icons and organized unit types (scout is now its own!) 2018-06-10 17:44:05 +03:00
0edbaac53d Changed "Archery" units to "Ranged" because it will also include machine gun in the future 2018-06-08 17:44:49 +03:00
d81768047f Added base for translations - we should now be able to add fan translations for different languages! 2018-06-05 21:58:02 +03:00
ba320552e2 Added Englandd and France civs 2018-05-29 22:01:48 +03:00
14a1bc5626 Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0 2018-05-28 22:03:56 +03:00
75627928b3 Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable 2018-05-27 18:34:13 +03:00
1bebeab0c4 Added Knight 2018-05-23 00:21:08 +03:00
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
4267d5b1be Added Crossbowman 2018-05-17 15:56:25 +03:00
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
c3a51460b7 More unit information and combat mechanics fixes 2018-05-08 11:56:51 +03:00
2d302ea2da Added Horseman, Catapult and Spearman, with all that entails 2018-05-08 10:58:26 +03:00
8b748384af Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units 2018-05-07 23:42:58 +03:00
8350d000b1 Added units to civilopedia
Added more info to civilopedia
2018-05-07 12:33:49 +03:00
be5cd0c334 Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
2018-05-06 18:03:49 +03:00
4d10e11482 Added Egypt, other civs can now build wonders! 2018-04-25 23:47:03 +03:00
9816cd57da Added "explored tiles" to civinfo, moved worker automation to separate class 2018-04-25 22:09:24 +03:00
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
dd3d4b605f Added archer 2018-04-11 22:34:20 +03:00
872872cdf0 Desert color more distinct 2018-04-11 22:22:19 +03:00
4de9ee106f City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
7ff9f17943 Added battle modifiers, specifically - terrain defence bonuses 2018-04-04 23:10:16 +03:00
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
96c217fec8 Added unit icons with the background according to owner 2018-03-22 23:45:28 +02:00
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
1a4a9d416c Unit control transferred to UnitTable 2018-03-07 18:37:16 +02:00
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
85ffcc58ee Added CivilizationPolicies, added great person pick when completing Liberty 2018-01-11 22:50:59 +02:00
6c035c79b6 Improved visuals of science victory screen
Added Scout to game start
Added tutorials
2018-01-08 18:52:30 +02:00
439efd7a40 Legalism now works! 2018-01-03 22:52:40 +02:00
ab2b33318b Buildings are now divided by type in city screen 2017-12-28 21:50:17 +02:00
367f294774 Changed policy text to reflect repurposing 2017-12-25 23:22:28 +02:00