Commit Graph

4227 Commits

Author SHA1 Message Date
Yair Morgenstern
3719b5c4f6 Added mod screen translation terms 2020-09-07 23:03:12 +03:00
Yair Morgenstern
4fa77ac20b Mod management screen scrolls lists separately 2020-09-07 22:38:05 +03:00
Yair Morgenstern
6d4c1cb347 Resolved #3059 - better city expansion rules 2020-09-06 23:18:15 +03:00
Yair Morgenstern
9034729dfd Intercept damage bonus (from promotions) treated as a unique 2020-09-06 20:19:20 +03:00
Yair Morgenstern
588aa7a177 Resolved #3081 - fixed bug in air interception 2020-09-06 20:05:36 +03:00
Bjorn Bringert
f2ddda0a6f
Show that air units can move to tiles within attack range (#3101)
Previously, only tiles (with a city or carrier) outside the
attack range got a white circle. Now all tiles to which the
air unit can move get a white circle.
2020-09-06 18:48:45 +03:00
CrispyXYZ
ddc7072b22
Update build.gradle.kts (#3093) 2020-09-05 20:38:33 +03:00
HadeanLake
8ac3a88cec
fixed #3066, crash in chooseMilitaryUnit and some great people actions (#3099)
* fixed KotlinNullPointerException crash in chooseMilitaryUnit
random() is not to be used in predicate
* GodmodeCheckbox is not lockable and unchecked by default
* no great people actions if no movement points left
* unique "Can start an []-turn golden age" now has parameter and 8-turn golden ages will last 8 turns instead of 10
golden age can be started if unit is on own territory (even embarked)
* "Golden Age length increased by [50]%" - now has parameter
* tweaked changed fort and terrain defence bonuses
fort can be built on forest and jungle (vegetation will not be removed)
any open flat land gives 10%  penalty
marsh gives 15% penalty
only top terrain counts, improvement bonus will be added to that
flatland + fort = 40%
hill + fort = 75%
hill = 25%
forest/jungle on flatland = 25%
forest/jungle on hill = 25%
forest on flat + fort = 75%
forest on hill + fort = 75%
forest on hill + citadel = 125%
fixed 20% penalty for attacking over river - will be displayed if unit is standing on the other side of river
"Amphibious" unique removes this penalty
2020-09-05 20:32:27 +03:00
Yair Morgenstern
ca36084e8b 3.10.7 2020-09-04 16:44:00 +03:00
uncivbot[bot]
4bc4138f2f
Translations update (#3089)
* Update Japanese.properties (#3038)

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Japanese.properties

* Update Italian.properties (#3074)

* Update Italian.properties

* Update Italian.properties

* Update Italian.properties

* Update Italian.properties

* Update Spanish.properties (#3084)

* Update Simplified_Chinese.properties (#3088)

* Update Hungarian.properties (#3087)

Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
Co-authored-by: Krisztian Papp <30371056+pehsa@users.noreply.github.com>
2020-09-04 16:22:32 +03:00
Yair Morgenstern
23a57c711f Mods can handle situations where there is no military unit that is available for construction 2020-09-04 16:11:48 +03:00
Yair Morgenstern
95002bc69b Getting the mod list for download now works from Android as well 2020-09-04 13:09:01 +03:00
Yair Morgenstern
8a73e4618b
Linked Desktop downloads to itch.io, for metrics ;) 2020-09-04 00:14:32 +03:00
Yair Morgenstern
2ac552d5a5
Added itch.io badge and updated existing badges 2020-09-04 00:09:00 +03:00
Yair Morgenstern
c906f5d8cb Added screenshots to repo 2020-09-03 23:54:39 +03:00
Yair Morgenstern
0ee07dd547 Let's try and upload ALL the versions! 2020-09-03 22:07:40 +03:00
Yair Morgenstern
57cf94544f Once more, with feeling 2020-09-03 21:48:07 +03:00
Yair Morgenstern
7eaa5d7610 How about comments INSIDE the ;? 2020-09-03 21:29:24 +03:00
Yair Morgenstern
11fee62110 Okay so that prevous one worked, how about now? Does it accept comments? 2020-09-03 21:28:04 +03:00
Yair Morgenstern
eb2dce6da0 It's really unclear what Travis's problem is 2020-09-03 21:25:49 +03:00
Yair Morgenstern
3b85a1c8cf Maybe it didn't like the empty spaces? 2020-09-03 21:07:21 +03:00
Yair Morgenstern
12040c4920 Travis + Butler test 2020-09-03 20:56:41 +03:00
Yair Morgenstern
08a15a888f Fixed test 2020-09-03 17:58:24 +03:00
Yair Morgenstern
139ca0087d I think I ruined the travis by adding spaces 2020-09-03 17:49:51 +03:00
Yair Morgenstern
f9f0b93d4e "Make travis output test output" take 2 2020-09-03 17:33:56 +03:00
Yair Morgenstern
6de4300cb8 Testing how the test errors are displayed in Travis 2020-09-03 14:03:17 +03:00
Yair Morgenstern
4fd82084d8 Better padding for notifications and aircraft 2020-09-03 12:45:08 +03:00
Yair Morgenstern
3eb9b36550 Restored techButton visualization 2020-09-03 12:37:04 +03:00
Yair Morgenstern
1b3469ea2e Resolved #3076 - automation now happens at the end of turn rather than the beginning 2020-09-02 23:05:24 +03:00
lishaoxia1985
def96071e7
Use NinePatch in getRoundedEdgeTableBackground (#3080) 2020-09-02 20:51:21 +03:00
HadeanLake
8f75368b99
Farms near freshwater (#3063)
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"

* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on

* "Provides a one-time Production bonus to the closest city when cut down" unique for forest

* update template.properties
2020-09-02 19:49:29 +03:00
Yair Morgenstern
64d12a5d2f 3.10.6-patch1 2020-09-02 19:48:19 +03:00
HadeanLake
0e71da82d4
fixed base ruleset mods (#3078)
oldBaseRuleset mod will be removed from gameParameters before adding selected one
2020-09-02 13:18:51 +03:00
HadeanLake
0335b3ba46
fixed crash (#3077) 2020-09-02 10:36:34 +03:00
Yair Morgenstern
6d190d1097 Merge branch 'master' of https://github.com/yairm210/Unciv 2020-09-01 22:58:59 +03:00
Yair Morgenstern
145db68248 3.10.6 2020-09-01 22:58:52 +03:00
HadeanLake
d89526b8b8
new selected constructions will be inserted before infinite output (#3073)
perpetual constructions will replace each other in queue

Spectators no longer can sell buildings
Spectators no longer can rename cities
2020-09-01 22:48:21 +03:00
uncivbot[bot]
6c2d597c39
Translations update (#3072)
* Update Czech.properties (#3058)

* Update Czech.properties

tweaked consistency of "resource" term translation
nation uniques (re)translated
missing policy strings (re)translated

* Update Czech.properties

fixed typo and few minor tweaks based on actual string usage

* Add hungarian translation, First batch (#3060)

* add hungarian translation, first batch

* Fixing placeholder

* Update Indonesian.properties (#3064)

Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: Krisztian Papp <30371056+pehsa@users.noreply.github.com>
Co-authored-by: lahdjirayhan <52926983+lahdjirayhan@users.noreply.github.com>
2020-09-01 19:34:12 +03:00
HadeanLake
0570f0a974
Few UI fixes (#3070)
* Fixed close button in LoadMapScreen
setDefaultCloseAction(MainMenuScreen())
* Fixed mapFileSelectBox in MapOptionsTable
first map will be properly selected upon creation of mapFileSelectBox
2020-09-01 18:44:00 +03:00
Yair Morgenstern
91ad769eb2 Options button now appears in main menu 2020-08-31 23:42:09 +03:00
Yair Morgenstern
e111bba509 #3050 - Added "automated workers don't replace improvements" setting 2020-08-31 22:39:03 +03:00
Yair Morgenstern
c61ec2120b Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods 2020-08-31 21:24:36 +03:00
Yair Morgenstern
ce8e410969 Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :) 2020-08-31 21:02:50 +03:00
Yair Morgenstern
757ecd8590 Resolved #3053 - improvements can be built on neutral tiles 2020-08-31 20:51:53 +03:00
Yair Morgenstern
697e193f51 Resolved #3065 - Ottomans' unique is now according to Vanilla 2020-08-31 20:42:50 +03:00
lishaoxia1985
503bf45e8d
Chinese update, Fix CityInfoTable bug (#3062)
* Chinese update, Fix CityInfoTable bug

* Delete some skin classes which are unused in Game
2020-08-31 19:49:01 +03:00
HadeanLake
e6e31b4e1a
Aztecs and some other things (#3033)
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11

Reused slinger icon for Slinger Withdraw

* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill

"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]"   - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"]  - now can use "River" - for Hydro plant

* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique

* Added Aztecs

* Update template.properties

* update template.properties

* update template.properties

* update template.properties
2020-08-30 21:02:59 +03:00
Yair Morgenstern
683cbb5864 3.10.5-patch1 2020-08-30 20:50:56 +03:00
uncivbot[bot]
fb38fb9da7
Translations update (#3056)
* Update Turkish.properties (#3042)

* russian & ukrainian translations update (#3043)

* russian & ukrainian translations update

* Update completionPercentages.properties

* Update Spanish.properties (#3044)

* Update Brazilian_Portuguese.properties (#3045)

I want to help =)

* Translation update, Some bug fix (#3047)

* Translation update, Some bug fix

* Remove some blank key when we use Fonts.turn

Co-authored-by: omerfaruk-cakmak <32402595+omerfaruk-cakmak@users.noreply.github.com>
Co-authored-by: DuffKI <51823715+DuffLagerleff@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
Co-authored-by: arturT7 <70413143+arturT7@users.noreply.github.com>
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
2020-08-30 20:27:13 +03:00
HadeanLake
15ed1a608b
New uniques and stuff for mods (#3055)
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques

* Added hasViewableResource check to "[stats] from every [Resource]"

* Fixed translation of nation uniques

* Eras with no researchable techs will not appear in dropdown menu in new game options

* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty

* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ

* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it

* Update template.properties

* Update Difficulty.kt
2020-08-30 15:48:00 +03:00