3a1f9af0fd
More building uniques to translate, yay!
2018-12-07 11:40:11 +02:00
323cac2eab
Organized translations of building uniques
2018-12-07 11:36:42 +02:00
0a5ba19c6d
Translation update: more things are translated, more are translatable, translation function moved
2018-12-07 11:24:55 +02:00
e53929a3db
Fixed Portuguese translations so the game would run and recognise them all as the same language
2018-12-07 10:17:16 +02:00
8dfa439913
Brazilian Translation (Brazilian Portuguese)
...
Added a few detais wich i think you would be interrested in Reading as there might be corrections you want to make in what i wrote since a few words are not 100% sure to be correctly written.
2018-12-06 19:45:06 -02:00
01ece11185
Added Camel Archer, Arabian unique unit
2018-12-06 23:08:11 +02:00
6672b9e7bd
Added Minuteman, American unique, and England special ability
2018-12-06 22:02:03 +02:00
9b07120080
Added Destroyer, late-game naval melee unit
...
Caravel upgrades to ironclad
2018-12-06 15:47:35 +02:00
44d5017f6f
MoveHereButton creation deferred to main thread, in order to LibGDX errors caused by concurrent UI alteration
2018-12-06 12:30:02 +02:00
67625321b8
Great merchant trade mission gold increases with era (as per original civ)
...
Added Great People actions translations
2018-12-05 13:48:23 +02:00
93646cd74b
Missing French accentuated characters now shown
2018-12-05 10:21:14 +02:00
c359616824
General code cleanup - performance improvements on order in ||, StringBuilders replaced with line lists, added missing translations
2018-12-04 21:23:25 +02:00
53bac34b42
Added Gatling Gun unit
...
Cannon upgrades to Artillery
2018-12-03 16:00:29 +02:00
4f0f163c00
Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
2018-12-03 09:57:27 +02:00
24b27a791f
Added Replacable Parts tech and Great War Infantry
...
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2018-12-02 23:05:05 +02:00
28ae533acc
Added Landship, the first Armor unit!
...
Added promotions for Armor units
2018-12-02 15:46:45 +02:00
ec65268099
AI now uses Great People properly
...
Fixed bug where loading a game with a free policy would freeze everything
2018-12-01 22:16:26 +02:00
ce3258617f
Update Translations.json
2018-11-29 18:38:59 -05:00
ce9d68e375
Hopefully the yield in the city screen looks better now
...
Added mountains
2018-11-28 23:05:14 +02:00
b7c0fee37f
Update Translations.json
2018-11-21 10:56:00 -05:00
17c98f9f46
Fixed Embarkation tutorial
2018-11-21 15:10:15 +02:00
21338e241f
NewTranslation.json
...
Finished these Italian translations, hopefully.
2018-11-19 11:10:23 +01:00
3707758f7e
Dev: added missing translation
2018-11-17 21:29:03 +02:00
678db24d78
All unit uniques displayed in tech tree
...
Unit bonus/penalty uniques are now translated
2018-11-17 21:19:43 +02:00
22e6f39caf
Dev: Removed baseDescription from units, all old baseDescriptions moved to Uniques
2018-11-17 21:02:42 +02:00
2db768f9ed
Added tutorials for siege units and embarkation
2018-11-17 20:56:30 +02:00
69e30ce212
Dev: Techs are now recognized by their unique abilities, not by tech name
2018-11-17 20:33:21 +02:00
e631d138f6
Update Translations.json
2018-11-14 20:20:05 +01:00
b01ed7541e
Translation fixes
2018-11-14 21:08:43 +02:00
8a2d007038
Updated Translation.json
...
New Italian Translations.
2018-11-14 19:35:18 +01:00
7ce4d2515b
Barbarians are now colored in red+black, like in the original civ
2018-11-14 19:41:53 +02:00
640a3b873e
Ballista replaces catapult, not horseman
...
When an improvement is under construction, you cannot pick to construct that improvement again
2018-11-14 19:31:33 +02:00
b7e9982918
Update Translations.json
...
About 30% of french translations redone
2018-11-14 11:35:54 -05:00
62ef51f38e
Added Navigation tech with Seaport building and Frigate unit
...
Water maps are out of beta and are now default!
2018-11-12 13:05:42 +02:00
5ef5ff572e
Added Ironclad unit
2018-11-12 11:21:00 +02:00
a7694867d0
Population is assigned/unassigned in cities by clicking on the tile, not just the population symbol
2018-11-06 22:49:40 +02:00
a062b02bb5
Percentage increases from buildings displayed in tech picking screen
2018-11-06 20:29:48 +02:00
f73d840a9d
Silly roadbuilding crash bugfix
2018-11-06 20:26:31 +02:00
c8285b9b0a
Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
2018-11-04 20:07:54 +02:00
73d0a7cf72
Added Sydney Opera House
2018-11-04 18:43:36 +02:00
02b0f6e9fe
Code organization - separated TechButton and IconCircleGroup to separate files &c
...
Tech with special abilities now displayed with a star icon
2018-11-04 18:42:55 +02:00
937687a0f4
Steam Power and Astronomy now increase embarked units' movement
2018-11-04 13:07:03 +02:00
eb9ae392d3
Added Monastery and Solar Plant icons, which were missing
2018-11-02 14:53:20 +02:00
3655e07614
Added Caravel unit
2018-11-02 13:52:37 +02:00
abc3bfcae8
Added Galleass, first ranged water unit!
2018-11-02 12:49:41 +02:00
5a6e5043b3
Trade routes now travel between harbors over water, and are calculated once per civilization instead of per city
2018-11-01 19:27:57 +02:00
60b86decfb
Added tutorials on injured units and workers
2018-10-31 14:00:49 +02:00
4423dadefd
Removed hydro plant from loaded games
2018-10-28 16:37:51 +02:00
f86736db6d
Removed Hydro Plant, since it requires rivers to be useful, and we don't yet have rivers.
2018-10-28 16:16:47 +02:00
c43dfd7f95
Added translation stubs for Honor and Autocracy policy branches, and other bits & bobs
2018-10-28 15:09:10 +02:00