Commit Graph

4111 Commits

Author SHA1 Message Date
185050bd9f cs units wander (#5441) 2021-10-09 20:11:52 +03:00
0b3f8d11d3 Tile height set by lazy.
This is good enough to give a 10% performance boost for regular players when there are a lot of units.
If mods add elevation somehow WITHIN a turn, this will be lost, but will recalc next turn correctly.
2021-10-08 15:54:24 +03:00
c70d315fae Resolved #5435 - optimized units seeing invisible tiles.
@SomeTroglodyte @xlenstra - the problem was with MapUnit.matchesFilter calling hasUnique, which called civInfo.getUniques, which is patently ridiculous.
I checked ALL usages of getUniques, and only found ONE unique which conceivably could be applied both globally and individually, and separated the check there.

Current analysis shows that updating viewable tiles still takes much longer than I'd like it to, but not, like, 70% of "next turn" runtime.

Next target - tileInfo.getHeight, which clocks in at around 10% (!!!) of next turn!
Apparently the annual "we added too many new features and need to optimize" time has come again...
2021-10-08 15:40:19 +03:00
36250dfc70 Resolved #5425 - unit maintenance discount corrected 2021-10-08 14:22:26 +03:00
39114ff8f4 Added unique types for air unit transportation 2021-10-08 13:19:41 +03:00
10a00eed3a Fixed crash when AI is picking religions (#5421) 2021-10-07 21:24:17 +03:00
d25adacec7 Minimum city distance across continents (#5404) 2021-10-06 22:51:52 +03:00
22ebe2b9af Fix Educated Elite (#5416)
* fix educated elite

* unique-ify prophet uniques
2021-10-06 22:49:02 +03:00
44fd987160 Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text 2021-10-06 20:47:06 +03:00
5e8e23fb43 Fixed broken translations 2021-10-06 19:06:53 +03:00
6ec61128c4 More unique typing 2021-10-06 17:44:20 +03:00
b41d234db6 Barbarians capture civilians and take gold from cities (#5410)
* ransom cities

* capture civilians

* fix bug
2021-10-06 17:12:13 +03:00
c00ce49c86 AI rationing of strategic resources; Hydro Plant re-enabled (#5401)
* AI evaluation of resources

* optimizations

* sell or disband when needed for space victory

* use for all constructions

* use in trade evaluations

* .requiresResource()
2021-10-06 17:11:02 +03:00
e4ff3d43d6 prevent city states from taunting you (#5409) 2021-10-06 17:09:20 +03:00
7752e1834d Added a label displaying religion is off when it is off (#5412) 2021-10-06 17:06:49 +03:00
fc01fde163 Nations now have a favoured religion they try choose when available (#5406) 2021-10-05 20:38:58 +03:00
86f80e7540 Fixed Byzantine not applying (#5405) 2021-10-05 20:38:25 +03:00
e879bb2a14 Added an advanced system for choosing beliefs (#5400) 2021-10-05 15:33:27 +03:00
4c6f1ecfb8 Solve continentSizes serialization by removing it (#5403) 2021-10-05 15:30:32 +03:00
726a1942db Sharpen unit tests for UniqueTypes (and mod checker too) (#5398)
* Sharpen unit tests for UniqueTypes (and mod checker too)

* Sharpen unit tests for UniqueTypes - fix newly found problems
2021-10-05 09:08:41 +03:00
82e72ddcfa Added in [tileFilter] tiles conditional to combat uniques (#5393)
* Some code cleaning

* Added `in [tileFilter] tiles` conditional

* Limited Visibility -> [-1] Sight

* Fix tests and rename conditional

* Actually made the conditional functional

* Renamed conditional once again
2021-10-04 22:30:09 +03:00
2884cbb469 UniqueType-i-fying UniqueTriggerActivation (#5397)
* UniqueType-i-fying UniqueTriggerActivation

* UniqueType-i-fying UniqueTriggerActivation - fix missing param types

* UniqueType-i-fying UniqueTriggerActivation - alternate and all params
2021-10-04 21:47:03 +03:00
088e35ff13 Ethiopia - Nation (#5387)
* Ethiopia - Nation

* Ethiopia - Unit and Stele

* Ethiopia - Graphics

* Ethiopia - color
2021-10-04 20:56:34 +03:00
ec036dc3dd Fixed a crash when killing a barbarian invading an unmet city-state (#5396) 2021-10-04 17:18:06 +03:00
e1b4c53573 Added two more conditionals and updated movement, sight & combat to use these (#5389) 2021-10-04 08:32:10 +03:00
07822de375 Simplified combat uniques further (#5361)
* Simplified combat uniques further

* Reviews & translations

* UniqueType > placeHolderText

* I can't math
2021-10-04 00:29:46 +03:00
edfc66aa2f Sort City States, replace+deprecate Dublin and Edinburgh (#5386) 2021-10-03 19:03:54 +03:00
462888fd46 New map for map editor shares settings storage (#5385) 2021-10-03 14:32:24 +03:00
db30db42da Typed City-state related uniques 2021-10-03 12:46:27 +03:00
97da979a04 Fixed bugs with fallout (#5379)
* Fixed bugs with fallout

* Reordered uniques

* Reviews

* Added missing unique targets
2021-10-03 12:04:15 +03:00
71405b93aa The Celtic People Reboot (#5367)
* The Celtic People Reboot

* Redid the Shamrock sword of the Pictish Warrior

* The Celtic People Reboot - one comment

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-10-03 12:02:58 +03:00
a0f6596ee8 MusicController tweaks and hooks for mood - War and Peace (#5364)
* MusicController tweaks and hooks for mood - War and Peace

* MusicController tweaks and hooks for mood - patch1

* MusicController tweaks and hooks for mood - const object

* MusicController tweaks and hooks for mood - patch2

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-10-03 11:56:27 +03:00
c3242f37f2 Add looping minimap viewport if worldwrap enabled (#5349)
The viewport now also appears on the other side of the minimap when
viewing the border of the world with worldwrap enabled.
2021-10-03 11:50:50 +03:00
88bcf5d514 Fixed bug where 'mandate of heaven' policy wouldn't work (#5380) 2021-10-03 11:50:03 +03:00
238cbb782a Added icons to resource trades & war declarations (#5376) 2021-10-03 11:46:27 +03:00
091622612c Added default values for supply to fix almost all mods being broken (#5373) 2021-10-03 11:46:04 +03:00
057f9b3f7b Reduce Mod checker messages for a set of deprecated UniqueTypes (#5370) 2021-10-03 11:45:50 +03:00
9016385f30 Barbarian spawning and camp placements (#5354)
* barbarian camp placement, spawn countdowns

* separate file

* raging barbarians

* faster spawn when attacked

* Barbarian AI

* works on old saves

* template.properties

* fix percent

* no improvements unique

* fix test fail

* reviews

* reviews pt 2
2021-10-03 11:45:02 +03:00
344c96319b Fix Fountain of Youth (#5355)
* fix fountain of youth

* fix test fail

* reviews

* reviews
2021-10-01 15:51:30 +03:00
03f374b058 Currently playing music track displayed under Options-Sound (#5357) 2021-09-30 06:35:20 +03:00
6cfc0a82d8 Deprecation message options only (#5352)
* Do not show RulesetErrorSeverity.WarningOptionsOnly on new game screen

* Do not show RulesetErrorSeverity.WarningOptionsOnly on new game screen - fresh atlas
2021-09-29 21:25:44 +03:00
fb30a76e85 Civilopedia category icons and keyboard navigation (#5341)
* Civilopedia category icons and keyboard navigation

* Civilopedia category icons - white alternative
2021-09-29 17:39:02 +03:00
4c87d98aaa Fix Mod unpack folder move (#5346)
* Fix Mod unpack folder move

* Fix Mod unpack folder move - comment
2021-09-29 12:34:58 +03:00
bb5825a325 First step into unifying strength bonuses using conditionals (#5345) 2021-09-29 08:35:37 +03:00
8ee36d43d7 Allow Deciv Redux start with >0 City States (#5348) 2021-09-29 06:19:49 +03:00
070c41592f Fix era of Wonders without tech in Wonder overview (#5347) 2021-09-29 06:19:28 +03:00
d3868dae62 Rework game start again (continents) (#5335)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2021-09-28 23:48:06 +03:00
8e3d2a1b87 Fix Polynesian vision when embarked (#5325)
* fix polynesia unique

* fix polynesia unique

* Update MapUnit.kt
2021-09-28 22:44:54 +03:00
861a42e881 Moved the check for conditionals applying to getMatchingUniques functions; rewrote civInfo.getMatchingUniques (#5342)
* Moved the check for conditionals applying to `getMatchingUniques` functions. Rewrote `civInfo.getMatchingUniques`.

* Clarified comment
2021-09-28 22:42:18 +03:00
0aea74d3a9 Fix right side of player nation picker no longer entirely clickable (#5338) 2021-09-27 17:29:47 +03:00